Knighttime
Prince
- Joined
- Sep 20, 2002
- Messages
- 364
There are a ton of great enhancements here... obviously some major things like terrain and resources, but also some cases where the ability to access a single field could be leveraged by events for significant impact: city.currentProduction for example, or unit.domainSpec. Also the two new triggers, civ.scen.onCalculateCityYield() and civ.scen.onInitiateCombat(), are super flexible -- a whole new world of possibilities! Thanks, @TheNamelessOne, for this release! 
