Hi,
I see some nice idea's in this thread... be it in units be it in weapons...
I do hope that it would be possible to sell/exchange/give advanced weapons to underdeveloped nations.
I don't hope that a civ is required to have a certain tech level before it can purchase advanced weapons that would be unrealistic and weird.
However... some units/weapons might require continued support like Oil, Ammo, Bombs, Rockets maybe even replacement swords when they break off.
So those things would have to be bought as well.
I think the idea is really great... That way some nation which has the resources can exploit this and simply produce all this stuff and simply sell it and become filthy rich while others fight it out lol.
But now comes my new requirement.
Players should be able to find out who the supplier of the weapons is/are.
Maybe a simple sticker like: "made in china" or so lol... would do... but I don't know if that is common with weapons.
Anyway... this would require some "intelligence..." like CIA or something... which analyzes the weapons of the enemies etc... and can report stuff about it...
Something like:
"We suspect that these weapons came from France" or whatever...
or
"We know for a fact that france supplied germany with advanced fighterjets" etc.
This could again be some "intelligence tax bar"... or maybe some special invisible units which can spy on enemy territory... until they are discovered by other special double spies or something.
I still like my idea of supply lines of weapons etc and discovering them

and taking them out or something

or cutting them off
The motivation behind most of my ideas is to enable more strategy and strategic gameplay etc.
Though maybe civ 4 is not only about strategy.
I like the idea of adding some secrecy to weapons and spies etc since that's also pretty realistic.
"Think area51"
When researching/developing weapons these need to be tested and improved etc... and spies can detect that for example:
"We suspect that the usa has developed a new fighter plane with these charactistics:" etc...
Maybe even sabotaging enemy research would be funny lol..
But then there would have to be a counter measure as well
Yeah that's actually what's missing in Civ 3 at the moment...
No anti-spy stuff...
People can just steal tech... what can be done about that ? maybe barracks or courthouses or police stations ??? not really clear to me...
I rather have an "anti spy tax bar"
I just love those tax bars.
Nice and simple
I really hope that some of these ideas make it in Civ 4 to deepen the experience...
I was a bit worried about the request I made for more sharing of information between allies... now implemented (?) and called "teamplay" and I simply tested the idea as follows:
Today I played a game and I simply put some units on mountains in a "poppet civ" which I pretty much concuered. I couldn't really take him out but he was no threat...
But I was able to see whatever moved through his land... it was kinda cool
I do plan on using this tactic in future games.... In future games I will simply put some defensive units on the mountains of my allies to see what's going on in my allies land pretty cool stuff.
So I think the team play option is probably gonna rock

I just pray it doesn't allow any cheating or stuff

I would hate that.
I just checked with google... and somebody already compiled some stuff and it includes the spy unit... and ofcourse also the later spy satelite coool
http://civilization4.net/3/118/199/
Actually I just thought a bit more about these supplies lines... "Remember the game pirates! ?"
All those ships moving goods etc... I would love to see that in Civ 4 etc... and capture them and get a bit richer and force the enemy to protect his trade routes or loose em etc... same thing over land with caravans etc ohhhh yeah baby.
Bye,
Skybuck.