raystuttgart
Civ4Col Modder
Base Idea:
As most of you definitely know, "Missionaries" can set up "Missions" in Native Villages.
We could however also implement that "Traders" can set up "Trading Posts" in Native Villages using the same pattern.
Trading Posts would be used by private traders and Natives to conduct business.
For that service they will pay you a part of their profit (in gold).
I would like to keep this simple and would not try to replace "Trade with Wagon Trains" or "beam" goods.
Thus Trading Posts would simply generate a small gold amount every turn and every couple of turns (e.g. 15) a Treasure Unit would be spawned with that gold amount.
Base Mechanic
It might not be the most innovative or complex concept ever but I think that it would still fit.
This just gives another small possibility and incentive to interact with Natives peacefully.
However efforts and risks are relatively low.
It is also not complicated to understand if you already understand "Missioning".
Maybe we could also implement some additional Python events for flavour.
Effort and Risks

As most of you definitely know, "Missionaries" can set up "Missions" in Native Villages.
We could however also implement that "Traders" can set up "Trading Posts" in Native Villages using the same pattern.
Trading Posts would be used by private traders and Natives to conduct business.
For that service they will pay you a part of their profit (in gold).
I would like to keep this simple and would not try to replace "Trade with Wagon Trains" or "beam" goods.
Thus Trading Posts would simply generate a small gold amount every turn and every couple of turns (e.g. 15) a Treasure Unit would be spawned with that gold amount.
Base Mechanic
- Profession "Trader" (which might e.g. need 100 Trading Goods to be equipped) that can set up Trading Posts in Native Villages
- Expert "Seasoned Trader" which has higher success chances to do so and creates more efficient Trading Posts (they can be acquired by Immigration from Europe or Python Events)
- Setting Up a Trading Post being done by moving the Unit to the Village and use the "Set Up Trading Post" Button
- There will be success and failure chances for setting up a Trade Poste depending on Attitude of then Native Nation and some base settings.
- In the process of setting up the Trading Post the Unit would be consumed.
- Setting Up Trading Posts will slightly improve your relations to the Native Nations as well.
- When a War is started between that Native Nation and you, Native Nation will burn down all your Trading Posts in its villages.
- A Trading Post of another Nation can be replaced by successfully setting up your own. (There can only be one per Native Village)
- Visualization: A "Trading Post" icon would be displayed on Billboard of Native City - similar to "Mission Cross"
- Instead of spawning "Converted Natives" it will spawn Treasure Units with gold (see below)
- The gold amount per turn generated by a Trading Post will be relatively small. It will not make Wagon Trains useless.
- The gold amount per turn will depend on Population of Native City and Attitude of the Native Nation.
- If the Trading Post was set up by a "Seasoned Trader" it will also produce more gold.
- All of the base settings for balancing will be in GlobalDefinesAlt.xml
- There will also be a small random factor in the logic.
It might not be the most innovative or complex concept ever but I think that it would still fit.

This just gives another small possibility and incentive to interact with Natives peacefully.
However efforts and risks are relatively low.
It is also not complicated to understand if you already understand "Missioning".
Maybe we could also implement some additional Python events for flavour.
Effort and Risks
- AI already knows how to use Missions, we can teach it Trading Posts as well.
- Efforts are not unreasonable and there are very low risks.
- We will need new graphics (Profession, Expert and Billboard Icon)

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