TR05 - Shhhh... We're going to the moon

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Very dull sets of turn. No fighting just building peacefully. Lots of useless improvements our corrupted cities are producing but i was too lazy to MM those... Looks like this game is already won :)

I didn't realize we are so close to dom limit... so war with carthage can wait a little actually if we want to finish game with space victory rather than accidental domination.

T1. 860AD. I switched Sleepy hollow to Newton's we can use it as a prebuild for ToE and Quiet Little Town can be used as a prebuild for Hoovers.
Don't predict major warfare so won't really have a huge need on HE.

T2. 870AD Just assigning workers to do tasks. Switched couple of corrupted cities from useless builds to producing wealth and will continue doing so during my turns.

IBT. Hannibal shows up and i trade him Magnetism for all Navigation, MT, PP Wines and WM.

T3. 880AD. Nothing

IBT. Indians build Sheakspeare's

T4. 890AD. Medicine->electricity in 5.

T5. 900

T6. 910

T7. 920 Nothing is going on.

T10. 950AD. Electricity is researched and Sci.Met in 4 turns. Newtons in Sleepy hollow should be ready in 4 as well.
So once we advance Sci meth. Switch to Atomic Theory and immediately switch Newton's to ToE. Sleepy little hollow will finish Hoovers and we can self research Industrialisation.
TR05-950AD.JPG
 
4 turns for Sci Method and 4 turns for Newton's .... Newton's will complete before it can be swithced correct?

I'd suggest starving SH a bit to reduce the shields per turn to get it due in 5 turns just to be safe.
 
Tubby Rower said:
4 turns for Sci Method and 4 turns for Newton's .... Newton's will complete before it can be swithced correct?

I'd suggest starving SH a bit to reduce the shields per turn to get it due in 5 turns just to be safe.

Not exactly correct. Science advance comes before the building (according to the people i trust) so there will be a chance to switch Newton's to something else.
 
What's the procedure for switching it then? Is this it?

Upon learning Sci Meth., go to big picture
go to F1 screen
Find Sleepy Hollow then change it to ToE
 
Tubby Rower said:
What's the procedure for switching it then? Is this it?

Upon learning Sci Meth., go to big picture
go to F1 screen
Find Sleepy Hollow then change it to ToE

I believe that should work.
and depending on how many turns we will have left to finish ToE build we might want to shutdown the science completely or there is time to research Industrialisation go after that one.
 
Yes, I've used that method before.

What techs do we want from ToE? I don't know what our tech tree looks like, so I can't say. Do we want to get Industry then one tech towards Hydro Plants and Hoover?

Oh, and Got it.
 
IroquoisPlisken said:
Yes, I've used that method before.

What techs do we want from ToE? I don't know what our tech tree looks like, so I can't say. Do we want to get Industry then one tech towards Hydro Plants and Hoover?

Oh, and Got it.

Get Atomic Theory and Electronics. Those are more expensive compared with everything else. We will self-research Industrialisation.
 
Pre-turn – Lower Sci to 70%, Sci Method still due in 4, +71 gpt. Everything else looks good.

960 (1) - :sleep:

970 (2) - :sleep: …these are going to be some boring turns..

980 (3) – Upgrade an Enk to a musket…Sci Method due next turn.

IBT – Sci Method comes in…decide on Rep Parts due in 5, because these workers are just too slow.

990 (4) - ToE still has another 10 turns before it completes. Start concentrating on railroading around Sleepy Hollow.

1000 (5) – QLT already has 819 shields saved up, so I MM for more gold. When ToE comes in and we get Electronics, the palace can be switched to Hoover and get that the same turn (I realize this is probably what I was supposed to do, I’m just thinking to myself here).

IBT – Carthage starts Smith’s.

1010 (6) – I just realized we don’t have Economics yet…switch some wealth to other things.

1020 (7) – Settler built in Izmit…send him west of Tarrytown.

IBT – India asks to renew the peace treaty. I guess I might as well. Decide to check up on his tech situation. Gandhi’s up Demo, Economics, and Nationalism, and down Steam and Medicine.

1030 (8) – Rep Parts due next turn.

IBT – Rep Parts in, start on Industrialization.

1040 (9) – MM specialists (we now have Civ Engineers, too). Ind. is still due in 5 (all those scientists didn’t do a thing), we now make +9 gpt (instead of around –25), and several builds dropped from around 28 turns to just 4 with one Civil Engineer (love those guys!). Made Sleepy Hollow finish ToE one turn later to coincide with Industry.

It only takes 3 workers now to finish a railroad. Much better.

Found Isin ->lib.

1050 (10) – A settler is built in Nagsu. I just saw an unclaimed tile by Iznik (the northeast of our territory, along the Carthage border) which it should probably go to. Another settler is also unmoved, and should probably settle in place, but again, doesn’t have to.

Industry and ToE are due in 4. After Industry, switch to Atomic Theory, which we’ll get free from ToE, as well as Electronics. After Electronics is discovered, switch QLT to Hoover, which should also complete that turn. This should all be able to be done in one IBT. If it works, it will be quite the cascade! :D
 
:bump: :whipped:
Roster

Tubby Rower -
dman -
IP - just played
SW - up now
Minute Man - on deck
Bede -
 
tr5 - sw - 1050ad-1150ad

preturn - build SmackDown > lib, second settler spots that empty tile after 15 minutes of foggazing.
switch some wealth builds to workers.
still making 8gpt.

1-Reach4Iron rax > inf,
keep rails.
Marad id merde. cool it with som epreemptime creative accounting.

2- Book Bindery cav > inf, Sinop harbor > market, Plainstealer rax > uni,
lose our WINES.
Akshak is acting funny. a clown-helmet combo fix it, and cut the market to 4.
the people dont seem to like prohibition, but dont really mind. i up lux to 10.
i do however lower sci a notch, making 27gpt. still in 2.

3- Aydin gran > lib, Akshak riots :blush: hire another helmet.
Dont bug me bank > arti, Caught napping gran > lib,
I AM :love: by the people. i get a crib in the right wing, complete with dome.
build Spit Land > lib,
due to some creative? railroading i manged to cut Sleepy Hollow's ToE in 1 turn. luckily i caught it, so i hire a clown for a turn.
lower sci a lot. still in 1.

4- Industry is in, electro selected, ToE in, Atomics and Electron are in. start CORPs :evil: :devil: :evil: in 5, 70%, 28gpt.
Sleepy Hollow ToE > Bank, Iznik gran > lib, Death Valley cav > fact, Barb BUster bank > fact, Zabalam market > uni,

5- Nightmare worker > lib,
lower sci to 60. still in 4. 83gpt.
just remembered to switch QLT to Hoovers. lost a shipload of shields. sorry.

6- Hoovers is ours.
QLT hoovers > fact, Bindery inf > fact, Eventually good bank > fact, Akshak market > bank, Seapuit worker > lib,
still reeling from so much railing.

7- Izmit worker > lib,
Leptis MANGA just got NEWTONS.

8- Marad market > bank,
Kuara, after mapstat told me was angry, and me check to see 1 unhappy and 3 happy, just riots :mad:
fix it.

9- CORPs are in. STEEL in 7. 70.30gpt.
RFTI inf > stock, Kafa harbor > lib, Seaview harbor > lib,
Aydin is pre-riot. gets another helmet.

10- Ankara worker > lib, Bad-tibria worker > worker,

still some railing to do.
started a whole lot of libraries as i want us to learn stuff fast.
making 18gpt, steel in 6.
7 more turns for the indian peace.
alas, nothing we want to extort, unless its carthages wines.
 
Got it.

Looks like we're into the "twiddle our thumbs and wait for the spaceship to launch" phase of the game...
 
We should have played diety level after all...
Emperor appears to be too easy :crazyeye:
All we have left to do now is keep pressing next turn button for few hundred more years which will probably equal to few dozen mouse clicks. :)
 
If anyone feels like they could play more than 10 go ahead. just don't go over 20, to keep some of the next turn button fun for everyone else
 
Nothing terribly exciting to report. Built some railroads, hired a bunch of scientists.

We got Refining on my last turn, but unfortunately we have no oil. Research is set to Combustion, but it can be changed (do we want to go for Sanitation at some point?).

Oh, and don't worry about the Carthaginian rifle in our territory - we got a border expansion on my last turn. Hannibal hasn't done anything more threatening than parade his ACs and crusaders around, so I don't forsee hostilities.
 
Pounding the space bar now.

Got it.
 
I checked the save and we DO have oil. It's in the middle of that undrained swamp.

There's only 3 sources of oil on a 4 civ map.... hmm this would have been interesting if Otto hadn't got greedy.
 
Treat your people right and we have 4-5 turn research at positive cash and no luxury impost.

Only event worth noting:

1265.jpg


I really wanted my cops and Hannibal came calliing.

He's building Universal Suffrage BTW.

Amused myself by fiddling cops and scientists and tax guys around and disbanding obsoletes and adding workers to cities.
 
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