Traits

Darcia

Chieftain
Joined
Jan 8, 2006
Messages
20
Choose two, an explain why?

Dif level: Monarch
 
Financial, for the sheer amount of extra raw commerce it produces and Industrious, for lots of wonders and cheap forges.
 
Industrious - wonders , forge
.... that what adds points to culture.... - this way i almost always win in culture, borders are far from my cities
= easy defence ( enemy cannot bombard and attack cities in the same turn )
= easy attack ( when you got your borders next to enemy's city - capturing is just a question of your will)

but ... french special unit is just crap !
 
Industrious and Philospohical :ninja:

EDIT: Dang, confused Spirituality with Philosophy there...
 
IMHO spiritual is quite tricky. It's useful only at certain occasions and for certain playstyles(constantly changing civics). Personally i prefer philosophical for GP, creative for early border expansion and aggresive for military.
But that's just me...
 
Industrious and Agressive. Churn out those trooops, kill 'em all.

Dupson said:
but ... french special unit is just crap !

Think of muskateers as fast moving pillagers like cavalry that can defend. Great in hilly terrain/forested terrain and for when you don't have horses. Short window of opportunity I'll admit but time it right and they can cause havoc to your opponent's ifrastructure.
 
Financial and Industrious Vs Philosophical and Creative

These is my dilemma...
 
When I first started playing, I always chose Philisophical. In retrospect, having played quite a number of games without it, I find that it just might be the most OVER-rated trait of them all.
You have to REALLY addicted to Great People to love the trait.
I get plenty of GP's with a GP-factory city, containing a Wonder or two, and the National Epic.

I am now trying Egypt (Spi/Cre). Wow, that early culture is HUGE. Found a religion, get a wonder or two, and it's all over for the AI. You are a culural giant (Wonders, 2 Culture per turn, dirt-cheap Temples, Religion) and you can change Civics at the drop of a hat. Truly powerful when used correctly IMO. Monarch level btw.
 
Darcia said:
Financial and Industrious Vs Philosophical and Creative

These is my dilemma...

No contest in my mind, financial is the best trait in the game and Industrious is in the top half. Philisophical is one of the worst and Creative is very good but not as good as Financial (and it mixes poorly with philisophical IMO). I really like Financial and Creative as they are useful for any play style; war-monger, builder, diplomat or culture whore.
 
Financial just because its fantastic , the second really depends on if you play peacefull or agressive .
As peacefull and monarch id go with industrious or spiritual , if agressive creative / agressive / organized.
 
Wouldn't it be fun if leaders could pick up additional traits as the game progressed ? Imagine Montezuma gaining, say, Industrious and Philosophical. And what about some negative traits, such as Laziness (-25% production), Drunkenness (-25% commerce), Gambling (income varies + or - up to 50% per turn) or Cowardice (cap of 5XP for all units), all of which I would often like my opponents to have.
 
Bushface: 'Wouldn't it be fun if leaders could pick up additional traits as the game progressed ?'

One of only three good ideas that I have had in my life is:

Choose your Civ traits after 1000 years after you've explored a little. At the moment it's a lottery whether you have chosen the right traits for your position. That would be a great decision to have to make!

What do you all reckon? Good idea or crazy?

BTW I've been playing Peter a lot, I love the 'Great' trait!

Good joke or pants?
 
Bushface said:
Wouldn't it be fun if leaders could pick up additional traits as the game progressed ? Imagine Montezuma gaining, say, Industrious and Philosophical. And what about some negative traits, such as Laziness (-25% production), Drunkenness (-25% commerce), Gambling (income varies + or - up to 50% per turn) or Cowardice (cap of 5XP for all units), all of which I would often like my opponents to have.

That sounds an awful lot like Rome: Total War.
 
@Synthboy - yes, doesn't it ? But I was careful not to risk a moderator's wrath by mentioning a game from an unCivilized source. Anyway, I much prefer Medieval.
 
Quote:
Originally Posted by Bushface
Wouldn't it be fun if leaders could pick up additional traits as the game progressed ? Imagine Montezuma gaining, say, Industrious and Philosophical. And what about some negative traits, such as Laziness (-25% production), Drunkenness (-25% commerce), Gambling (income varies + or - up to 50% per turn) or Cowardice (cap of 5XP for all units), all of which I would often like my opponents to have.


Actually, I would settle for the AI to develop only Laziness, Drunkeness (or Addiction to...) and Cowardice. With bad luck, gambling could lead to some problems.:lol: :beer:
 
Bushface said:
Wouldn't it be fun if leaders could pick up additional traits as the game progressed ? Imagine Montezuma gaining, say, Industrious and Philosophical. And what about some negative traits, such as Laziness (-25% production), Drunkenness (-25% commerce), Gambling (income varies + or - up to 50% per turn) or Cowardice (cap of 5XP for all units), all of which I would often like my opponents to have.

But it should be related to your behaviour, you build a lot of wonders, you get the industrious trait. I mean spending centuries building pyramids must give some kind of construction experiment...
 
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