Kael
Deity
Chalid said:I've (again) been thinking of the builder type/magical victory and i have a descent concept in mind (might need some minor SDk adjustments).
It should look the following:
You have to built several towers of Magic. When you have all towers you can built a tower of mastery and upon completion of this you have won.
Now the details.
Each tower is an national building associated with 3 to 5 Sources of mana.
He will have a quite good visible graphic that everyone can see in which city it is built. It is needed for the victory, but it should provide a decent bonus to the city/civ, too.
E.g. The Tower of the Dark Arts needs Necromancy and all the Manas that come with that tech (Death, Entropy and Chaos). A benefit he could provid would be one of the following:
- Allows summoning of 5 Additional Skeletons
- Death, Entropy and Chaos summons gain one additional Point of Strength or an Additional Promotion (Scourge or something)
- Mages with Death, Entropy or Chaos Mana get XP faster.
- Free random promotion in Death,Entropy or Chaos Sphere when a Adept or Mage is upgraded.
There would be similar towers for the other Magic Techs as well:
Tower of Healing/Light
Tower of the Elements
Tower of Alteration
If you have all towers and "ALL" differnent Manas Resources you can built the "Tower of Mastery" that lets you win.
SDK changes would be:
Allowing National ond World wonders to count As Victory condition and beeing presented in the victory screen.
Some AI adjustments that the AI recognizes National Wonders as counting for Victory and building them correctly.
Later on AI adjustments that the AI tries to counter that Strategy.
Okay, I have the Tower of Mastery checked in, it is a victory condition selectable at the custom game menu, etc etc.
Now I need to build the requirements. Following the tech tree design I would expect that we would have:
1. Tower of Alteration (Body, Dimensional, Enchantment and Mind)- Special ability for Mages/Archmages? Free spell on upgrade?
2. Tower of Divination (Law, Life and Spirit)- Research boost, replaces the Crown of Alhakien?
3. Tower of Elementalism (Earth, Fire, Nature and Water)- +2 strength to summoned units (not fireballs or meteors) in these spheres?
4. Tower of Necromancy (Chaos, Death and Entropy)- Maybe this does what the Knell of Darkness wonder is speced to do and all living creatures that die in the casters lands are raised as undead?
We may want to make it so you can't pillage mana reosurces. Once anyone has converted a raw node to a final node it is that forever. That will probably take care of a lot of these issues for now and in the future.
I assume each of the above towers would require its associated tech, is there any other later game tech we want to associate with them? Do we want to scatter the 4 of them around 4 different mid game techs so players cant ruch the tower of mastery victory?
And what tech should be required for the final tower?