Donny Viking
Chieftain
- Joined
- Sep 6, 2007
- Messages
- 28
Apologies of this has been covered before while I've been busy...
I can see why the trade depot had to be nerfed, and not available to brand new cities, but every time I found a city it plucks a nerve that it is the only building that can't be rush-bought. It just doesn't make sense that a cheap, prefabricated shed is the only thing that can't be bought. I don't often moan, but this is such a noob response to the initial problem.
Yes, it was too easy in the past and needed fixing, but this can't be the right way.
How about e.g. binning trade depots altogether and...
1. Having one trade route available once a city reaches 5 pop and another at 10.
or 2. Making trade routes much, much weaker, but still useful, like in Civ1.
For example?
Any other good ideas?
I can see why the trade depot had to be nerfed, and not available to brand new cities, but every time I found a city it plucks a nerve that it is the only building that can't be rush-bought. It just doesn't make sense that a cheap, prefabricated shed is the only thing that can't be bought. I don't often moan, but this is such a noob response to the initial problem.
Yes, it was too easy in the past and needed fixing, but this can't be the right way.
How about e.g. binning trade depots altogether and...
1. Having one trade route available once a city reaches 5 pop and another at 10.
or 2. Making trade routes much, much weaker, but still useful, like in Civ1.
For example?
Any other good ideas?