Tradition vs Progress 3 - A side by side comparison

Stalker0

Baller Magnus
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Alright, another round in the experiment! My usual notes and rules apply. I was much better at record keeping this time, so the results are very accurate.

Gameplay Wise, very similar to Experiment 2. I went the same pantheons as noted before, and including a Petra for both, with Hanging Gardens for Tradition as an extra wonder.

So overall lets see how both did in overall goalposts:

Goal - Turn Number (T) - Turn Number (P)

City 2: 38 - 38
City 3: 57 - 56
Policy 3: 60 - 68
Petra: 67 - 64
City 4: 77 - 84*
Policy 4: 87 - 95
Religion: 100 - 98**
City 5: 108 - 90
City 6: 109 - 97
Hanging Gardens: 99 - X
City 7: 125 - 99
Policy 5: 120 - 122
Oracle: 125 - 125

* I made a slight goof when going from Progress' 4th city, and sent my settler to a slightly wrong location. So although I founded it on Turn 86, it would have been 84 if I had sent him properly.

**For Progress, my GP showed up in a secondary city (instead of the capital). Both had the same faith, so it was a coin flip on where it would show up. So although I founded on Turn 100, I had the GP on 98 and could have founded then if I had chosen to found in a satellite city, or if RNG had given me the GP in the capital.

So the notes:

1) Progress was actually very competitive with Tradition on the first 2 cities, which was surprising. The 4th city is where Tradition took the crown, but then Progress blew it away with cities 5, 6, and 7. A few factors for this:

a) Tradition is incentivized to keep their capital at 6+ population for the culture bonus, so some turns were spent growing the capital there instead of making a settler a little quicker. So part of Tradition's culture boom later was paid for with some slower expansion.

b) Building the Hanging Gardens took the place of building a settler in the capital.

c) Progress' satellite cities are just better at producing settlers.


2) The major division in this experiment. Once again I got a crash in happiness by the ~118 mark on the Progress run, so bad that it caused Orleans to flip. This likely skews the last 7 turns.

Looking at similar results from my last run, I actually think the issue is less Progress' ability to generate happiness...and more the fact that 7 cities by Turn 99 is simply not viable without a major happiness source (like a +6 happy monopoly might keep me out of the red, but still wouldn't be enough to make me happy). Of course, the fact that Progress cities are growing faster could also be a factor.

So I think if your going to actually leverage Progress' power to go 7 cities this quickly, you might actually need to take Equality 3rd to get enough happiness to make it work.

I am intended to rerun the Progress run and hold on the 7th city for longer to again see if this makes the big difference.

3) Culture Wise, what you'll notice is even by Policy 3, Tradition starts showing a pretty solid advantage (I didn't record it, but Progress normally beats Tradition to Policy 2 by a few turns). I think Policy 4 is the most telling, because at this point Tradition actually has another city working against its culture, and still out did Progress

What I was surprised at was Progress majorly caught up by Policy 5. The Orleans flip a few turns early could certainly make some difference, but considering Progress went from an 8 turn culture deficient down to 2 is very interesting. My assumption is that Progress' faster monuments in the satellites started to make some difference + the backfill of some cheaper techs to get more culture. I will see in my rerun if the flipped city were was a critical factor here or if Progress really did just make up the difference.

That said, one thing CrazyG mentioned was a possible reduction of Tradition's Splendor policy. I'm just noting here that while that may change the longer term prospects, it would not change Tradition's earlier culture advantage.
 

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So I reran the Progress run starting the 6th city save. The major change was my 7th settler I left on location instead of settling it....to see if that made the difference in happiness. Ultimately here is the side by side with this change (changes in bold).

City 2: 38 - 38
City 3: 57 - 56
Policy 3: 60 - 68
Petra: 67 - 64
City 4: 77 - 84*
Policy 4: 87 - 95
Religion: 100 - 98**
City 5: 108 - 90
City 6: 109 - 97
Hanging Gardens: 99 - X
City 7: 125 - X
Policy 5: 120 - 123
Oracle: 125 - 127

So the lost of the 7th city actually dropped my culture by 1 turn. This also removed a COE target, which combined with the 1 policy delay, lead to a 2 turn delay on the Oracle (just shows how strong the butterfly effect came by in Civ). Happiness wise, I am scrapping the bucket at 35%... I dipped down to 31% for a bit but managed to get it back up.

Now I am going to redo the run once more, I'm going to get my 7th city as I did before, but now with more growth control to see if that will do the job.
 
Ok a new redo, this time I settled the 7th City a bit later and turned off growth in my Civ to try and combat unhappiness. The new measures.

City 2: 38 - 38
City 3: 57 - 56
Policy 3: 60 - 68
Petra: 67 - 64
City 4: 77 - 84*
Policy 4: 87 - 95
Religion: 100 - 98**
City 5: 108 - 90
City 6: 109 - 97
Hanging Gardens: 99 - X
City 7: 125 - 111
Policy 5: 120 - 123
Oracle: 125 - 127

So ultimately this run was a little better. I got Policy 5 and the Oracle at the same time as the last run but now with a 7th city, and my happiness is again staying right on the edge of 35%.

So I was curious to do a city comparison to see where the happiness differences between T and P are coming from. Here's my note.

Progress
1 - Pop 7, H4 U4
2 - Pop 5, H3 U5
3 - Pop 5, H3 U5
4 - Pop 5, H3 U5
5 - Pop 5, H3 U5
6 - Pop 4, H3 U4
7 - Pop 4, H3 U4

Tradition
1 - Pop 9, H7 U4
2 - Pop 7, H4 U7
3 - Pop 4, H4 U5
4 - Pop 7, H3 U7
5 - Pop 5, H3 U5
6 - Pop 5, H3 U5
7 - Pop 1, H1 U1

First note, a key benefit for Tradition right now is it has effectively +3 happiness over Progress (+2 from opener, +1 from the schriver's office). How important is that? At the unhappiness levels I am working at, that is literally 5%...that's the difference between dipping your toe in danger at 35%.... or risking true rebellion at 30%. Its a big difference, and this seems to be a key part of Tradition's ability to handle that 6th and 7th city.

One other note, when I pushed the Tradition play a little further, I noticed that the 7th city as it grows, siphons some of the lux happiness from City 2 and 3. This is why the Progress chart doesn't have any H4s compared to Tradition, its 7th city has grown enough to suck that happiness away. This is a key fulcrum point, this means with the 5 luxs I currently have (which equal 15 total happiness spread around), that 7th city is costing me happiness just from its existence, even if I keep it at 50%. This is one of the reasons its so difficulty to have 7 cities at this point in the game
 
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This post took a lot of work. I'd give you like reddit gold or something if I could.

In my files I've bumped the progress opener up to 15 culture, the same as is what on previous patches. Being lowered to 10 culture was an undocumented nerf on a patch where progress was supposed to be buffed, I suspect it's not intentional but no one answered me in the new version thread.

Bumping it to 15 addresses, at least to an extent, that early culture difference. The scaler per policy stays at 10.

What this data is saying to me is that new cities are weak. I think that is illustrated by not reaching the 5th tradition policy until turn 120. With tradition I typically want 6 policies by around turn 100, probably 7 by turn 120. I'm extremely skeptical that those extra cities ever produce enough culture to catch up to a 2 policy disadvantage.

I'm concerned that those new cities are a sink of culture and science for a very long time, potentially the entire game. If you have savegames or screenshots, maybe we could check every few turns (start at like 75, then record every 25 turns) to see if they are positive in culture and science using Voremonger's precise model. All you need to know is the culture per turn, science per turn, and number of cities (don't forget bonus yields!). Today I'm playing progress and I'll document my game this way.

PS- How late the Hanging Gardens went!
 
What this data is saying to me is that new cities are weak. I think that is illustrated by not reaching the 5th tradition policy until turn 120.

Part of this is the consequence that I go shrine first in all of the secondary cities, and then monument. But considering I'm still only founding by Turn 100...I think its necessary to found a religion. Its also worth noting that neither pantheon provides culture, so that's a factor. Not agreeing or disagreeing with your assessment, I honestly don't yet at this point...but I guess the question is...does 6 policies by turn 100 usually include some additional culture?
 
but I guess the question is...does 6 policies by turn 100 usually include some additional culture?
You are France wtih a science pantheon right? Being slower is expected, that's important to point out. Did you have 0 culture at all from terrain?

Your numbers still make me want to stop expanding at about 4 cities. It's just so much culture to give up.
 
You are France wtih a science pantheon right? Being slower is expected, that's important to point out. Did you have 0 culture at all from terrain?

Your numbers still make me want to stop expanding at about 4 cities. It's just so much culture to give up.

I had 2 culture later in the game, from a wine and a gold.
 
What I find much more interesting wonder wise is that the Parthenon goes EARLY!!!! And yet the oracle, with the same prereqs, goes much much later.

AI just loves/hates some wonders. If anything it is more pronounced in vanilla, where Oracle is like the only early wonder you can get on deity as the AI hates it with a burning passion. It doesn't seem as extreme in this mod, but maybe that is just Oracle being worse so I have less interest in it.
 
This post took a lot of work. I'd give you like reddit gold or something if I could.

In my files I've bumped the progress opener up to 15 culture, the same as is what on previous patches. Being lowered to 10 culture was an undocumented nerf on a patch where progress was supposed to be buffed, I suspect it's not intentional but no one answered me in the new version thread.

Bumping it to 15 addresses, at least to an extent, that early culture difference. The scaler per policy stays at 10.

What this data is saying to me is that new cities are weak. I think that is illustrated by not reaching the 5th tradition policy until turn 120. With tradition I typically want 6 policies by around turn 100, probably 7 by turn 120. I'm extremely skeptical that those extra cities ever produce enough culture to catch up to a 2 policy disadvantage.

I'm concerned that those new cities are a sink of culture and science for a very long time, potentially the entire game. If you have savegames or screenshots, maybe we could check every few turns (start at like 75, then record every 25 turns) to see if they are positive in culture and science using Voremonger's precise model. All you need to know is the culture per turn, science per turn, and number of cities (don't forget bonus yields!). Today I'm playing progress and I'll document my game this way.

PS- How late the Hanging Gardens went!

My bad, the scaler and opener were supposed to both go to 15, not 10.

G
 
I've been getting the Parthenon in my last two Progress games. The difference between it and Oracle is that Oracle requires Mathematics as well, I therefore skip Mathematics, Military Theory and even Animal Husbandry, if I don't have good Pasture terrain and got the policy prereq, to get it. It's a pretty good wonder for Progress, I'd say comparable to the Hanging Gardens for Tradition. It might also mean giving up on Oracle, the AI will probably take it by the time you get to it's tech.

You are also playing on Standard, no? I wouldn't feel pressured to build a 7th Tradition city, unless there is a good freshwater spot for Baths. You are also maybe gimping yourself a little too hard by going into so much unhappiness. Maybe you have to wait for Progress' happiness policy to settle the 7th and 8th cities or, you know, pick the policy earlier if you are in a game where you are afraid of AI'S encroachment.

In general I feel the two trees are pretty balanced though, with or without 5 more culture on opener for Progress.
 
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