Totally brand new to Civ games, In dire need of help.

Nayrb

Chieftain
Joined
Jul 17, 2008
Messages
5
I cannot find anything that goes more in depth as to what is going on. I purchased a game guide, but it does not tell me what I need to know. Everything just assumes I've known it already. Is there an information I can find as to the very very basics? Such as..

Production, Food and trade tiles? What are these actually doing for me per turn?

Population? Culture? How do these work?

City Focus? Gold, Science ect?

None of this is exactly clear to me. I need a guide for the absolute nubie or someone to hold my hand as to what these things are. Thanks for any help!
 
Play a single-player game on the cheiftan difficulty and say yes for the tutorial. It should clear alot of things up. Practice makes perfect. Alot of the things I know now I figured out while playing. If you are able to play online try and join a game and ask alot of questions. Alot of people may ignore you, but some people are very helpful.
 
Thats what Ive been doing, I'm actually on the DS. So I'm not sure how diff the tutorials are.

Maybe I could get a quick reply from someone on these couple a things

The little numbers next to the icons, say I have +2 Production, does that add +2 production to that particular city? Or all my cities?

Same with food? and culture But how do food, culture and production affect me?
 
Production, Food and trade tiles? What are these actually doing for me per turn?

Population? Culture? How do these work?

City Focus? Gold, Science ect?
Population: The amount of food the city produces per turn determines its population growth rate. More population means you can work more squares/tiles.

Culture: Certain buildings such as temple, palace, cathedral, and wonders all produce culture. A few resources also produce culture once you have the require technology. Culture expands your border, generate great people, and also can flip enemy cities to your side if you have much stronger culture.

Production: also known as hammers, they determine how fast you can build something in a city.

City Focus: A city can use the trade it generates for science or gold, but not both. You can switch city focus easily.

The little numbers next to the icons, say I have +2 Production, does that add +2 production to that particular city? Or all my cities?
These are local for that particular city.

However, there are some techs that give you gold/production/science/trade bonus that affect all your cities if you are the first Civilization to discover them.

Does the DS version come with a nice manual? If yes, you may want to read it first. The Civilopedia contains lots of info, but I heard it's not available on the DS version.

PS: Welcome to the forums, Nayrb! :wavey:
 
Thanks thunder. The DS manual really is not that usefull, about 20 pages with some slight coverage on what things are. Even the guide I bought fails to cover things more explicitly. What you said is helpfull, I'll check the Civilopedia, DS is virtually the same as the Xbox/PS3. Just diff graphics.
 
What do the number actually represent? How are they used? (If at all?)

Or do they just signal the more the better?
 
What do the number actually represent? How are they used? (If at all?)

Each unit requires a certain number of production points (represented graphically by hammers) to build. For example suppose your city is trying to build a Horseman. It turns out a Horseman takes 20 hammers to build. If your city is currently working only one tile which produces hammers and that tile produces 2 hammers (say for example a forest tile), then it will take 10 turns to build the Horseman. Now if the city instead is working 3 tiles producing a total of 5 hammers (say two forests and a hill tile) it will only take 4 turns to build the Horseman.

Each building also requires a certain number of hammers to build. You don't really need to know the exact number of hammers an item takes (you can mostly just look at how many turns they'll take) but if your curious this table shows the cost in hammers for each unit, whereas the cost in hammers for buildings is here.

Similarly each technology takes a certain number of science points (represented by blue beakers) to learn. Science points are earned from trade. Oceans produce two trade points (or potentially two science points), whereas Hills, Forests, and Grasslands produce no trade points. A little twist on trade is that the city can either use the trade to produce science or gold. This is switched back and forth with the Y button on the XBox, not sure about the DS. If you really want to know the specific number of science points needed for a particular tech, you can find it in this thread. Mostly you just need to know that more advance technologies require more science points to learn.

Your last resource is food (represented graphically as Apples). Food helps your city to grow. After a certain number of food units have been collected the city size increases by one. The additional population point means that the city can now work one more tile, which means more hammers, food, and/or trade. Each increase in population requires a specific number of food units or apples to be collected before the population increase occurs.
 
Thanks bro, this is basically what I was looking for. (not the links, but the info you typed). I could not find that anyware.
 
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