You don't? I dunno how that's even possible... You have the game, right?
Is the Assets folder in game folder (My Games/Sid Meyer's Civilization)?
You don't? I dunno how that's even possible... You have the game, right?
Copy the UI and DLC folders into your Steam\steamapps\common\Sid Meier's Civilization V\Assets folder.
Hm, Idk:
This is what I was hoping to avoid when I come here![]()
Sorry JFD...![]()
Confirmed for being my twin...don't you have EUI?!
Also, I assume this isn't compatible with really advanced setup?
Bug: It looks like the Civilization Selection screen will enable you to choose Civs with the Playable tag set to 0/false.
Confirmed for being my twin...don't you have EUI?!
Also, I assume this isn't compatible with really advanced setup?
I wonder if you can make it so that when you select the options for random civs when starting up a game, it never picks two of the same civilizations.
I wonder if you can make it so that when you select the options for random civs when starting up a game, it never picks two of the same civilizations.
Tested with the latest version and confirmed that Civs set to Playable 0/false can be selected if they belong to a DerivativeCiv which is Playable 1/true. However, it will properly exclude Civs which have Playable 0/false and are also not set to be the DerivativeCiv of another one which is playable. The Advanced Setup screen also works fine in this regard; it's only the Select Civilization screen which does this.
Now this might be a stupid question, but since this also changes the selection screen for vanilla games, will it count as using a mod for getting achievements? I assume not, since I didn't technically activate a mod, but I'd like to be sure.
I wonder if you can make it so that when you select the options for random civs when starting up a game, it never picks two of the same civilizations.
I won't, and probably can't, change what civs are chosen in-game for other players.
Certainly:One question from me - I'm wondering if there could be "DerivativeCiv" decisions and events?
local Event_ItalianStatesPatronage = {}
Event_ItalianStatesPatronage.Name = "TXT_KEY_EVENT_ITALIANSTATESPATRONAGE"
Event_ItalianStatesPatronage.Desc = "TXT_KEY_EVENT_ITALIANSTATESPATRONAGE_DESC"
Event_ItalianStatesPatronage.tValidCivs = {}
for row in GameInfo.Civilizations() do
local s_LoopCivGroup = row.DerivativeCiv or row.Type
if "TXT_KEY_JFD_TAL_ITALIAN_STATES" == s_LoopCivGroup then
Event_ItalianStatesPatronage.tValidCivs[row.Type] = true
end
end
Event_ItalianStatesPatronage.Weight = 20
Event_ItalianStatesPatronage.CanFunc = (
function(pPlayer)
if pPlayer:GetCurrentEra() ~= GameInfoTypes.ERA_RENAISSANCE then return false end
if load(pPlayer, "Event_ItalianStatesPatronage") == true then return false end
local sCivType = GameInfo.Civilizations[pPlayer:GetCivilizationType()].Type
return Event_ItalianStatesPatronage.tValidCivs[sCivType]
end
)
for iSlot = 0, GameDefines.MAX_MAJOR_CIVS-1, 1 do
local slotStatus = PreGame.GetSlotStatus(iSlot)
if (slotStatus == SlotStatus["SS_TAKEN"] or slotStatus == SlotStatus["SS_COMPUTER"]) then
local iCiv = PreGame.GetCivilization(iSlot)
local sCiv = GameInfo.Civilizations[iCiv].Type
if Event_ItalianStatesPatronage.tValidCivs[sCiv] then
tEvents.Event_ItalianStatesPatronage = Event_ItalianStatesPatronage
break
end
end
end
[25488.828] Runtime Error: C:\Users\Admin\Documents\My Games\Sid Meier's Civilization 5\MODS\Hyperdimension Neptunia - Core Files (v 1)\Lua\Replacements\CivilopediaScreen.lua:7198: attempt to index field '?' (a nil value)
stack traceback:
C:\Users\Admin\Documents\My Games\Sid Meier's Civilization 5\MODS\Hyperdimension Neptunia - Core Files (v 1)\Lua\Replacements\CivilopediaScreen.lua:7198: in function 'DisplayList'
C:\Users\Admin\Documents\My Games\Sid Meier's Civilization 5\MODS\Hyperdimension Neptunia - Core Files (v 1)\Lua\Replacements\CivilopediaScreen.lua:273: in function 'SetSelectedCategory'
C:\Users\Admin\Documents\My Games\Sid Meier's Civilization 5\MODS\Hyperdimension Neptunia - Core Files (v 1)\Lua\Replacements\CivilopediaScreen.lua:7758: in function <C:\Users\Admin\Documents\My Games\Sid Meier's Civilization 5\MODS\Hyperdimension Neptunia - Core Files (v 1)\Lua\Replacements\CivilopediaScreen.lua:7745>
I won't, and probably can't, change what civs are chosen in-game for other players.