Troller0001
I've anxiously awaited your arrival!
NOTE: This is not being updated anymore. Sorry for the inconvenience. My (collab) civ release page is still being updated though.
So here are some of my civ ideas, some of which have taken part in the 'civ design challenges'. If anyone wants to create any of the proposed civilizations, send me a pm or add me on steam (Troller0001). If any of these ideas or unoriginal or have accidentally copied stuff from other civs, tell me! I'll give credits/change the thing if that is the case!
Civ design challenge: Alternate history
Civ design challenge: Mechanics
Civs that haven't taken part in any 'Civ design challenge'
League of Legends champion-based Civilizations
So here are some of my civ ideas, some of which have taken part in the 'civ design challenges'. If anyone wants to create any of the proposed civilizations, send me a pm or add me on steam (Troller0001). If any of these ideas or unoriginal or have accidentally copied stuff from other civs, tell me! I'll give credits/change the thing if that is the case!
Civ design challenge: Alternate history
Spoiler :
Challenge: What if Napoleon had conquered England?
History:
Spoiler :History said:The year is 1803, England is dead; the French have taken it over. Using diversionary ships, Napoleon was able to lure the Royal Navy away and set sail towards the English Coast with his small army. If it were not for the newest French invention, the Scope Ship (See the UU spoiler for a description), the French navy would not have succeeded. Thanks to the ship's extended sight, the weaker defenses of the English Coast were easy to be spotted without the English noticing the French Navy. When the French Navy entered a closer range, the navy's cannons could be fired from a distance that would normally be unreachable due to the Scope Ship giving orders on where to fire specifically. The Scope Ship's function didn't stop here either: since it could easily spot from where the English shot their cannons, it could order the other ships to hide behind the rocks of the English Coast, preventing a lot of damage to these ships. In short: The English didn't stand a chance without their massive navy!
Shorty after England had surrendered (since their capital had been taken over and new orders couldn't be given out to the English army), Napoleon took control of the former Royal Navy, and renamed it to the 'Marine des Îles Françaises' (Navy of the French Isles). Being so proud of this accomplishment, he decided to name the newly acquired lands the same.
A week after Napoleon's overwhelming and unexpected victory, he set his eye to Scandinavian territory, including Iceland, Denmark, Norway and even Greenland. He sent his new Navy towards these lands, under control of admiral Jacques Bonner, who also led the main attack on the English coast. Up until the death of Bonner (ironically, he drowned), the new Marine des Îles Frainçaises had major success, taking control of most of Scandinavia and even parts of Russia as well. Since the news of his death in combination with the news that no new leader had been chosen yet quickly spread around the whole of Europe, the Austrians launched a surprise attack against the navy stationed in 'La Principale Ville de l'Île', capital of 'Marine des Îles Françaises'. This attack was as victorious as the former French invasion of England, meaning that the empire Napoleon and Bonner had worked so hard for had been taken down in an instant. The next few years, the main French army (still led by Napoleon) was so demoralized due to the loss of the Isles, that it quickly got destroyed by the new European power: Austria. For the next twelve centuries, Austria ruled over a vast part of Europe, including all the territory that Napoleon had conquered.
Marine des Îles Françaises (Jacques Bonner)
Capital: La Principale Ville de l'Île
UA: Invasion of the Isles:
All units gain 33% combat strength against cities which have settled on a different continent than your original capital.
UU: Diversionary ship (replaces the Caravel)
Cheaper and weaker than the standard Caraval. Gains GPP towards a great Admiral when being attacked. When destroyed, all naval units further than 5 tiles away gain double movement for 1 turn. (This movement doesn't stack with other Diversionary ships' destruction)
UU: Scope Ship (replaces the Great Admiral)
In addition to the normal bonuses that a Great Admiral provides, the Scope Ship also provides bonuses to both ranged and melee naval units within the same hex.
Naval Ranged units: Range increased by 1 (This stacks with the 'Range' promotion and will increase range for both attacks if the unit has the 'Logistics' promotion.) The Tower Ship's movement points are set to 0 if the buffed unit attacks.
Naval Melee units: The unit temporarily gains cover I as well as +1 sight.
Spoiler :The Scope Ship is an imaginary French Invention, which basically is a ship with an advanced scope on it, so that it can easily spot enemies or enemy attacks from afar.
Start Bias: Coast
Map:Spoiler :![]()
Civ design challenge: Mechanics
Spoiler :
Challenge: While within rival Civilizations' borders, your units...
Name and Leader t.b.d.
Russian Crimea (Vladimir Putin)
UA: Referendum: Upon annexing a city, a referendum ("Does this city want to join Russia?")is held. If this referendum succeeds, Resistance is removed from the city, a courthouse is immediately given, and the city enters a WLTKD (for 3 turns). If it fails, the city enters a resistance of a few turns, equal to double the amount of citizens currently in the city.
(Calculation of the referendum: Base = 10-20% (random) success chance; Russian uniques increase the success chance. See below for the details)
Additionally, all workers gain the 'Migrant Worker' promotion, which allows them to enter rival territory, even without open borders.
UU: Little Green Men (replace the Riflemen): Gain the 'Suprise Attack' promotion, which doubles the movement points of the Little Green Men upon entering a war. (Increases the referendum's success chance by 5% for every Little Green Men next or in a captured city, which stacks). Litte Green Men never obsolete
UI: Russian Township (may only be constructed in rival Civilizations' borders; can't replace an existing tile improvement): +1 gold and +1 production. Upon declaringwar, all tiles within that Civ's border with a Russian Township turn into Russian territory, and also increase
combat strength by 20% from any Russian unit stationed on that tile. If peace is negotiated at any time with that civ, all tiles with the Russian Townships are returned to that civ. (Increases the referendum's success chance by 5%, which stacks)
My thought behind this Civ was mostly the 2014 Crimean Crisis, when Russian troops annexed Crimea.
The numbers, mainly the referendum's numbers, will probably need some balance tweaking
To answer the design question: While within rival Civilizations' borders, your workers may construct Russian Townships, which provide a strategic advantage to that civ upon declaring war.
Civs that haven't taken part in any 'Civ design challenge'
Spoiler :
Aperture Science (Cave Johnson)
UA: Science is not about why, it's about why not: TBD (It'll probably have sth to do with sacrificing units for science)
UU: Test Subject (replaces the Settler): Grants science upon completing a test chamber*, which scales with era. More science is earned the further away a city is settled from the nearest city.
*Completing a test chamber: Getting killed (= failed the chamber) or settling a city (= passed the chamber)
UB: Orange and Blue Portal (replaces the airport): +2 Science. Only one of each may be constructed in the empire. Can't be captured and only one of each may be constructed per city. Allows units to teleport (well, actually they airlift) between the cities with the portals. Unlocked at Industrialization rather than Radar. Unlike the normal bonuses an airport provides, the Orange and Blue portal only provide half of that bonus. (3 Maintenance cost (compared to 5) and 175 production cost (compared to 250))
Start bias: Hills (The Aperture Science compound was hidden underground)
NOTE: I'm currently not really happy with how the UU turned out. I'll probably change it up in the (near) future
NOTE: I know there's already a Portal 2 civilization out there, but I didn't like that one so much. Furthermore, the dev of that mod no longer actively plays/mods Civ V
League of Legends champion-based Civilizations
Spoiler :
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