Try1 - The Newbies!

I think that before we go any further, we should discuss and decide our direction for victory, as it will greatly determine our next actions. I am in favor of a military option, although not having the Statue of Zeus will make at least one of our campaigns a pain in the neck until we capture it.

I also think that we should go for a military victory. Either domination or conquest. I like the thought of having the French take over the world with their unstoppable armies!! :lol: VIVA LA FRANCE! :king:

I checked the top 5 city screen and it shows that Ottoman empire controls the Statue of Zeus as well as the Pyramids in their captial city of Istanbul. So once we locate their lands and scout around we can plan the invasion such that we beeline to the capital as our first strike attack.



-- I plan on playing sometime later today and should post my results in the next twelve hours or so.
 
I begin my turnset as our ever-victorious army returns to Paris and the city opens its gates to welcome home our heroes.
Spoiler :
2069322701_72b3a3e977_o.jpg

The roar of the crowd :) :clap: :clap: :clap: [party] :band: as our troops parade down the Champs-Élysées avenue shakes the very air around me. Women and even a few men throw themselves at the chariot which is carrying our victorius war-general, “Mitchifer the Brave” upto the Arc de Triomphe. I declare a national holiday and tell our most accomplished chefs to prepare their finest pastries and other treats. Then I spend the rest of the day eating desserts and drinking wines made from the grapes grown around our holy city of Uppsala.

In the days following the celebration, I confer with my military advisors. Upon seeing the praise and homage being paid to Mitchifer, I am quick to launch another campaign to prove myself in battle. My blood boils at the thought of marching upon Athens and striking a gigantic blow to the Greek empire. Such a victory would cement my name in history… "Emperor Koros the I" :king: has a nice ring to it don’t you think…

However, my advisors don’t seem to have the same feelings. They tell me that another war at this time is ill advised. I am told that our country has not recovered from the war effort these past years. I’m constantly told of how overworked our citizens are, the high unemployment, and the stiff taxes that were levied upon them. I ignore this advice for a long time, not believing that our citizens have become dissatisfied with our armies countless victories. I remind everyone about all the celebrating when our army marched home and I was told that real reason for all the cheering was that our citizens believed that the wars were finished. I said, “But what about all those pastries? Surely the people are happy that I let them eat cake!” My advisors said that wasn’t enough, the people want an easier life and that until I improve conditions in the land I would not have the support of the people. Someone even mentioned a rumor of a blacksmith in the countryside who has begun to make guillotine blades. So I disappointedly put away my axes and bows and call for my domestic advisors to help me rebuild our infrastructure.

My domestic advisors tell me that what we need is to improve our workers by teaching them new skills and trades. So education is a top priority. Those new skills will help our economy in the long run but to get the ball running we will need to incur some deficit spending. It will be a tough balancing act between tech learning and gold income. My job will be to minimize this deficit as much as possible . But how? Firstly, we need to cut as many expenses as possible, courthouses should help. We can look to other civs as well, maybe we can trade some of our surplus resources for cash or tradegoods. My advisors also tell me that we can levy a small tithe on the church but for that to be really meaningful we should assist the church in creating missions throughout our lands and beyond. Lastly, I’m told that we could disband our armies now that we are at peace. This advice I reject, as I still harbor the dream of leading an army into battle someday. Instead, I send our army, out of the capital where they have been resting, and into our outer borderlands to deal with the few remaining savages that have holed up there. When I tell my advisors that I will attempt all of these suggestions they give me a rousing cheer and predict that all this may someday lead to a new Golden Age of Prosperity.

Inherited turn 209 – With a game plan in place, I roll up my sleeves and begin…
 
Before I start, I should mention that over this past weekend I downloaded and installed an add-on Mod known as the "BUG Mod". I'm just beginning to learn some of its features but I'm told that it in no way is suppose to affect the actual game. You may notice that some of my screen shots have a slightly different look to them. If this is a problem, I will uninstall the Mod in the future. Anyone interested in learning some more about this Mod should check it out at: The BUG Mod download page

end of turn 209: I try to trade our metal casting tech for some new techs.
Spoiler :
2069322791_c17a9780a6_o.jpg


2070118168_20dae2ea88_o.jpg


Undeterred, I also try to trade some of our excess resorces. I get Gilgamesh to trade some of his rice (+1 health) for one of our gold mines (+1 happy). I also find a few more leaders who will give us a steady stream of cash for other resources. Gilgamesh will give us 4gold/turn for some vintage wines while Mehmed covets our silver mine and in exchange for it he hands over 5gold/turn. Since we are currently running a 25g/turn deficit at 70% tech rate these trades reduce that deficit by a third. The rice removes the unhealthiness in Orleans so I can switch from an aquaduct to another spy for foreign exploration.

turns 210 and 211. All's Quiet on our Fronts. Keep maintaining the status quo.

turn 212. I keep getting rejected when I visit the foreign trade screen. Everyone wants our metal casting but no one is willing to trade for it. I do notice that Justinian is the last remaining civ without monarchy so I sell it to him for 160 gold.

I create a military school in the city of Lyons and send our GG there to become the headmaster. All future units will gain a extra 2xp. I chose Lyons as the site, since it has several hills to provide production hammers and once we are able to build levees, the river bank squares will add to that total.

Also, we finally rebuild that winery south of Uppsala and I am able to get another 4 gp/turn from Justinian for it. Our treasury is slowing starting to look good again. :goodjob:

Then I get this message:
Spoiler :
2070118208_e2571b8013_o.jpg
I spend the money to rebuild. :mad:


turn 213. Our military forces advance upon the barbarian city of Ligurian and find a single wounded archer defender.
Spoiler :
2070118264_04f0681d24_o.jpg
Hard as it is to believe but that lone wounded archer still destroys the first axeman I send against him. But that leaves easy pickings for my chariot to clean up.
2070118318_7e424776ee_o.jpg
And we are able to liberate two barbarian workers who we quickly domesticate and put to work.


turn 214. I whip the parthenon in Paris. (I really really get upset whenever I see one of my wonders being BIFL...)
Spoiler :
2069323507_4ce543a49e.jpg


to be continued...
 
turn 215. Mehmed II comes around and offers us this:

Spoiler :
2069323337_2a2c8487c4_o.jpg


When I try and renegotiate for with him I get find this:

2070118778_73e30d9c02_o.jpg


WE'RE HIS WORST ENEMY?!?! What the heck did we do to piss him off? Oh well, since he hates us anyway, I spit on his offer and send him packing.


Once his ambassador has left, I get some good news:

Spoiler :
2070118826_82a2076556_o.jpg
I still dream of my military career and I want those macemen, so I immediately start our techs researching Civil Service next.


I receive news that one of our exploring spies has been discovered inside the greek lands. Knowing that we must have better recon intel, I send out some chariots to explore the world even though this will cost us more in unit maintenance.

turn 216. Barbarian uprising are occurring in the wilderness between Paris and Persepolis. I guess I recalled too many soldiers and forgot to leave a few for fog busting duty. This time the barbs are sending axemen! Not too worried, I send for a nearby charioteer to deal with them.

Spoiler :
2070118956_a28d139e43_o.jpg


What the heck! My chariot is defeated by that axemen against high odds, and now I see another moving in on the city. :mad:


turn 217. Axemen from Persepolis is sent out and avenges our charioteer. :ar15: The second axeman tries to cut Persepolis off from our capital by destroying our roads and disrupting our trade routes but thankfully we are still connected via shipping lanes from Mitch's Folly. :p

More barbs are appearing along our southern border near Rheims this time they're archers. I've spent too long building that Parthenon wonder and I had moved a majority of our troops over to the eastern front in preperation for a Greek war, so I find myself a bit short-handed for barb patrols. I can't afford too many more upset losses. :wallbash: I refocus our city builds to handle this. We see this as well:

Spoiler :
2070118548_114c19c2d1_o.jpg
Need to keep an eye out for a coastal landing attack!


turns 218-220. Just more barb removal and I continue to explore the foreign lands. I start a settler to fill in that wilderness region west of Paris. Probably wont be done until the next turnset.

turns 221-224. Barbs are eliminated everywhere except that city discovered by my predecessor earlier. I have started a siege outside the city in anticipation of attacking it once the city has popped to size 2. The more I look at the situation however, the more I feel like razing this city and re-settling one square to the east. I'll leave that decision for the next guy.
Spoiler :
2069527517_603d5188f8_o.jpg


turn 225. (I know that one too many!) But I wanted to finish with a bang!(and 225 is a nice round number!) In my last turnset, we finish another wonder:

Spoiler :
2069323679_48aafe019b_o.jpg


And I have a few more screen shots:

Spoiler :
2070118456_5d6839b702_o.jpg
Signs that we are trailing in the spy game.

Spoiler :

2070119214_85dae3e0c5_o.jpg
We're still running a large deficit but the treasury is okay with 500+ gold. The big reason for the deficit is still our city maintenance costs. We need to finish building courthouses in our newer cities and get a couple of market places in the ones with decent cash surpluses. You can also see the additional costs for my exploration chariots in the unit supply number.


And the results of all my exploration:

Spoiler :
2069323803_69aa4ce5db_o.jpg


and a few last loose ends...

Spoiler :
2070360626_f86cf0c843_o.jpg


I still like this spot as it keeps the copper for its hammer production but gives us only two of the four working silk plantations. The silks will give us a ton of gold but there's really no hammers anywhere else.

Rheims just popped its border this turn so I have a couple of workers headed that way to hook up the silver and iron mines. Rheims is extremely food poor so we need to be double sure that we farm enough of the river grasslands to work all the mines.
 
No worries on the extra turn :p

It looks like you did a fair job of striving to improve our situation, although I do think you neglected one crucial portion, which was to spread our state religion (Judaism) around our empire. That is especially necessary, since it will give a production boost to any buildings being built in cities with the state religion, since we are under OR.

I'm currently installing/upgrading/patching Civ4 on my new machine :woohoo: and will look at the save in more detail once that's done, assuming I'm not sleepy ;)
 
lurker's comment:

Excellent reporting and progress so far! :goodjob: Keep up the good work.

As for the BUG mode, it is an awesome resource. I'm still learning all the information it can provide. It is a really good tool for pulling lots of hidden information out of the game and presenting it to the player. To see it in action, check out the Ruff SG game happening now.

However in SG games there have been reports of it messing up the logging if not all the players are using it. I think I recall reading that it was recently banned from the LK series since not everyone was using it. :confused: Just something to keep in mind.

[lurking on]
 
No worries on the extra turn :p

It looks like you did a fair job of striving to improve our situation, although I do think you neglected one crucial portion, which was to spread our state religion (Judaism) around our empire. That is especially necessary, since it will give a production boost to any buildings being built in cities with the state religion, since we are under OR.

I'm currently installing/upgrading/patching Civ4 on my new machine :woohoo: and will look at the save in more detail once that's done, assuming I'm not sleepy ;)


:wallbash: :hammer2: :aargh: How did I screw that up!! I can't believe that missed out on OR. We ARE NOT switched to OR right now. No one changed when we learned the tech earlier and I never looked at that screen. For some reason, I seem to have had a brain fart because I thought we need Theology in order to run OR not monothesim. Duh! The reason I didn't spread the religion was it took me a while to BUILD monastaries to create the missionaries. All this time I could have been making them if I had only switched civics. :cry: :sad:

I really tried to check everything I could at the end of each turn. Went through each city one by one to check our production, I kept after the foreign advisors screens to look for trades, as well as our cash spending on the income screen. How I slipped up on this I still don't know. Usually in a solo game, I evaluate a new civic option upon first learning it and then make the switch immediately. Then I only return to the civic page when I'm coming into or out of a war.

Well at least it's not a complete and utter screwup on my part. The monasteries do add a 10% tech bonus and the missionary shortage can be fixed in your next turn set.

--'Squire' Koros
 
Ah, I thought we had switched! Well poo. Anyway, I like to build monasteries in every city, no matter what - the 10% science bonus until Sci Method is awesome, and the 2 culture is great for expanding the borders, PLUS they're a really really cheap building. I will definitely be building missionaries in my next set to spread the religion around and will adopt OR pronto.

Theology for Theocracy will be what we run under once it's available (and I think we should tech or bulb to it soon, as it essentially grants a free promotion to all units if the city has our state religion - it's very much a military tech).

Turned out I was sleepy after everything finished patching, so looking at the save will have to wait until tonight (after work) once I plug in Bhuric's extra patches to the patch :p

@ dawn - thanks! I doubt we will run the BUG mod in the first two or three Try-SG games as my intended roster includes newer players (myself in that category) and I see more value in learning the game without it. Once we progress to a higher level of play, sure, but using it before then I think would be a crutch rather than just another tool in the box.
 
The reins of the newbie empire pass to Trynthlas, and under his close inspection the citizens of the various cities are directed to new efforts and great works. Strong relations are formed with our neighbors of the Jewish faith, and the army is moved to secure the border against any preemptive actions by the Greeks, who have the audacity to continue to attempt to push their territory closer to that of the glorious no0bs.

The barbarians in the southern territory continue their restlessness, but thanks to watchful and active patrols they are scattered easily. These post-war years are quiet ones...


Turn 225
Did some micro-managing of the cities to set which tiles are being worked and what specialists were being used. Switched to OR before ending the turn.

Turn 226
The army attacks the barbarian city and is victorious, with no losses!
Spoiler :
Try1-BarbCityDie.jpg


Turn 228
A trade offer is made by Gilgamesh of Sumeria - a good deal, we accept.
Spoiler :
Try1-GilgTrade1.jpg


Turn 230
Pericles wants copper...yeah right. :rolleyes:
Spoiler :
Try1-PericlesTrade1.jpg


Turn 232
...and then he asks for Machinery PLUS gold for Feudalism - no thanks. (I would have done it if he would take the deal without the cash)
Spoiler :
Try1-PericlesTrade2.jpg


Turn 234
Another Great Merchant, Sir Thomas Roe, is born in Paris! He is sent off towards the Far East, to perform a trade mission with great profit for our civilization. (I signed OB with the Germans, I think finding their biggest city will yield our best results)
Spoiler :
Try1-GreatMerchParis.jpg


Turn 235
Bismarck and Justinian declare war on Sitting Bull.
Spoiler :
Try1-SitBullDogpile.jpg


Turn 239
Looking for tech trades, sold Literature to Justinian for 140 -> boosted our relations with him to Friendly. (we are also Friendly with Pacal)
Spoiler :
Try1-JustinTrade1.jpg



Summary:
- MM'd cities to fine-tune growth/production (as you can see in the demographics screen below, it's worth it - we're #1 in mfg. goods)
- Adopted OR
- Killed barb city, moved army into Uppsala for preparations against Cyrus, who is definitely our next target
- Founded Tours west of Paris, to encompass the copper, corn, and two silks.
- Spread Judaism to all cities except Tours (new) and Ligurgian (far eastern)
- Lowered tech rate a little to not lose too much gold (was @ 70%, I dropped to 60% after a turn or two - didn't lose much)
- Re-configuring some tiles around Lyons, Rheims, and Mitch's Folly to turn those cities towards production. We want to aim for just enough food to work every production tile for max hammers -> also means we want less cottages around these cities since grasslands will either have farms or workshops (if we have plenty of food) and plains tiles should get workshops if they can support them (meaning grasslands probably must be farmed). Should still cottage the floodplains, since once we work up to Univ. Suffrage the towns will provide hammers, and commerce is good, even if it won't get as much benefit in a production based town.
- Built the National Epic in Nidaros, aiming to make it our GP city. It will most likely produce a Merchant, Engineer, or Spy next (small chance of artist due to the Epic). I'm hoping for an engineer or spy, and have been working those specialists to increase those %'s.
- Consolidated more troops in Uppsala, put a few in Orleans (and building more) to watch that border for the eventual conflict with the Greeks.
- Pulled back some of the chariots that were scouting (troops way out there cost money, may as well just use the spies)
- Hanging Gardens is being built in Lyons (due in 1 turn)
- Great Library is being built in Paris -> plan to whip it when it only costs two pop (currently costs 3)
- Plan to build the University of Sankore in Paris next (which is why I'm researching Paper - plus it's a good tech to trade around to fill in gaps while we beeline some more military techs like Engineering, Guilds, and Gunpowder)
- Being a bit wonder-happy at the moment, the Shwedagon Paya wonder would only cost 11 or so turns in Lyons, I would go for it -> if we don't get it, no big deal. If we do, great - we don't need to research/bulb theology then.
- Built some walls in Nidaros, Uppsala (should probably also build in Ligurgian) to make our cities safer from any potential sneak-assaults in the upcoming war.
- Poking around at trade deals, I realized we could be getting a lot more gold for our goods so I canceled all gold-for-resource deals we had going and renegotiated them for more gold. At 60% science, we only lose about 8 gpt now, much much better than before. The save has us sitting at 70% science (it gets us paper 1 turn earlier), but I will leave the research rate desired to run at to the next player.


- On the war, I think we can pursue it much more quickly than I originally thought. As long as we perform some good espionage and are sure to raze any cities that will not be useful to us for reasons of maintaining borders or adding a useful city to the empire, we should be fine. Capturing Athens and building the Forbidden Palace there will help our maintenance costs immensely.

My idea is to use the trade mission that our great merchant is off on (escorted by a chariot) to get the absolute most gold possible and upgrade our best units (any with more than 2 promotions) to the most modern ones available. That, plus tactics and new soldiers built in the meantime should be more than enough to pursue the war. He has longbows, so we will need plenty of catapults (and trebs, once we get engineering).

Our research will likely have to drop to 50% or so while we are actively at war, and given the size of Pericles' empire we will either want to vassalize him through capitulation or take the war in two stages (cease-fire after we take Athens, Sparta, and Thebes - his 3 best cities - plus likely raze & resettle Argos and Pharsalos unless we decide they're in good spots)

One hitch in the war plan will be that Pacal (our Maya friend) is Pleased with Pericles...not sure what we can do to disrupt that, but I would rather not have a diplomatic demerit with one of our friends for declaring on his friend if we can avoid it. This should be looked into.

- On a slightly off-the-beaten tech path, we may want to grab Music before pursuing engineering, as the GA (if we get it) will be very useful in ending the revolt in Athens and giving it an early border pop to minimize population loss. Or not. I'm not 100% on that idea.

All in all, things are looking very good. I think we should be able to declare war within the next 2-3 rounds (either Darth Meanie or Rince will have the honors).


A general look at our empire:
Spoiler :

The World:
Try1-WorldViewTurn240.jpg


Demographics:
Try1-DemosTurn240.jpg


Relations:
Try1-GlanceTurn240.jpg


Our Active trades:
Try1-ActiveDealsTurn240.jpg


Dotmaps for future city sites (no rush at all, our economy can't support them yet)
Spoiler :
Try1-DotmapSE.jpg


Try1-DotmapSW.jpg



Roster:
----------
Trynthlas - just played
endymion - up next
Darth Meanie - on deck
Rince
Mitchifer
Carneios - (will be inserted whenever he's able to play)
LordKoros
 
Nice work. :)

Here is my suggestion of a possible battle plan for our upcoming war with the Greeks. I think we can take out the southern city of Argos with a smaller secondary force that would then join up with our main SoD army outside of Athens. The main SoD can get within a single square of the first greek city so our first strike should be a complete surprise attack. Move the SoD to the north of Athens to block any reinforcements that try to move into Athens.

I would raze everything except the cities of Athens (capital) and the city of Corinth (holy city - christians).

I have included a map of my plan. Go ahead and let me know if or how you would improve on my suggestions.

Spoiler :
2075646806_69b002b012_o.jpg
 
got it and will play in an hour or 4 so shoot ur plans my way :)
 
I included some notes on the map in my save, so those will give you a heads-up as to what activities were going on. Things to be aware of and to try to accomplish:

- Continue worker activities, especially building roads along our border with the Greeks. Don't chop around Nidaros (we're aiming for it to be our National Preserve city).
- Lyons should build the Shwedagon Paya next, Paris should build the University of Sankore.
- Do NOT trade military-unit techs to Pericles, even if he's willing to. We want as much of an advantage as we can get.
- Justinian and Pacal are Friendly towards us, they should be good trading partners.
- Don't feel a need to use the Great Merchant in the first city that gives us a lot of gold -> shop him around for the best deal. Remember, further distance + larger city size = more gold.
- I've been using chariots (and one axeman) in the south to chase down barbarians, this is probably the best use for them (the chariots).
- Finish spreading Judaism to our cities. (Tours and Ligurgian are the only ones without it now) I believe Nidaros is building a missionary, send him to Ligurgian and then build one more for Tours, should only take 3 turns to build...then start on more military!

- On techs, our next research should be Feudalism (or trade for it if we can get a decent deal, which I haven't found yet) -> Engineering (trebs, pikes, +1 road move), then beeline to Gunpowder for our UU. sidenote here: if we get beaten to the Paya wonder, we need to include Theology in our tech path and want to adopt it fairly soon (not necessarily immediately) to give extra free promotions to our units.

- Science rate is at 70% right now, I would drop it to 60% again after paper is done in 3 turns to keep from losing too much gold.
- If you find a great deal for the Great merchant in your round, use the gold to promote ONLY units with more than two promotions on them (we have several with 3 or 4) -> any other units aren't worth it as we will be building new ones that start with 2 promo's.

- On the war, I think it would be unwise to declare during your turnset, so plan on building up the army (maces, a few crossbows, lots of catapults (and trebs), and some longbows and pikes once we have feudalism and engineering). Set up our Stack-of-Doom in Uppsala, and a minor mini-Stack-of-Doom in Ligurgian.
- I would suggest considering closing borders with Pericles, and ESPECIALLY be on the watch for him (or anyone else) sending any settlers towards us. If that happens, immediately close borders with them - the exception is our friendly jewish allies.

- On Tours (new city) I see it as being a good commerce base, so plan on cottaging pretty much everything around it (exception is the copper mine and the grass hill I mined to give it some production) - and build lots of science/commerce buildings there.
- A sub-goal should be spreading confucianism to our cities, and elsewhere - I would set one city (probably Uppsala) as a Confucian Missionary training center and just spam them everywhere in our empire and to anywhere we have open borders.

Whew. Lots of stuff - hopefully it makes sense :crazyeye:

I will poke at the battle plan Koros posted later tonight (no rush and I can't take screenies at work :p).
 
Dont forget spies! Put espionage points towards him for revolution and information on his armies. If we have any scouts we can map out our kowledge of his defenders to plan the attack.

Also, I, er.. upset my parents so I can't play until the 7th.
 
Dont forget spies! Put espionage points towards him for revolution and information on his armies. If we have any scouts we can map out our kowledge of his defenders to plan the attack.

Also, I, er.. upset my parents so I can't play until the 7th.
Good point on the spies - reallocate EPs to make sure we maintain a good lead on Pericles (but not ALL our points!!!!).

As to the other comment...:lol: youngin'!
 
Sorry about the delay in posting...I've been back from work for a day or so, and getting ready to head off again :( .

I have reviewed the save, and have a few comments:

  1. It looks like the iron mine near Argos is Pericles' only source of it. It also looks like he has no copper? (correct me if I'm wrong) If this is true, we can easily cripple him early in the war by pillaging the mine.
  2. The war-plan looks good. There are two cities that are left out though, Ephesus and Mycenae, which are NW from Corinth. Both of these cities have a large amount of plantation resources, making them worth keeping them if taken, if not for the commerce, then so another AI civ doesn't move into the space left by a razed city.
  3. Shouldn't we switch to bureaucracy? It would cost a little more in upkeep, but the boost we get the capital in :commerce: and :hammers: would be worth it.
  4. Also, good work getting those wonders :) .
 
I think you're right that Pericles' only iron supply should be one of our top targets. Isn't it convienent having it located along our borders. :D However, there is still the possibility that he could have made a trade with another AI for a source as well. I looked the map over and I saw that Justinian has at least 3 iron sources. I also noticed this:

Spoiler :
2ndfront.jpg

Maybe we can get Justinian to start a 2nd front in the war with his stack located in Mesa Verde!!
But then I check the foreign advisor screen to find out how Pericles and Justinian are getting along:

foreignadvisors.jpg

Looks like Pericles is getting some metal from the AI's after all. And Copper is the requirement for his Phalanx units.

I keep checking out Justinian and I finally realize that his SoD isn't pointed at the Greeks, instead he and Bismark are playing Cowboys and trying to reenact 'Custer's Last Stand in reverse' against Sitting Bull.
foreignadvisors2.jpg


I have a couple more items that I came across while reviewing our latest save position:

The first has to deal with our city management. I think we need look abit closer at each city and plan out how we are going to be using it rather than just having workers start making improvements willy-nilly. For example - Let's look at the city of Rheims.

Spoiler :
rheims3.jpg


I believe that it was a mistake to start cottages on the two grassland tiles. This city is so poor in food that it will never be able to grow into a real productive force (at least not until late in the game when biology is available). We need to farm everything we can in order to work as many hill tiles as possible and even then we wont be able to work everything. I also suggest that we stick a few windmills on the hilltops even though that means giving up some production hammers for alittle extra food.


And a second item (this one might be for those lurkers among us ;) ). I would like someone with more civ knowledge to help explain the difference between two of the graphs in the info section.
Spoiler :
In the first one, the overall score, it shows our team in finally starting to seperate from the rest of the AI's.
info1.jpg

I believe that this is due to our tech score and in large part to the newly built wonders we have constructed. Let me know if I'm mistaken.

The second graph is showing the power rating.
info2.jpg

What exactly is being measured here? Is it military might? And the real question - How is Mehmed able to shoot his score so high and does that indicate he's building a gigantic army or not?
 
Bureaucracy is in all likelihood a good idea to switch to.

I think we need look abit closer at each city and plan out how we are going to be using it rather than just having workers start making improvements willy-nilly. For example - Let's look at the city of Rheims.
Yes indeed Koros, and I was in the process of addressing just that with my worker actions, although I failed to point it out in my summary. Good catch.

Since I have some time this morning, I will go ahead and work up a proposed tile-use plan for each city that will show what we need to build as far as improvements around them.

On the score/power graph difference, our score is due to wonders, land area, and population (and tech, though I doubt Mehmed is much different in tech level). I have a feeling the Ottoman has been building an army non-stop rather than wonders, exception being the Statue of Zeus, which just supports his warmongering. He will be an issue in the future.
 
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