JacenSaracen
Chieftain
- Joined
- Mar 26, 2011
- Messages
- 36
I love the random events part of this mod. It adds a "lack of control" element that forces you to differentiate your strategy from time to time. However, I find that such differences are almost irrelevant, other than the vitally important element of "flavor".
Is there anyone else here that would support a new version of random events that could completely alter the gameworld irrevocably (as an optional feature of course)? Events in human history that occur to me are the massive volcanic eruption that created "the year without a summer", the Indian tsunami of 2004, etc.... I consider these only mid-level catastrophes.
I would also be in favor of truly EPIC catastrophes like meteor strikes that alter the look of an entire continent, potentially wiping out entire nations. A superflu virus that wipes 50% population of a city, region, or even the entire world. The eruption of a Yellowstone-style supervolcano that alters or destroys everything within a 15-square radius. Something fun veering towards fantasy might be a monstrous genetic mutation (probably in prehistoric or ancient times) resulting in a nearly unkillable "barbarian" animal with 50 hitpoints (like the mbwun from The Relic (kothoga from the movie version).
These are just off the top of my head....
I know that the fun of this game for many people is the total, complete control that one can have building their civ. Hence the reason that there is a mod-mod that eliminates some more "annoying" (negative) features in C2C. Personally, I find the potential for nation or potential world ending catastrophes as a really cool add-on that would add to the overall tension. It would be a random element that could change the entire nature of your current game. Awesome! It might even end it, if you were very unlucky (hence the reason God invented reloads for those party poopers). If I am in the extreme minority here, can someone at least point me in the right direction to a tutorial on how to create my own random events as a mod-mod? The possibilities are endless and captivating....
Is there anyone else here that would support a new version of random events that could completely alter the gameworld irrevocably (as an optional feature of course)? Events in human history that occur to me are the massive volcanic eruption that created "the year without a summer", the Indian tsunami of 2004, etc.... I consider these only mid-level catastrophes.
I would also be in favor of truly EPIC catastrophes like meteor strikes that alter the look of an entire continent, potentially wiping out entire nations. A superflu virus that wipes 50% population of a city, region, or even the entire world. The eruption of a Yellowstone-style supervolcano that alters or destroys everything within a 15-square radius. Something fun veering towards fantasy might be a monstrous genetic mutation (probably in prehistoric or ancient times) resulting in a nearly unkillable "barbarian" animal with 50 hitpoints (like the mbwun from The Relic (kothoga from the movie version).
These are just off the top of my head....
I know that the fun of this game for many people is the total, complete control that one can have building their civ. Hence the reason that there is a mod-mod that eliminates some more "annoying" (negative) features in C2C. Personally, I find the potential for nation or potential world ending catastrophes as a really cool add-on that would add to the overall tension. It would be a random element that could change the entire nature of your current game. Awesome! It might even end it, if you were very unlucky (hence the reason God invented reloads for those party poopers). If I am in the extreme minority here, can someone at least point me in the right direction to a tutorial on how to create my own random events as a mod-mod? The possibilities are endless and captivating....