Trade Route - Questions

dadam88

Chieftain
Joined
Jun 26, 2012
Messages
26
Do roads lengthen trade routes?
Yes


Land Trade routes = 10 tiles
Roads effectively double the distance per tile.
If you have 1 road tile, you effectively get to extend the distance to 11 tiles further. (Still developing on the most accurate description, please correct me if I am wrong)

I also noticed that trade routes move very linear in the hex grid. So when extending roads from city, do it in a linear fashion first.

When there is more data we can know for certain if it is truly worth doing this. More civs will be ABLE to trade with you and if you are Morocco or have benefits to being traded with they are going to trade with you. Note that you do gain science/gold which will most likely pay for iteself in the road. Free science? The biggest downfall I guess would be the more civs trading with you, the more religion pressure.

Do they take away Hammers or Food when transferring to another city?
No, they are conjured from thin air it will not hurt the infrastructure they are being traded from
 
You can connect a City-State with a road, and CS's sometimes ask you to. No, it's not worth it (unless the CS is right next to an already existing road, maybe?) and the CS doesn't really want the road and will do its best to prevent it from ever being completed.

I don't think roads increase caravan range. They seem to take routes over unroaded hills and such even if there was a "shorter" road that went around them.
 
I don't think roads would effect how far it goes, it would just effect the speed it get's to the location. I could be wrong though.
As for the roads, it could be worth it if the city state requests a road. But I would only do it if it's a few tiles away. Roads to city states do not produce gold like they would with your own city connections.
 
Roads increase the range of your trade routes, allowing you to send them further away.
Connecting CSs witg roads is useless, unless you want to move your troops through their territory or something. If they ask for a Trade Route quest, they are looking for a caravan or cargo ship, not for a road like they used to do in GnK.
 
There is a separate road quest, digrosz. The problem is that the CS never finishes its own part of the road (they did that in Civ V vanilla, IIRC).
 
You can build roads within their borders, and CS will pay for the maintenance. However, you still pay for the extra road to their borders, so it's only worth it if the distance is small enough. Of course, as soon as you get the reputation you're free to destroy unnecessary road segment. :D
 
Well, nice to know :) I usually do it anyway, just for flavor, with my neighbouring CS.
 
Looks like I am gonna have to roll settler and test this...I get mixed from everyone and yes I know its not in the pedia thats why I am asking here. There is a small section on concepts saying to extend you have to see the building, caran-whatever at horseback riding.
 
I know, Civilopedia is a disgrace. It's supposed to be the primary reference manual and online help for players but it does a poor job, especially when it comes to responding to changes to old game mechanics. I think the old domination victory is still in Civilopedia, for example.
 
Do Internal trade roots send food from the place you are sending from . Or does it just magic it up from nowhere ?
 
Solved all of this mess!!!!

Not at all.

By how much does a road extend the range of trade routes??? I doubt it's worth the additional cost, unless you pick the commerce policy which reduces maintenance of roads by half I guess.
 
The extension usually happens more incidentally, like making it possible for your best trading city to reach cities that would otherwise only be in range of a frontier city.
 
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