Trial and Triumph: Major Mod (WIP)

What do you think so far?

  • Gotta love a dreamer! Keep going!

    Votes: 4 30.8%
  • Sounds good. I'm interested.

    Votes: 2 15.4%
  • Promising, but I'd like to see more.

    Votes: 3 23.1%
  • Not sure, yet.

    Votes: 0 0.0%
  • I'm skeptical. I need to know more.

    Votes: 4 30.8%
  • Nah, doesn't seem too good.

    Votes: 0 0.0%
  • Don't even waste your time!

    Votes: 0 0.0%

  • Total voters
    13

MrUnderhill

Civ-loving Hobbit
Joined
Dec 6, 2005
Messages
655
Civilization IV: Trial and Triumph
Hello, Civfanatics. This is a progress thread for my upcoming mod of Civilization 4, called “Trial and Triumph”.

My hope is to do for Civ4 what “Rise and Rule”, “Rhye's of Civilization” and other modpacks did for Civ3; create a new environment of play that expands the original game by restoring and improving some of the positive aspects of previous Civ installments (such as classic units, civilizations, and mechanics), as well as adding entirely new tools and shortcuts.

I hope to reach a balance between new and familiar that both beginners and veterans can feel comfortable with.

I'm still in the design stage, and it may take a long while (and the SDK) to finish this mod, but I figured I might as well get a head start.

I've been working on a tech tree in a UML editor. Enclosed is the screenshot of what I have so far (Ancient Age through early Classical Age).
 
@jbfballrb:I don't know what to tell you. It works on my browser (Firefox 1.0.7), which is weird because I needed to use IE to post it. :lol:

@all: Okay, I came up with an unofficial feature list. Here's a part of it; I'll finish the rest later:
Spoiler :

  • Formations: I was inspired to do this from the Saber Forms in Star Wars:Knights of the Old Republic 2.
    Basically, upon researching "Organized Combat", each of your units may use "Formations" to receive a certain bonus. This bonus varies from unit to unit, and each unit may switch formations from turn to turn. The formation change can also be viewed graphically, and because of this, I'll change the number of people in a unit to 9 instead of 3.

    For example, a spearman unit with no formation will look like a random group and receive no bonus. But set them to "Box" formation, and the people in that unit will line up, Phalanx-style, and receive a small defense bonus, another bonus for being spearmen, and anothe bonus against mounted units.

    I'm not quite sure how to implement this yet. It may or may not need the SDK.

  • Improvements:
    Units will no longer be able to upgrade or receive promotions within your borders; they can only upgrade in cities or on tiles with a Fortress on them.

    Workers may now build walls, power plants, power lines, airfields, and minefields.

    Walls prevent units from another civ to pass through them, even they have Open Borders with you (although they can be destroyed by siege engines in wartime). Any unit sitting on the other side of a wall recieves a 20% defensive bonus (Forts will be upgraded to 50%), and cities adjacent to walls get a 10% bonus per tile (The max city defense bonus will be upgraded to 100%, but to balance this, cultural defense will be limited to 40%). City Walls can no longer be built.
 
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