Beard Rinker
Warlord
When planting a spy, it seems planting the first one always works but planting one in any other civilization gets caught. Furthermore, each time they get caught there is a risk of starting a war.
In my experience, if you have no spies in any civilization, planting a spy will always succeed.
To successfully plant a spy in a second civilization, wait until the target civilization is in anarchy and then plant it. Typically, other civilizations will change governments a few turns after the start or end of a war. Even religious civilization must spend one turn in anarchy. The military advisor screen will show the current type of government used by the AI.
Failing this, attempting to plant a spy every couple of turns will eventually succeed but will also negatively effect your relations with that civilization. As long as the civilization is not furious or annoyed there is little risk of starting a war.
Waiting for the AI to be in anarchy may also work for other spying actions such as stealing technology or using propaganda. However, failed spying actions will result in the spy be exposed and removed from that AI and it will be more difficult to plant another one.
Once a spy is in place you can view the numbers and types of units in the military advisor screen for free. You can also monitor the progress of the AIs spaceship and conduct a variety of espionage missions.
Planting a spy is done as follows:
- Build the intelligence agency.
- In the city containing the intelligence agency, click on the pentagon shaped icon located next to the city name.
Performing spylike things is done as follows:
- Click on the E on the right hand side of the status screen.
Keyboard shortcuts are:
E = Espionage
Shift E = Use embassy or Spy
Edit: Added tips posted by others.
In my experience, if you have no spies in any civilization, planting a spy will always succeed.
To successfully plant a spy in a second civilization, wait until the target civilization is in anarchy and then plant it. Typically, other civilizations will change governments a few turns after the start or end of a war. Even religious civilization must spend one turn in anarchy. The military advisor screen will show the current type of government used by the AI.
Failing this, attempting to plant a spy every couple of turns will eventually succeed but will also negatively effect your relations with that civilization. As long as the civilization is not furious or annoyed there is little risk of starting a war.
Waiting for the AI to be in anarchy may also work for other spying actions such as stealing technology or using propaganda. However, failed spying actions will result in the spy be exposed and removed from that AI and it will be more difficult to plant another one.
Once a spy is in place you can view the numbers and types of units in the military advisor screen for free. You can also monitor the progress of the AIs spaceship and conduct a variety of espionage missions.
Planting a spy is done as follows:
- Build the intelligence agency.
- In the city containing the intelligence agency, click on the pentagon shaped icon located next to the city name.
Performing spylike things is done as follows:
- Click on the E on the right hand side of the status screen.
Keyboard shortcuts are:
E = Espionage
Shift E = Use embassy or Spy
Edit: Added tips posted by others.