Treasure pick-ups stopped working.

sylkachan

Chieftain
Joined
Feb 10, 2021
Messages
87
Location
North America
The treasure system stopped working since I re-installed C3C. When playing a custom scenario that I used to play, the treasure system stopped working for some reason. Once I have my unit pick up the treasure and bring it back to the capitol, nothing happens. It used to work before. Any way of solving this glitch? In case this is important, I am playing the Final Fantasy Mod, and I fixed most of this mod already.


In 'capture the princess' mode, You can't move a captured princess back to your capital to score points. "The bug is that it allows you to capture an enemy princess, thereby making it yours (and it can no longer be moved)."
Is there anyway to fix this glitch?
 
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I think it is an error in your settings of your scenario. In CCM 3 (and its predecessors) the treasure units (called there supply shipments and been autoproduced by some buildings) generally are working. The only exception for the AI, when using the "capture the princess" setting for them is, when such a treasure unit is produced in the capital.

The "treasure unit" must be set as the flag unit in the general settings. At least at the start of a game, there must be set a value in gold for escorting the "treasure unit" into the capital.

Treasure units.jpg


The value in gold for escorting a "treasure unit" into the capital can be set generally for a scenario in the scenario properties \ Victory Point Limits. In these settings also the setting " Allow Anyone to Capture Any Flag" should be enabled (this should also fix the problem you described as a "glitch"):

Scenario Properties.jpg
 
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I solved the problem, just have to play with "capture the princess" and maybe "regicide" as well. CCM3 is a mod that uses treasure, and I wasn't able to get it to work.
 
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