aod
Chieftain
Dear Firaxis,
Although CIV4 "single player mode" is a great game, we usually play it in the beggining, to learn, and later to try new mods. But with pervasive internet nowadays, 70% of all our game time on the PC is spent online. So I think the most desirable feature of any sequel should be: BETTER ONLINE EXPERIENCE. Here is a list of bugs and features requests I think thould be present on the multiplayer code of the next version:
1- Better netcode:
We want less OOS and disconnects.
We want better central servers: Sometimes GameSpy bugs and more than 2 players cannont enter a game. Several times GamesSpy is down and we dont even get listings.
We need more anti-cheat. We want things as VAC (from Steam), that will ban cheating players. We can even pay for a unique CDKEY
and this will imply less piracy for Firaxis Games.
Plz make it faster to select units! It takes too long to select a stack sometimes, this should be much faster!
Fix the RETIREMENT BUG. Sometimes it happens the game will freeze when someone retires.
2- Majority and host should have power::
We dont have to wait for all to vote on vote screens. 80% is good enough.
Players could votekick another player (both for vote and host)
Players should be able to ban players from reconnecting (both for vote and host)
Also, when a voting ends and the game asks to write over save game, DONT MAKE ALL WAIT FOR HIM TO CLICK OK, and give an option for that always rewrite and dont ask anymore.
3- Dedicated server:
Although a peer to peer game is ultra cool, we would like to see an option of a dedicated server, much like FreeCiv does, and virtually ALL other games with multiplayer do. The world is full of dedicated server boxes willing to run civ4. This way we can run civ in others game servers on the net, and get more stability, and virtually no OOS problem. Much like pitboss, BUT it should run on servers
4-GUI changes:
We can (optional) receive and pm to the lobby when playing (no need for C4F)
We want more information in the lobby:
Who is the host of a game listed
Number of turns already played in games running
Settings of all games (maybe showing with mouse over)
We want basic players stats:
Is he a QUITTER?
Many people BANNED him?
How many times he played, is him a NOOB?
Civ4Players (C4P) should not exist, we dont need that detail stats, just basic ones. Geez, even BF2 has better stats and its a simple FPS!
We want to choose a default difficulty for players and a different difficulty for AIs, in the game.
OOS messages should not blink! Actually the game should choose those who need to rejoin (perhaps the smallest OOS group) and proceed the rejoin.
Geez, we dont want to type our PW all the time, plz save the password in login.
Print a message downloading map to x,y peers when game is launched
We need a "must have map to join" option for the host. Lets force joiners download it on civfanatics before joining.
Change the "in context" floating sized unit order menu! Though very nice, its not good for faster multiplayer gaming. Usually we click the wrong option when we are in a hurry. Instead of change the size of the menu, light only what can click, but maintain fixed positions (This may need more space for unit menu on the screen, but it will be better).
We want to select the units directly under the mouse pointer! Some times CIV4 forces us to move units that are not important right now.
People should have AUTOMATICALY disabled/enabled when playing online:
Quick moves
Quick combat
Stack attack
Show friendly moves
Minimize Pop-ups: This one has to improve too! We dont want to talk to Aztecs when we are about to have a city razed.
There should be no need to restart civ after map download
Every turn the first units in the unit selection queue shoud be those near the war
5- A new movement system. Dont you hate when someone moves before you just because he clicked faster? Civ should adopt the DIPLOMACY boardgame movement system, where all orders are given, but NONE moves till end of all turns. This way there would me no LAG problem affecting moves. The future movement could be drawn in the board, as well as the last move, so we could see then, but all conflicts whould be solved on the movement phase. This would also make the moves more strategic.
I thank your for our attention Firaxis, and would like to hear about this post from other people in the forum as well.
Although CIV4 "single player mode" is a great game, we usually play it in the beggining, to learn, and later to try new mods. But with pervasive internet nowadays, 70% of all our game time on the PC is spent online. So I think the most desirable feature of any sequel should be: BETTER ONLINE EXPERIENCE. Here is a list of bugs and features requests I think thould be present on the multiplayer code of the next version:
1- Better netcode:
We want less OOS and disconnects.
We want better central servers: Sometimes GameSpy bugs and more than 2 players cannont enter a game. Several times GamesSpy is down and we dont even get listings.
We need more anti-cheat. We want things as VAC (from Steam), that will ban cheating players. We can even pay for a unique CDKEY
and this will imply less piracy for Firaxis Games.
Plz make it faster to select units! It takes too long to select a stack sometimes, this should be much faster!
Fix the RETIREMENT BUG. Sometimes it happens the game will freeze when someone retires.
2- Majority and host should have power::
We dont have to wait for all to vote on vote screens. 80% is good enough.
Players could votekick another player (both for vote and host)
Players should be able to ban players from reconnecting (both for vote and host)
Also, when a voting ends and the game asks to write over save game, DONT MAKE ALL WAIT FOR HIM TO CLICK OK, and give an option for that always rewrite and dont ask anymore.
3- Dedicated server:
Although a peer to peer game is ultra cool, we would like to see an option of a dedicated server, much like FreeCiv does, and virtually ALL other games with multiplayer do. The world is full of dedicated server boxes willing to run civ4. This way we can run civ in others game servers on the net, and get more stability, and virtually no OOS problem. Much like pitboss, BUT it should run on servers
4-GUI changes:
We can (optional) receive and pm to the lobby when playing (no need for C4F)
We want more information in the lobby:
Who is the host of a game listed
Number of turns already played in games running
Settings of all games (maybe showing with mouse over)
We want basic players stats:
Is he a QUITTER?
Many people BANNED him?
How many times he played, is him a NOOB?
Civ4Players (C4P) should not exist, we dont need that detail stats, just basic ones. Geez, even BF2 has better stats and its a simple FPS!
We want to choose a default difficulty for players and a different difficulty for AIs, in the game.
OOS messages should not blink! Actually the game should choose those who need to rejoin (perhaps the smallest OOS group) and proceed the rejoin.
Geez, we dont want to type our PW all the time, plz save the password in login.
Print a message downloading map to x,y peers when game is launched
We need a "must have map to join" option for the host. Lets force joiners download it on civfanatics before joining.
Change the "in context" floating sized unit order menu! Though very nice, its not good for faster multiplayer gaming. Usually we click the wrong option when we are in a hurry. Instead of change the size of the menu, light only what can click, but maintain fixed positions (This may need more space for unit menu on the screen, but it will be better).
We want to select the units directly under the mouse pointer! Some times CIV4 forces us to move units that are not important right now.
People should have AUTOMATICALY disabled/enabled when playing online:
Quick moves
Quick combat
Stack attack
Show friendly moves
Minimize Pop-ups: This one has to improve too! We dont want to talk to Aztecs when we are about to have a city razed.
There should be no need to restart civ after map download
Every turn the first units in the unit selection queue shoud be those near the war
5- A new movement system. Dont you hate when someone moves before you just because he clicked faster? Civ should adopt the DIPLOMACY boardgame movement system, where all orders are given, but NONE moves till end of all turns. This way there would me no LAG problem affecting moves. The future movement could be drawn in the board, as well as the last move, so we could see then, but all conflicts whould be solved on the movement phase. This would also make the moves more strategic.
I thank your for our attention Firaxis, and would like to hear about this post from other people in the forum as well.