gettingfat
Emperor
- Joined
- Nov 7, 2003
- Messages
- 1,417
I agree. That's why I hate modern wars.
Im not sure, though i would expect marathon games to include more units than quick games. I also mostly play epic gamespeed. And i have neither seen stacks og anything near 100. And im glad a havent, i think i would just quit the game if i did. But stacks dont have to be that high for me to get bored. Enemy stacks of 15++ is generally too much for my taste. Of course sometimes its okay it depends abit on the situation.
Not if building such a huge army yourself would mean that you lag behind in tech and have to build weaker units.
But ofcourse, it often doesnt, so you have a point.![]()
I know that this mercenary mechanism isn't going to be coming in any patches. But I believe that Civ4 SDK and scripting would make it possible, no?
I personally think it would make a great mod.
BTW, this citizen-soldier/mercenary system is working right now in Iraq.
Do a quick google search on the number of actual U.S. soldiers in Iraq. Then do a search on the number of "private military contractors". It is VERY INTERESTING statistic.
I know that total realism had a mercenary component in the mod. But due to the long game length, units were spammed all over the globe. That is what turned me off from it.
I heard of but never played Total Realism. They key to a mercenary system would be:
1. Make citizen-solidiers low/free cost relative to economy and population and civics.
2. Beyond those caps, you must hire mercenaries at high premium cost.
3. If your economy is in the red, all mercenaries rebel.
4. You cannot disband mercenaries but you can choose to release them all and they ALL rebel.
With this system, it would be REAL costly and hard to spam units all over the globe. Their cost would be exhorbitant and you couldn't just disband them. Civs who chose to go the huge SoD route could still do it but it would set science way back and you'd be stuck with the costs or have to get rid of them only through civil war.
I got hit with a 60-unit stack of Russian medieval units a couple hours ago... Eventhough they were mostly obsolete, their shear numbers made mincemeat of my force about half that size. I managed to hold the city they went after (and btw, they went RIGHT after it... they didn't stop to pillage or wander like usual) with just one Grenadier at 1.9 health after the first attack... the stack was so big that the tooltip didn't even display how many units there were on the tile, so I was under the impression I was dealing with 20 units when I was actually dealing with three times that many.
In short... that's a bit excessiveIt also took forever to play each turn too.
The sheer size of the battles is what I loved about BtS, until I got sick of the spy bugs at Marathon and uninstalled--until the next patch.
Please keep the AI unit production tendency as is!
i mentioned in another thread that the concept of Manpower must be introduced! If each military unit costed 1 population point, I doubt we would see huge armies anymore. It´s more realistic as well...