cripp7
Playin' Bored
Ok, waiting for Dwarf's input. Probably play tomorrow
Try, go ahead take this round.
Notes:
Still a HUGE deficit in espionage to Cyrus, but if we pause tech research for 4-5 turns with Espionage cranked up to 70-80% then we could catch up. We know he has a pretty huge military either way, including Rifles and Cavalry - our main advantage (and only at the moment) is we can build Infantry. To help that out, I have Artillery tentatively queued as the next tech. I don't think the loss in tech turns is worth it.
Not really needed atm, with PS and jails should hold for awhile.- Mt. Rush queued (but no turns in yet) in SB4.
I would worry that liberating those cities Washington would break free. Sending the troops back east would take a lot of turns, where are we going to attack?- Troops and ships still hanging out near the captured American cities...
and on that side of things, I would actually consider just liberating the cities we captured and shipping our troops back across our fort-chain so we don't have to manage anything in Washington's territory. It's at least worth some discussion![]()
We can get MS in 3 turns, I agree on our mainland defenses. A few rounds of drafting should help that, 2pop draft in higher pop cities. We can also upgrade our rifles to infs, but that costs- We have very very crappy defense, and now that we'd be pursuing a war against Cyrus+Mansa+WvO we need to be prepared in case one of them decides to try to land some troops against us. We already have a line of Frigates with Sentry promotion watching between our East coast and Cyrus/Mansa, but we would need to divert (or build more) frigates from our attack fleet to guard duty to be able to intercept and destroy a fleet before it got to us. Another problem there is that the AIs can built Ships of the Line which will eat our Frigates (I have Toku researching that tech, but it is still 8 turns away)
In that same vein, I started to replace some of our archers/axes defenders with Infantry (which helps our economy too, btw) and would suggest that we continue doing so.
- Tech path I would suggest would be Artillery -> Railroad -> Combustion -> Industrialism -> Electricity -> Fission![]()
Yeah, but in either case like I said I don't really see that research visibility adds enough value to be worth even the 4 turns of lost teching, let alone 8+ for additional visibility. Let's just get some tanks and smash his faceYes running a few turns ofwill help, also running spy specs in cities. Running 80%
for 4-5 turns will see what he's researching, we'd have to run about 8 turns to get visibility. Getting bureaus would really help
Agreed, which is why I didn't spend turns on it prior to thatNot really needed atm, with PS and jails should hold for awhile.
Attack CyrusI would worry that liberating those cities Washington would break free. Sending the troops back east would take a lot of turns, where are we going to attack?
No need for us to rush to MS, Toku will get it for us. We have at least 8 turns before going to war I'm sureWe can get MS in 3 turns, I agree on our mainland defenses. A few rounds of drafting should help that, 2pop draft in higher pop cities. We can also upgrade our rifles to infs, but that costs![]()
Nukes would be nice to obliterate his stacks, when we find them. Mansa and WvO have wimpy armies, so I'm not worried about them.I think hitting RR>Comb first for destroyers thenmaybe drop some nukes on him, although I don't see it going that far(hopefully)
We should try to make more use of our vassals by gifting them more tech in order to get them to develop periphery tech for us. e.g. Bio, Medicine etc whilst we concentrate on military.