Nor'easter
Deity
- Joined
- Feb 25, 2007
- Messages
- 2,040
Yesterday I won my first Tower of Mastery victory, playing as the Balseraphs (Keelyn) on a Huge Tectonics map, Raging Barbarians, Living World, Blessings of Amathaon, End of Winter. I completed the ToM on turn 598. Probably not that impressive an achievement, as I was playing only on Noble level.
Anyway, it got me thinking about earlier discussions to give the ToM some in-game effects -- in addition to winning the game -- like the final Altar of the Luonnotar does, since people sometimes keep playing just for fun.
I saw that there are no changes slated for the ToM in the 0.34 changelog, and I didn't want to clutter up that thread so I thought I'd start a new one for ideas on this. Of course, Kael may be happy with the ToM as it is, so this may not be needed.
Anyway, my thoughts on this are pretty simple. I think in game terms, since the ToM is a magic/arcane building, one could have arcane effects similar to the religious effects of the Altars of the Luonnotar. The final Altar does 3 things:
1) Golden Age
2) additional XP for disciple units built in its city
3) additional hammers from priests in all cities.
The ToM could at a minimum start a Golden Age. It could also provide some magic bonus, such as:
-- additional XP or some free promotion to arcane units, or
-- additional mana resources (maybe +1 of each mana type), or
-- allow non-arcane units to access the magic/mana promotions (I kind of like this, actually, as an expression of the "mastery of the arcane" that the ToM represents).
Anyway, just some thoughts. I'm sure people on these forums will have much more creative ideas than this.
Kael, I know that IF you decide on changes to the ToM, you're going to want some unusual or unique mechanic, not just copying the Altar of the Luonnotar's mechanic (I remember your post about terrain-related mechanics in the changelog thread). If you want to keep the ToM as is, that's cool, but my impression of you is that if someone comes up with a cool idea, you'll at least want to think about it.
Anyway, it got me thinking about earlier discussions to give the ToM some in-game effects -- in addition to winning the game -- like the final Altar of the Luonnotar does, since people sometimes keep playing just for fun.
I saw that there are no changes slated for the ToM in the 0.34 changelog, and I didn't want to clutter up that thread so I thought I'd start a new one for ideas on this. Of course, Kael may be happy with the ToM as it is, so this may not be needed.
Anyway, my thoughts on this are pretty simple. I think in game terms, since the ToM is a magic/arcane building, one could have arcane effects similar to the religious effects of the Altars of the Luonnotar. The final Altar does 3 things:
1) Golden Age
2) additional XP for disciple units built in its city
3) additional hammers from priests in all cities.
The ToM could at a minimum start a Golden Age. It could also provide some magic bonus, such as:
-- additional XP or some free promotion to arcane units, or
-- additional mana resources (maybe +1 of each mana type), or
-- allow non-arcane units to access the magic/mana promotions (I kind of like this, actually, as an expression of the "mastery of the arcane" that the ToM represents).
Anyway, just some thoughts. I'm sure people on these forums will have much more creative ideas than this.
Kael, I know that IF you decide on changes to the ToM, you're going to want some unusual or unique mechanic, not just copying the Altar of the Luonnotar's mechanic (I remember your post about terrain-related mechanics in the changelog thread). If you want to keep the ToM as is, that's cool, but my impression of you is that if someone comes up with a cool idea, you'll at least want to think about it.
