Trait Balancing suggestions for new and old traits

Jaxx

Chieftain
Joined
Jul 25, 2014
Messages
68
Location
Earth
Hi I'm adding some new traits to my game but I would like to make sure they are not OP. I'm also looking into the weakest traits in BTS and what could be done to make them more appealing.

Secretive
+2 intel/city
2x production spy
2x production inteligence agency and security bureau

Pacifist
+25% birthrate
2x production missionary
2x production monastery

Seafaring
Free promotions Nav1 and Nav2
2x production caravel, galleon

Raider
100% general
free promotion raider1 and raider2
for melee, gun, clones

Agricultural
+1 food on plots with 4

Scientific
+10% research
2x production observatory, laboratory

Strategist
free promotion morale
for melee, gun, mounted, siege, recon

Nationalist
100% general
+50% wonders

Humanitarian
+1 health and happy
free promotion medic
melee, gun, clone, mounted
 
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