MrUnderhill
Civ-loving Hobbit
- Joined
- Dec 6, 2005
- Messages
- 655
Civilization IV: Trial and Triumph
Hello, Civfanatics. This is a progress thread for my upcoming mod of Civilization 4, called Trial and Triumph.
My hope is to do for Civ4 what Rise and Rule, Rhye's of Civilization and other modpacks did for Civ3; create a new environment of play that expands the original game by restoring and improving some of the positive aspects of previous Civ installments (such as classic units, civilizations, and mechanics), as well as adding entirely new tools and shortcuts.
I hope to reach a balance between new and familiar that both beginners and veterans can feel comfortable with.
I'm still in the design stage, and it may take a long while (and the SDK) to finish this mod, but I figured I might as well get a head start.
I've been working on a tech tree in a UML editor. Enclosed is the screenshot of what I have so far (Ancient Age through early Classical Age).
Hello, Civfanatics. This is a progress thread for my upcoming mod of Civilization 4, called Trial and Triumph.
My hope is to do for Civ4 what Rise and Rule, Rhye's of Civilization and other modpacks did for Civ3; create a new environment of play that expands the original game by restoring and improving some of the positive aspects of previous Civ installments (such as classic units, civilizations, and mechanics), as well as adding entirely new tools and shortcuts.
I hope to reach a balance between new and familiar that both beginners and veterans can feel comfortable with.
I'm still in the design stage, and it may take a long while (and the SDK) to finish this mod, but I figured I might as well get a head start.
I've been working on a tech tree in a UML editor. Enclosed is the screenshot of what I have so far (Ancient Age through early Classical Age).