Dupson said:but ... french special unit is just crap !
Darcia said:Financial and Industrious Vs Philosophical and Creative
These is my dilemma...
Bushface said:Wouldn't it be fun if leaders could pick up additional traits as the game progressed ? Imagine Montezuma gaining, say, Industrious and Philosophical. And what about some negative traits, such as Laziness (-25% production), Drunkenness (-25% commerce), Gambling (income varies + or - up to 50% per turn) or Cowardice (cap of 5XP for all units), all of which I would often like my opponents to have.
Bushface said:Wouldn't it be fun if leaders could pick up additional traits as the game progressed ? Imagine Montezuma gaining, say, Industrious and Philosophical. And what about some negative traits, such as Laziness (-25% production), Drunkenness (-25% commerce), Gambling (income varies + or - up to 50% per turn) or Cowardice (cap of 5XP for all units), all of which I would often like my opponents to have.
SPQR300 said:I stole the thread but made it better: there is a poll at mine toohttp://forums.civfanatics.com/showthread.php?t=155949