Holy crap, awesome set Mitchifer!
As far as running a deficit because of captured cities, I say don't worry about it - in the end it will pay off. (though we to start building a cottage economy asap)
PS - now you guys see why I wanted the great wall?

Yeah the barbs aren't really *dangerous* or *raging* but there's still a lot of em and they're hella annoying. Also, great spy points! ah well
We don't have alphabet yet, but we should get it asap to use spies to scout out Cyrus' territory. I would advocate we use the next round (that's you Koros!

) to finish securing our new territory, build a few axemen fog-busters for our northern and eastern borders (to help stem the tide of barbs and kill the ones that show up). We should also begin building an attack force of something like: 4 axes, 3 spears, 3 chariots. Give the axes city raider (in leiu of swordsmen) or combat I; give the spears combat I; give the chariots flanking. When we go after Cyrus, we kill any axemen has with the chariots, spears defend against the immortals, and CR axes clear out the city (along with the chariots) and the Com-I troops finish the job and take the city.
Obviously that force will just be for taking Susa and then defending it (and the rest of our territory) against the counter-attack. Once we deal with the troops Cyrus sends out we send more troops (that we've continued building) in to
burn down the rest of his cities, except the capitol, which we will keep. That will put us at 7 cities, which is plenty until we stabilize things out - we can then settle out (or capture, if someone's dumb enough to settle right next to us and the city is actually a good spot) the rest of the area in our immediate surroundings. We will definitely need to backfill the area between Nidaros/Uppsala and Paris/Lyons.
I agree that Nidaros will make a good GP farm, with as many food resources as it has - it will also have a decent amount of production, so it will be a very good city for us in the future.
We have some tech trades available (which I screenied without playing any turns):
I think we should make both of those trades, as they're fairly even and will give us some "catch-up" techs. With alphabet, we can then shop techs around to the other civs that don't have it yet and see what else we can get (like Meditation).
More later maybe, but I think that's a good first post on what's next
