Elsilhe
Hakkaa päälle!
Originally posted by aaminion00
...militaristic, not because you're a war-like people, but ones who seem to excel at it again and again whenever you get into one.
Yes, this is what I meant in a nutshell.
Originally posted by aaglo
- Seafaring: Finland is one of the major cruiser builders in the world (but the trait benefit +1 move in sea does not represent this much). Also one of the major tar (needed for wooden ships) producers during 1600-1800
- Commercial: Nokia (and earlier furs & tar), Santa claus.
The Seafaring trait is one I still won't accept. While we were leading naval suppliers in the past centuries, none of those supplied ships was our own. And today, it's pretty same - Finland builds many ships, but they all go to the foreigns.
However, this support that second trait, Commercial, you suggested. As I said in my post, it might also be commercial if you want to take a different point of view. And I think this is pretty good point of view, so I'll give my support to the Commercial trait too. In the end it will be the modder's choice.
One thing I want to point out, a thing that is very common when deciding traits to the civs (I have noted this many times in my own mods). Don't think the traits as and adjectives describing the modded civilization - think of what the traits will do in the game! For example, the Seafaring gives +1 sea movement bonus - what the heck is that to do with tar industry and export? Especially when those exporters were Dutch and German merchant fleets! As I said, this is a very common mistake, and has made many civs in my mods to be re-thought.
Cheers,
Elsilhe