Dogberry_Old
****** of the Pack
What has gone before( that I know of )
This is the somewhat elusive goal of many, if not most Multiplayer Civ gamers & a valid critique by the SP people. Games just do not get to the later and for some, more interesting stages.
Some try to overcome this by gathering a small devoted group of people to play. This works .. after a fashion, but schedules are difficult & many games go on for six months or more. This also tends to be exclusive & does not build the player base.
Others try a more sophisticated approach often involving web-sites , availibity charts, etc. They find that it involves more work than they had bargained for... & sometimes a rapidly changing target.. that is what you planned for today.. no longer looks appropriate in 2 or 3 weeks.
Is this a "hard" problem involving things such as people's available time & their schedules as opposed to how the game plays ? or is this one of those "between-the-ears" problems that is really all about perceptions & attitudes ?
<u>Observation</u>
Recently, I hosted a game that was at most times, 5 player ( King, normal map, 1x1 ). It went to 1000 AD after 5 or 6 hours of play. I define this as well into the midgame. This tells me that a game can be "completed" in 4 or 5 long sessions, or 6 to 8 shorter more reasonable ones.
Conclusion: Longer term games are by no means an insoluble problem.
<u>Problem: Scheduling</u>
<u>Observation</u>: Tens of millions are going to sports events all over the world this very weekend. what is more, they drive or commute many miles to get there. Frequently they take as least six, and often many more hours of their precious freetime to do this. Moreover, they do this with great regularity. It is silly to imagine that we cannot get a few thousand Civ gamers to do the same..& they don't even have to leave the sanctity of their homes !
<u>Solution 1:</u> the Host owns the game. If the host can get a majority, or even a plurality ( say 2 out of the original 4 ) PLUS some stand-in players.. the game goes forward !
<u>Solution 2:</u>Try the "pass-along" concept.. especially if the host has some stamina. If a player needs to go.. use ICQ to find a stand-in. This can even go so far as trading hosts at a certain point. Ironically, people are so busy playing nowadays.. this is not as easy as it once was.. but it still works. Being known as a "good" host helps.
<u>Solution 3:</u>Players need to be willing to jump in.. either taking over from an AI early.. or from another player later. This builds the player base, broadens your circle of Civ acquintances, and gives you ever more Multiplayer Experiencein a wide variety of situations. It is a game unto itself. If you do this.. don't worry.. more & better solutions will be on the horizon.
<u>Note:</u>When changing hosts in a "pass-along" game.. my experience is that it works smoother overall for the original host to zip the game file & transfer it via ICQ rather than use the game function to do this.. as the game function will frequently hang. Choose the host with the most potential stamina & encourage them to use the "pass-along" technique.
<u>Problem: Games tend to evolve into Duels as one or two players take a commanding lead:</u>
<u>Solution 1:</u>Everybody needs to play harder & better.. that is what this forum is for.. that is what this site is for. Experience will eventually get you away from this situation.
<u>Solution 2:</u>Don't go into to a Multiplayer Game with a Single Player Attitude.. Diplomacy is supposed to be the great equaliser.. use it !
<u>Solution 3:</u>Take a task-by-task & goal-by-goal approach to the game. You can still have fun.. sometimes even if it just amounts to tripping the big guy up. Be a Player ! If you can't be King, be the Kingmaker !
<u>Solution 4: </u>the two major contenders might consider taking the game to the ladder .. if it is not already there.. & if they find the situation interesting enough.
<u>Problem: I have started so damn many games that I can't remember them all.. who I was .. etc.</u>
<u>Observation:</u>Yeah.. me too !
<u>Solution ( maybe ):</u>I intend to start a thread with the very next game that I host that will give an outline of the game. I will encourage others to do the same in this thread. Just maybe .. in this fashion I will keep things straight & not let potentially good games.. go a glimmering into the darkness. If I were more organised.. I would do it on my own.. but I am like everybody else.. & would rather play than clean off my desk.
<u>Problem:"Significant Others"</u>
<u>Observation:</u>This is a little bit like the Crazy Aunt who lives in the Attic.. everybody knows about it, but it is not often discussed. In a way you cannot blame them.. as we live in a society by & large where it is ok to buy games.. but frequently considered weird & immature to play them. Also the line is not always drawn between deep thoughtful games like Civ & lesser fare.
Sometimes these feelings arise out of a deep concern over what you do with your time.. at other times they are irrational, emotional & jealous.
<u>Solution: </u>You need to explain that this is something that you do.. that it is a valid hobby.. like bowling.. golf.. fishing, etc. If you get an understanding.. stick to it.. do not go overboard & do make time for other things in your life.. especially your children & spouse. If you make an agreement...Stick to it ! If that does not work..give them everything that they want.. & in double measure.. don't worry, they will soon get bored with you & go back to their lovers.. leaving you to do more important things like playing MP Civ... failing that..if a shooting, divorce or suicide occurs & if you survive .. contact me & I will take up a collection for condolences & flowers.
Dog
This is the somewhat elusive goal of many, if not most Multiplayer Civ gamers & a valid critique by the SP people. Games just do not get to the later and for some, more interesting stages.
Some try to overcome this by gathering a small devoted group of people to play. This works .. after a fashion, but schedules are difficult & many games go on for six months or more. This also tends to be exclusive & does not build the player base.
Others try a more sophisticated approach often involving web-sites , availibity charts, etc. They find that it involves more work than they had bargained for... & sometimes a rapidly changing target.. that is what you planned for today.. no longer looks appropriate in 2 or 3 weeks.
Is this a "hard" problem involving things such as people's available time & their schedules as opposed to how the game plays ? or is this one of those "between-the-ears" problems that is really all about perceptions & attitudes ?
<u>Observation</u>
Recently, I hosted a game that was at most times, 5 player ( King, normal map, 1x1 ). It went to 1000 AD after 5 or 6 hours of play. I define this as well into the midgame. This tells me that a game can be "completed" in 4 or 5 long sessions, or 6 to 8 shorter more reasonable ones.
Conclusion: Longer term games are by no means an insoluble problem.
<u>Problem: Scheduling</u>
<u>Observation</u>: Tens of millions are going to sports events all over the world this very weekend. what is more, they drive or commute many miles to get there. Frequently they take as least six, and often many more hours of their precious freetime to do this. Moreover, they do this with great regularity. It is silly to imagine that we cannot get a few thousand Civ gamers to do the same..& they don't even have to leave the sanctity of their homes !
<u>Solution 1:</u> the Host owns the game. If the host can get a majority, or even a plurality ( say 2 out of the original 4 ) PLUS some stand-in players.. the game goes forward !
<u>Solution 2:</u>Try the "pass-along" concept.. especially if the host has some stamina. If a player needs to go.. use ICQ to find a stand-in. This can even go so far as trading hosts at a certain point. Ironically, people are so busy playing nowadays.. this is not as easy as it once was.. but it still works. Being known as a "good" host helps.
<u>Solution 3:</u>Players need to be willing to jump in.. either taking over from an AI early.. or from another player later. This builds the player base, broadens your circle of Civ acquintances, and gives you ever more Multiplayer Experiencein a wide variety of situations. It is a game unto itself. If you do this.. don't worry.. more & better solutions will be on the horizon.
<u>Note:</u>When changing hosts in a "pass-along" game.. my experience is that it works smoother overall for the original host to zip the game file & transfer it via ICQ rather than use the game function to do this.. as the game function will frequently hang. Choose the host with the most potential stamina & encourage them to use the "pass-along" technique.
<u>Problem: Games tend to evolve into Duels as one or two players take a commanding lead:</u>
<u>Solution 1:</u>Everybody needs to play harder & better.. that is what this forum is for.. that is what this site is for. Experience will eventually get you away from this situation.
<u>Solution 2:</u>Don't go into to a Multiplayer Game with a Single Player Attitude.. Diplomacy is supposed to be the great equaliser.. use it !
<u>Solution 3:</u>Take a task-by-task & goal-by-goal approach to the game. You can still have fun.. sometimes even if it just amounts to tripping the big guy up. Be a Player ! If you can't be King, be the Kingmaker !
<u>Solution 4: </u>the two major contenders might consider taking the game to the ladder .. if it is not already there.. & if they find the situation interesting enough.
<u>Problem: I have started so damn many games that I can't remember them all.. who I was .. etc.</u>
<u>Observation:</u>Yeah.. me too !
<u>Solution ( maybe ):</u>I intend to start a thread with the very next game that I host that will give an outline of the game. I will encourage others to do the same in this thread. Just maybe .. in this fashion I will keep things straight & not let potentially good games.. go a glimmering into the darkness. If I were more organised.. I would do it on my own.. but I am like everybody else.. & would rather play than clean off my desk.
<u>Problem:"Significant Others"</u>
<u>Observation:</u>This is a little bit like the Crazy Aunt who lives in the Attic.. everybody knows about it, but it is not often discussed. In a way you cannot blame them.. as we live in a society by & large where it is ok to buy games.. but frequently considered weird & immature to play them. Also the line is not always drawn between deep thoughtful games like Civ & lesser fare.
Sometimes these feelings arise out of a deep concern over what you do with your time.. at other times they are irrational, emotional & jealous.
<u>Solution: </u>You need to explain that this is something that you do.. that it is a valid hobby.. like bowling.. golf.. fishing, etc. If you get an understanding.. stick to it.. do not go overboard & do make time for other things in your life.. especially your children & spouse. If you make an agreement...Stick to it ! If that does not work..give them everything that they want.. & in double measure.. don't worry, they will soon get bored with you & go back to their lovers.. leaving you to do more important things like playing MP Civ... failing that..if a shooting, divorce or suicide occurs & if you survive .. contact me & I will take up a collection for condolences & flowers.
Dog