AlanH11
Chieftain
In Civ2 there was an option to start a game with complete randomness. Everything could be random - the player's civ, the land size and format, the number of other civs, even the barbarian activity etc.
I don't remember this being carried over into subsequent games.
Now, in Civ6, there is very little randomness, and we get a dreary predictability about how far a scout or warrior can go before bumping into someone.
More randomness please!
I don't remember this being carried over into subsequent games.
Now, in Civ6, there is very little randomness, and we get a dreary predictability about how far a scout or warrior can go before bumping into someone.
More randomness please!