Trying deity

TemporalAnomaly said:
Three things to add:

1 As we see below the max city size is 118 (2^7). On D+n the AI seems to relish growing to such unnatural levels, though I doupt they do it by the method discribed here.

Cities1.GIF

2^7 is 128, not 118. The max size IS 127, consistent with the idea of a signed 8 bit integer. Check cheat mode and try resizing a city. If you type in 127 you get a size 127 city. If you try 128 you get -128 as the city size.

TemporalAnomaly said:
2 JSB only contents red hats; black hats are only partialy placated (below).

Unhappy.JPG

What wonder did this? 12 unhappy citizens made content and 8 very unhappy citizens converted to red? Doesn't look like Bach's to me. :confused: You're right though, I failed to mention the consequences at this point if all the citizens are very unhappy. I did a quick check and it appears that for a size two city, both citizens starting out very unhappy (black), you're right - Bach's will make them both unhappy (red).

TemporalAnomaly said:
3 Since we are being exhastive: On D+n the Capital city experiences D+0 happiness as long as it has no military unts suported by it not in a friendly city other than itself.

Wasn't aware of this quirk, never played on D+n. Interesting.
 
:sleep: :sleep: :sleep: :eek: :hmm: :coffee: :blush: :blush:

Banach,

Thank you for corecting me. Too little sleep and you start to see 118>128. :blush:

As for the second image it reffers to WST rather than JSB, though I thank you for checking on it.

D+n can be fun and managing a large empire is much easier than you would think due to the beautiful black hats. With the bonus though the AI is like a pound cake: crude, but very effective. The brigt side they sometimes send themselves into 0 production with upkeep.
 
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