Biologist
Emperor
Something I find myself pondering regarding towns is when to use some of the more esoteric specializations. I feel like 90% of the time I pick either Farming/Fishing or Mining because the bonuses are straightforward, I can see at a glance which one is optimal, and there's not much downside to them.
For the other types, I just rarely see much use for them or I have a hard time calculating if I should commit to it. I think I've used Trade Hub or Religious Site a couple times when dealing with a crisis that inflicts happiness penalties and trying to keep newer settlements from breaking away, but that's not helpful for towns that were founded a long time ago. Urban Center just doesn't make sense to me; maybe I'm missing something but if I want a settlement to focus on culture or science I'll make it a city and assign specialists.
Fort Town is nice in theory for border fortifications but in practice I find that just holding down the settlement with a garrison and some temporary fortifications or era-appropriate walls provides plenty of time for me to send a relief force if I get invaded. Hub Town I occasionally use if I'm focusing heavily on befriending City States, but I'm not actually sure it's worth it in most cases. Finally, Factory Town just seems...bad. I generally care about my resource slots in cities, not towns. Am I missing important information or is this how a lot of other people see it, or what?
For the other types, I just rarely see much use for them or I have a hard time calculating if I should commit to it. I think I've used Trade Hub or Religious Site a couple times when dealing with a crisis that inflicts happiness penalties and trying to keep newer settlements from breaking away, but that's not helpful for towns that were founded a long time ago. Urban Center just doesn't make sense to me; maybe I'm missing something but if I want a settlement to focus on culture or science I'll make it a city and assign specialists.
Fort Town is nice in theory for border fortifications but in practice I find that just holding down the settlement with a garrison and some temporary fortifications or era-appropriate walls provides plenty of time for me to send a relief force if I get invaded. Hub Town I occasionally use if I'm focusing heavily on befriending City States, but I'm not actually sure it's worth it in most cases. Finally, Factory Town just seems...bad. I generally care about my resource slots in cities, not towns. Am I missing important information or is this how a lot of other people see it, or what?