Build2Much
Warlord
- Joined
- Jul 10, 2024
- Messages
- 124
I was inspired by NC 390 to dust off a start I had put on the shelf because I struggle with it but I don't think it should really be that hard - I give you Ragnar the Farmer.
Over the years I have played Ragnar many times at lower levels, so I understand his challenges - I will be playing this on Immortal. This is obviously an inland start with a river (good) but Fishing is useless to the capital and no use for Hunting at the moment. I think the obvious opening move is to settle the PH 1SE, build a Worker and tech Agriculture. Now I will give away some spoilers which will explain what I find difficult.
I think my tech path(s) may not be ideal, or I just need to deal with the fact that this is a relatively slow opening (or I'm unecessarily making it a relatively slow opening). I have time this morning so I'll play for a while and hopefully like my position. If anyone would like to play along, WB file is attached. Thanks!
Over the years I have played Ragnar many times at lower levels, so I understand his challenges - I will be playing this on Immortal. This is obviously an inland start with a river (good) but Fishing is useless to the capital and no use for Hunting at the moment. I think the obvious opening move is to settle the PH 1SE, build a Worker and tech Agriculture. Now I will give away some spoilers which will explain what I find difficult.
Spoiler :
Doing what I just described seems a good move - there is lots of food and forest, river tiles to cottage, even with less than ideal starting techs, there is no reason for your worker to run out of things to do early as you tech to Bronze Working. The problems arise when you realize there is absolutely no happiness anywhere it is reasonable to settle and you have SO MUCH LAND for Barbs to spawn in. Good news is that it is very easy to get a woodsman 3 Axe if one wanted to. We are not isolated and in fact we have a prime target imo who happens to have a little happiness available. Acquiring Copper to protect ourselves (and maybe even taking out a neighbor) while getting enough commerce to keep the tech rate up I have found a challenge.
I think my tech path(s) may not be ideal, or I just need to deal with the fact that this is a relatively slow opening (or I'm unecessarily making it a relatively slow opening). I have time this morning so I'll play for a while and hopefully like my position. If anyone would like to play along, WB file is attached. Thanks!
-wise due to 2 extra
becomes an issue. Perhaps 3rd city should claim the copper. For me the obvious spot 1S of copper. With copper the barb threat is over.