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Very dull sets of turn. No fighting just building peacefully. Lots of useless improvements our corrupted cities are producing but i was too lazy to MM those... Looks like this game is already won
I didn't realize we are so close to dom limit... so war with carthage can wait a little actually if we want to finish game with space victory rather than accidental domination.
T1. 860AD. I switched Sleepy hollow to Newton's we can use it as a prebuild for ToE and Quiet Little Town can be used as a prebuild for Hoovers.
Don't predict major warfare so won't really have a huge need on HE.
T2. 870AD Just assigning workers to do tasks. Switched couple of corrupted cities from useless builds to producing wealth and will continue doing so during my turns.
IBT. Hannibal shows up and i trade him Magnetism for all Navigation, MT, PP Wines and WM.
T3. 880AD. Nothing
IBT. Indians build Sheakspeare's
T4. 890AD. Medicine->electricity in 5.
T5. 900
T6. 910
T7. 920 Nothing is going on.
T10. 950AD. Electricity is researched and Sci.Met in 4 turns. Newtons in Sleepy hollow should be ready in 4 as well.
So once we advance Sci meth. Switch to Atomic Theory and immediately switch Newton's to ToE. Sleepy little hollow will finish Hoovers and we can self research Industrialisation.
Very dull sets of turn. No fighting just building peacefully. Lots of useless improvements our corrupted cities are producing but i was too lazy to MM those... Looks like this game is already won

I didn't realize we are so close to dom limit... so war with carthage can wait a little actually if we want to finish game with space victory rather than accidental domination.
T1. 860AD. I switched Sleepy hollow to Newton's we can use it as a prebuild for ToE and Quiet Little Town can be used as a prebuild for Hoovers.
Don't predict major warfare so won't really have a huge need on HE.
T2. 870AD Just assigning workers to do tasks. Switched couple of corrupted cities from useless builds to producing wealth and will continue doing so during my turns.
IBT. Hannibal shows up and i trade him Magnetism for all Navigation, MT, PP Wines and WM.
T3. 880AD. Nothing
IBT. Indians build Sheakspeare's
T4. 890AD. Medicine->electricity in 5.
T5. 900
T6. 910
T7. 920 Nothing is going on.
T10. 950AD. Electricity is researched and Sci.Met in 4 turns. Newtons in Sleepy hollow should be ready in 4 as well.
So once we advance Sci meth. Switch to Atomic Theory and immediately switch Newton's to ToE. Sleepy little hollow will finish Hoovers and we can self research Industrialisation.