EmperorFool
Deity
No worries, I did that a year or so ago while playing a game. 

#testpopup, remove when done
modPopup = PyPopup()
if isDate(-3990):
modPopup.setHeaderString("A new civilization is born!")
modPopup.setBodyString("The Latin citizens of Rome have declared their independence. They lay claim to all of Italy. Will you recognize their sovereignty? Refusal will mean war.")
modPopup.launch()
def romePopup(self, argsList):
iPlayerNum = 0
for iPlayer in range(gc.getMAX_PLAYERS()):
player = gc.getPlayer(iPlayer)
if player.isAlive():
iPlayerNum = iPlayerNum + 1
if player.isHuman():
popupInfo = CyPopupInfo()
popupInfo.setButtonPopupType(ButtonPopupTypes.BUTTONPOPUP_PYTHON)
popupInfo.setText(CyTranslator().setText("The Latin citizens of Rome have declared their independence. They lay claim to all of Italy. Will you recognize their sovereignty? Refusal will mean war.",()))
popupInfo.setData1(iPlayer)
popupInfo.setOnClickedPythonCallback("classicalButtons")
popupInfo.addPythonButton(CyTranslator().setText("Yes", ()), "")
popupInfo.addPythonButton(CyTranslator().setText("No", ()), "")
popupInfo.addPopup(iPlayer)
def classicalButtons(argsList):
iButtonId = argsList[0]
iData1 = argsList[1]
iData2 = argsList[2]
iData3 = argsList[3]
iData4 = argsList[4]
szText = argsList[5]
bOption1 = argsList[6]
bOption2 = argsList[7]
if iButtonId == 0:
DawnOfTime.classicalSpawn()
if iButtonId == 1:
DawnOfTime.classicalWar()
Did you import the Popup module?hmmmmmmm....I've tried to get this to work from Baldyr's tutorial but it keeps rejecting it.
iPlayerNum = 0
for iPlayer in range(gc.getMAX_PLAYERS()):
player = gc.getPlayer(iPlayer)
if player.isAlive():
iPlayerNum = iPlayerNum + 1
if player.isHuman():
...
popupInfo.setData1(iPlayer)
def romePopup(self, ePlayer):
pPlayer = gc.getPlayer(ePlayer)
if pPlayer.isHuman():
...
def classicalButtons(argsList):
iButtonId = argsList[0]
[COLOR="Red"] iData1 = argsList[1]
iData2 = argsList[2]
iData3 = argsList[3]
iData4 = argsList[4]
szText = argsList[5]
bOption1 = argsList[6]
bOption2 = argsList[7][/COLOR]
if iButtonId == 0:
DawnOfTime.classicalSpawn()
else:
DawnOfTime.classicalWar()
def romePopup(self, argsList):
pPlayer = gc.getPlayer(ePlayer)
if player.isHuman():
popupInfo = CyPopupInfo()
popupInfo.setButtonPopupType(ButtonPopupTypes.BUTTONPOPUP_PYTHON)
popupInfo.setText(CyTranslator().setText("The Latin citizens of Rome have declared their independence. They lay claim to all of Italy. Will you recognize their sovereignty? Refusal will mean war.",()))
popupInfo.setData1(iPlayer)
popupInfo.setOnClickedPythonCallback("classicalButtons")
popupInfo.addPythonButton(CyTranslator().setText("Yes", ()), "")
popupInfo.addPythonButton(CyTranslator().setText("No", ()), "")
popupInfo.addPopup(iPlayer)
#this goes in my custom CvScreensInterface.py
def classicalButtons(argsList):
iButtonId = argsList[0]
if iButtonId == 0:
DawnOfTime.classicalSpawn()
else:
DawnOfTime.classicalWar()
No, the first import statement should do it. (The second one is invalid.) What was the exception when you copy-pasted from my tutorial?Wasn't the importing of the popup module
from Popup import PyPopup ?
If so, I've got that up top. Perhaps my mistake is that it should have been
from Popup import PyPopup() ?
Aha, I though you totally misunderstood how the built-n range() function works.You can see his explanation for the part you've questioned is the only part that he doesn't explain line by line...he just lumps them all together and says they're for ensuring that only the human player gets the popup (something I definitely want to do, as I'd like the game to continue after the first spawn, lol).
Sure, except that ePlayer isn't defined anywhere. If you insist on keeping argsList as the argument for the romePopup() function you need to extract the PlayerType value and either assign it to ePlayer - or use it directly in getPlayer() to get the CyPlayer instance.alright, so it should look more like this:
Yeah, do you have a Google account? Because we could use the chat function to cover more topics in less time, if you like... (Or I suppose I could get an MSN account...on an unrelated note...this "the server is busy" is driving me crazy. I know it's because of Civ V, but still...don't they know I'm trying to get a mod done here!?![]()
Nooo... And I was actually counting you being around these parts for the long haul, while "everybody" else is abandoning ship. Not you too!On the upside...your time and patience will not be for naught. After looking at it, I do intend to eventually acquire Civ V and start modding all over again! So this is a good project on which to cut my teeth (so to speak).
Well, I think we're a bit like in that sense. I just started modding CivIV - and now the game gets "canceled"...Traditionally, I'm a late adopter, so it won't be in the near future, but what you're teaching me will be tremendously valuable.
def classicalSpawn():
pRome = cyMap.plot(61, 46)
pPersia = cyMap.plot(81, 41)
pJapan = cyMap.plot(115, 46)
pKorea = cyMap.plot(109, 46)
iUnhappy = getAngry()
iPopulation = getPopulation()
#Romans
if isDate(-770):
for tCoords in getAdjacentList((61, 46)):
x, y = tCoords
pCurrentPlot = cyMap.plot(x, y)
if pCurrentPlot.isCity():
pCity = pCurrentPlot.getPlotCity()
pCity.kill()
PyPlayer(7).initCity(61, 46)
pRome.getPlotCity().setPopulation(3)
pRome.getPlotCity().setCulture(7, 500, True)
for tCoords in getPlotList((60, 43), (63, 48)):
x, y = tCoords
pCurrentPlot = cyMap.plot(x,y)
if pCurrentPlot.isCity():
if "(iUnhappy * 3) => iPopulation":
pCurrentPlot.setOwner(7)
else:
return
PyPlayer(7).initUnit(4, 61, 46, 2)
PyPlayer(7).initUnit(5, 61, 46, 2)
PyPlayer(7).initUnit(57, 61, 46, 25)
romeMessage = "Latin tribes have united and declare their independence. A new civilization is born!"
CyInterface().addImmediateMessage(romeMessage,"")
CvUtil.pyPrint(romeMessage)
if PyPlayer(0).isAlive():
gc.getTeam(7).declareWar(0, True, -1)
if PyPlayer(5).isAlive():
gc.getTeam(7).declareWar(5, True, -1)
def classicalSpawn():
...
iUnhappy = getAngry()
iPopulation = getPopulation()
#Romans
if isDate(-770):
...
for tCoords in getPlotList((60, 43), (63, 48)):
x, y = tCoords
pCurrentPlot = cyMap.plot(x,y)
if pCurrentPlot.isCity():
if "(iUnhappy * 3) => iPopulation":
pCurrentPlot.setOwner(7)
else:
return
for tCoords in getPlotList((60, 43), (63, 48)):
x, y = tCoords
pCurrentPlot = cyMap.plot(x,y)
pPotentialCity = pCurrentPlot.getPlotCity()
if pPotentialCity != None:
iUnhappy = pPotentialCity.getAngry() # or whatever you need to do to get the value
iPopulation = pPotentialCity.getPopulation()
if iUnhappy * 3 >= iPopulation:
pCurrentPlot.setOwner(7)
if pPotentialCity.happyLevel() < 0:
def romePopup([COLOR="Red"]ePlayer[/COLOR]):
pPlayer = gc.getPlayer(ePlayer)
if [COLOR="Red"]pPlayer[/COLOR].isHuman():
popupInfo = CyPopupInfo()
popupInfo.setButtonPopupType(ButtonPopupTypes.BUTTONPOPUP_PYTHON)
popupInfo.setText("The Latin citizens of Rome have declared their independence. They lay claim to all of Italy. Will you recognize their sovereignty? Refusal will mean war.")
popupInfo.setData1([COLOR="Red"]ePlayer[/COLOR])
popupInfo.setOnClickedPythonCallback("classicalButtons")
popupInfo.addPythonButton("Yes", "")
popupInfo.addPythonButton("No", "")
popupInfo.addPopup([COLOR="Red"]ePlayer[/COLOR])
def getAngryPopulation(self):
"int - Angry Population"
return self.city.[B]angryPopulation(0)[/B]
def getHappyPopulation(self):
"int - Happy Population"
return self.city.[B]happyLevel()[/B]
def getUnhappyPopulation(self):
"int - Unhappy Population"
return self.city.[B]unhappyLevel(0)[/B]
iUnhappy = pPotentialCity.unhappyLevel(0)
def civRespawn:
#Egypt 1805
if isDate(1800):
if not PyPlayer(1).isAlive():
PyPlayer(1).initUnit(5, 71, 34, 1)
for tCoords in getPlotList((66, 34), (71, 39)):
x, y = tCoords
pCurrentPlot = cyMap.plot(x,y)
pPotentialCity = pCurrentPlot.getPlotCity()
iUnhappy = pPotentialCity.unhappyLevel(0)
if pPotentialCity != None:
iPopulation = pPotentialCity.getPopulation()
if iUnhappy * 3 >= iPopulation:
pCurrentPlot.setOwner(1)
PyPlayer(1).initUnit(42, 71, 36, 5)
egyptRespawnMessage = "Led by Muhammad Ali, Egyptian nationalists attempt to throw off foreign domination."
CyInterface().addImmediateMessage(egyptRespawnMessage,"")
CvUtil.pyPrint(egyptRespawnMessage)
if PyPlayer(0).isAlive():
gc.getTeam(1).makePeace(0)
if PyPlayer(2).isAlive():
gc.getTeam(1).makePeace(2)
if PyPlayer(3).isAlive():
gc.getTeam(1).makePeace(3)
if PyPlayer(4).isAlive():
gc.getTeam(1).makePeace(4)
if PyPlayer(5).isAlive():
gc.getTeam(1).makePeace(5)
if PyPlayer(6).isAlive():
gc.getTeam(1).makePeace(6)
if PyPlayer(7).isAlive():
gc.getTeam(1).makePeace(7)
if PyPlayer(8).isAlive():
gc.getTeam(1).makePeace(8)
if PyPlayer(9).isAlive():
gc.getTeam(1).makePeace(9)
if PyPlayer(10).isAlive():
gc.getTeam(1).makePeace(10)
if PyPlayer(11).isAlive():
gc.getTeam(1).makePeace(11)
if PyPlayer(12).isAlive():
gc.getTeam(1).makePeace(12)
if PyPlayer(13).isAlive():
gc.getTeam(1).makePeace(13)
if PyPlayer(14).isAlive():
gc.getTeam(1).makePeace(14)
if PyPlayer(15).isAlive():
gc.getTeam(1).makePeace(15)
if PyPlayer(16).isAlive():
gc.getTeam(1).makePeace(16)
if PyPlayer(17).isAlive():
gc.getTeam(1).makePeace(17)
gc.getTeam(1).setHasTech(1, false, 1, false, false)
gc.getTeam(1).setHasTech(2, false, 1, false, false)
gc.getTeam(1).setHasTech(3, false, 1, false, false)
gc.getTeam(1).setHasTech(4, false, 1, false, false)
gc.getTeam(1).setHasTech(5, false, 1, false, false)
gc.getTeam(1).setHasTech(6, false, 1, false, false)
gc.getTeam(1).setHasTech(7, false, 1, false, false)
gc.getTeam(1).setHasTech(8, false, 1, false, false)
gc.getTeam(1).setHasTech(9, false, 1, false, false)
gc.getTeam(1).setHasTech(10, false, 1, false, false)
gc.getTeam(1).setHasTech(11, false, 1, false, false)
gc.getTeam(1).setHasTech(12, false, 1, false, false)
gc.getTeam(1).setHasTech(13, false, 1, false, false)
gc.getTeam(1).setHasTech(14, false, 1, false, false)
gc.getTeam(1).setHasTech(15, false, 1, false, false)
gc.getTeam(1).setHasTech(16, false, 1, false, false)
gc.getTeam(1).setHasTech(17, false, 1, false, false)
gc.getTeam(1).setHasTech(18, false, 1, false, false)
gc.getTeam(1).setHasTech(19, false, 1, false, false)
gc.getTeam(1).setHasTech(20, false, 1, false, false)
gc.getTeam(1).setHasTech(21, false, 1, false, false)
gc.getTeam(1).setHasTech(22, false, 1, false, false)
gc.getTeam(1).setHasTech(23, false, 1, false, false)
gc.getTeam(1).setHasTech(24, false, 1, false, false)
gc.getTeam(1).setHasTech(25, false, 1, false, false)
gc.getTeam(1).setHasTech(26, false, 1, false, false)
gc.getTeam(1).setHasTech(27, false, 1, false, false)
gc.getTeam(1).setHasTech(28, false, 1, false, false)
gc.getTeam(1).setHasTech(29, false, 1, false, false)
gc.getTeam(1).setHasTech(30, false, 1, false, false)
gc.getTeam(1).setHasTech(31, false, 1, false, false)
gc.getTeam(1).setHasTech(32, false, 1, false, false)
gc.getTeam(1).setHasTech(33, false, 1, false, false)
gc.getTeam(1).setHasTech(34, false, 1, false, false)
gc.getTeam(1).setHasTech(35, false, 1, false, false)
gc.getTeam(1).setHasTech(36, false, 1, false, false)
gc.getTeam(1).setHasTech(37, false, 1, false, false)
gc.getTeam(1).setHasTech(38, false, 1, false, false)
gc.getTeam(1).setHasTech(39, false, 1, false, false)
gc.getTeam(1).setHasTech(40, false, 1, false, false)
gc.getTeam(1).setHasTech(41, false, 1, false, false)
gc.getTeam(1).setHasTech(42, false, 1, false, false)
gc.getTeam(1).setHasTech(43, false, 1, false, false)
gc.getTeam(1).setHasTech(44, false, 1, false, false)
gc.getTeam(1).setHasTech(45, false, 1, false, false)
gc.getTeam(1).setHasTech(46, false, 1, false, false)
gc.getTeam(1).setHasTech(47, false, 1, false, false)
gc.getTeam(1).setHasTech(59, false, 1, false, false)
gc.getTeam(1).setHasTech(60, false, 1, false, false)
gc.getTeam(1).setHasTech(61, false, 1, false, false)
gc.getTeam(1).setHasTech(62, false, 1, false, false)
gc.getTeam(1).setHasTech(63, false, 1, false, false)
gc.getTeam(1).setHasTech(64, false, 1, false, false)
gc.getTeam(1).setHasTech(65, false, 1, false, false)
gc.getTeam(1).setHasTech(66, false, 1, false, false)
gc.getTeam(1).setHasTech(67, false, 1, false, false)
gc.getTeam(1).setHasTech(68, false, 1, false, false)
gc.getTeam(1).setHasTech(69, false, 1, false, false)
gc.getTeam(1).setHasTech(70, false, 1, false, false)
gc.getTeam(1).setHasTech(71, false, 1, false, false)
gc.getTeam(1).setHasTech(72, false, 1, false, false)
gc.getTeam(1).setHasTech(73, false, 1, false, false)
#Greeks 1821
if isDate(1820):
if not PyPlayer(5).isAlive():
PyPlayer(5).initUnit(5, 66, 45, 1)
for tCoords in getPlotList((64, 41), (69, 44)):
x, y = tCoords
pCurrentPlot = cyMap.plot(x,y)
pPotentialCity = pCurrentPlot.getPlotCity()
iUnhappy = pPotentialCity.unhappyLevel(0)
if pPotentialCity != None:
iPopulation = pPotentialCity.getPopulation()
if iUnhappy * 3 >= iPopulation:
pCurrentPlot.setOwner(5)
PyPlayer(5).initUnit(46, 66, 42, 5)
greeceRespawnMessage = "Led by Alexander Ypsilantis, Greek nationalists attempt to throw off foreign domination."
CyInterface().addImmediateMessage(greeceRespawnMessage,"")
CvUtil.pyPrint(greeceRespawnMessage)
if PyPlayer(0).isAlive():
gc.getTeam(1).makePeace(0)
if PyPlayer(1).isAlive():
gc.getTeam(1).makePeace(1)
if PyPlayer(2).isAlive():
gc.getTeam(1).makePeace(2)
if PyPlayer(3).isAlive():
gc.getTeam(1).makePeace(3)
if PyPlayer(4).isAlive():
gc.getTeam(1).makePeace(4)
if PyPlayer(6).isAlive():
gc.getTeam(1).makePeace(6)
if PyPlayer(7).isAlive():
gc.getTeam(1).makePeace(7)
if PyPlayer(8).isAlive():
gc.getTeam(1).makePeace(8)
if PyPlayer(9).isAlive():
gc.getTeam(1).makePeace(9)
if PyPlayer(10).isAlive():
gc.getTeam(1).makePeace(10)
if PyPlayer(11).isAlive():
gc.getTeam(1).makePeace(11)
if PyPlayer(12).isAlive():
gc.getTeam(1).makePeace(12)
if PyPlayer(13).isAlive():
gc.getTeam(1).makePeace(13)
if PyPlayer(14).isAlive():
gc.getTeam(1).makePeace(14)
if PyPlayer(15).isAlive():
gc.getTeam(1).makePeace(15)
if PyPlayer(16).isAlive():
gc.getTeam(1).makePeace(16)
if PyPlayer(17).isAlive():
gc.getTeam(1).makePeace(17)
gc.getTeam(5).setHasTech(1, false, 5, false, false)
gc.getTeam(5).setHasTech(2, false, 5, false, false)
gc.getTeam(5).setHasTech(3, false, 5, false, false)
gc.getTeam(5).setHasTech(4, false, 5, false, false)
gc.getTeam(5).setHasTech(5, false, 5, false, false)
gc.getTeam(5).setHasTech(6, false, 5, false, false)
gc.getTeam(5).setHasTech(7, false, 5, false, false)
gc.getTeam(5).setHasTech(8, false, 5, false, false)
gc.getTeam(5).setHasTech(9, false, 5, false, false)
gc.getTeam(5).setHasTech(10, false, 5, false, false)
gc.getTeam(5).setHasTech(11, false, 5, false, false)
gc.getTeam(5).setHasTech(12, false, 5, false, false)
gc.getTeam(5).setHasTech(13, false, 5, false, false)
gc.getTeam(5).setHasTech(14, false, 5, false, false)
gc.getTeam(5).setHasTech(15, false, 5, false, false)
gc.getTeam(5).setHasTech(16, false, 5, false, false)
gc.getTeam(5).setHasTech(17, false, 5, false, false)
gc.getTeam(5).setHasTech(18, false, 5, false, false)
gc.getTeam(5).setHasTech(19, false, 5, false, false)
gc.getTeam(5).setHasTech(20, false, 5, false, false)
gc.getTeam(5).setHasTech(21, false, 5, false, false)
gc.getTeam(5).setHasTech(22, false, 5, false, false)
gc.getTeam(5).setHasTech(23, false, 5, false, false)
gc.getTeam(5).setHasTech(24, false, 5, false, false)
gc.getTeam(5).setHasTech(25, false, 5, false, false)
gc.getTeam(5).setHasTech(26, false, 5, false, false)
gc.getTeam(5).setHasTech(27, false, 5, false, false)
gc.getTeam(5).setHasTech(28, false, 5, false, false)
gc.getTeam(5).setHasTech(29, false, 5, false, false)
gc.getTeam(5).setHasTech(30, false, 5, false, false)
gc.getTeam(5).setHasTech(31, false, 5, false, false)
gc.getTeam(5).setHasTech(32, false, 5, false, false)
gc.getTeam(5).setHasTech(33, false, 5, false, false)
gc.getTeam(5).setHasTech(34, false, 5, false, false)
gc.getTeam(5).setHasTech(35, false, 5, false, false)
gc.getTeam(5).setHasTech(36, false, 5, false, false)
gc.getTeam(5).setHasTech(37, false, 5, false, false)
gc.getTeam(5).setHasTech(38, false, 5, false, false)
gc.getTeam(5).setHasTech(39, false, 5, false, false)
gc.getTeam(5).setHasTech(40, false, 5, false, false)
gc.getTeam(5).setHasTech(41, false, 5, false, false)
gc.getTeam(5).setHasTech(42, false, 5, false, false)
gc.getTeam(5).setHasTech(43, false, 5, false, false)
gc.getTeam(5).setHasTech(44, false, 5, false, false)
gc.getTeam(5).setHasTech(45, false, 5, false, false)
gc.getTeam(5).setHasTech(46, false, 5, false, false)
gc.getTeam(5).setHasTech(47, false, 5, false, false)
gc.getTeam(5).setHasTech(59, false, 5, false, false)
gc.getTeam(5).setHasTech(60, false, 5, false, false)
gc.getTeam(5).setHasTech(61, false, 5, false, false)
gc.getTeam(5).setHasTech(62, false, 5, false, false)
gc.getTeam(5).setHasTech(63, false, 5, false, false)
gc.getTeam(5).setHasTech(64, false, 5, false, false)
gc.getTeam(5).setHasTech(65, false, 5, false, false)
gc.getTeam(5).setHasTech(66, false, 5, false, false)
gc.getTeam(5).setHasTech(67, false, 5, false, false)
gc.getTeam(5).setHasTech(68, false, 5, false, false)
gc.getTeam(5).setHasTech(69, false, 5, false, false)
gc.getTeam(5).setHasTech(70, false, 5, false, false)
gc.getTeam(5).setHasTech(71, false, 5, false, false)
gc.getTeam(5).setHasTech(72, false, 5, false, false)
gc.getTeam(5).setHasTech(73, false, 5, false, false)
#Romans 1861 unit
if isDate(1860):
if not PyPlayer(7).isAlive():
PyPlayer(7).initUnit(5, 60, 49, 1)
for tCoords in getPlotList((64, 41), (69, 44)):
x, y = tCoords
pCurrentPlot = cyMap.plot(x,y)
pPotentialCity = pCurrentPlot.getPlotCity()
iUnhappy = pPotentialCity.unhappyLevel(0)
if pPotentialCity != None:
iPopulation = pPotentialCity.getPopulation()
if iUnhappy * 3 >= iPopulation:
pCurrentPlot.setOwner(7)
PyPlayer(7).initUnit(46, 61, 46, 5)
romeRespawnMessage = "Under the leadership of Giuseppe Garibaldi, Italian nationalists attempt to throw off foreign domination."
CyInterface().addImmediateMessage(romeRespawnMessage,"")
CvUtil.pyPrint(romeRespawnMessage)
if PyPlayer(0).isAlive():
gc.getTeam(1).makePeace(0)
if PyPlayer(1).isAlive():
gc.getTeam(1).makePeace(1)
if PyPlayer(2).isAlive():
gc.getTeam(1).makePeace(2)
if PyPlayer(3).isAlive():
gc.getTeam(1).makePeace(3)
if PyPlayer(4).isAlive():
gc.getTeam(1).makePeace(4)
if PyPlayer(5).isAlive():
gc.getTeam(1).makePeace(5)
if PyPlayer(6).isAlive():
gc.getTeam(1).makePeace(6)
if PyPlayer(8).isAlive():
gc.getTeam(1).makePeace(8)
if PyPlayer(9).isAlive():
gc.getTeam(1).makePeace(9)
if PyPlayer(10).isAlive():
gc.getTeam(1).makePeace(10)
if PyPlayer(11).isAlive():
gc.getTeam(1).makePeace(11)
if PyPlayer(12).isAlive():
gc.getTeam(1).makePeace(12)
if PyPlayer(13).isAlive():
gc.getTeam(1).makePeace(13)
if PyPlayer(14).isAlive():
gc.getTeam(1).makePeace(14)
if PyPlayer(15).isAlive():
gc.getTeam(1).makePeace(15)
if PyPlayer(16).isAlive():
gc.getTeam(1).makePeace(16)
if PyPlayer(17).isAlive():
gc.getTeam(1).makePeace(17)
gc.getTeam(7).setHasTech(1, false, 7, false, false)
gc.getTeam(7).setHasTech(2, false, 7, false, false)
gc.getTeam(7).setHasTech(3, false, 7, false, false)
gc.getTeam(7).setHasTech(4, false, 7, false, false)
gc.getTeam(7).setHasTech(5, false, 7, false, false)
gc.getTeam(7).setHasTech(6, false, 7, false, false)
gc.getTeam(7).setHasTech(7, false, 7, false, false)
gc.getTeam(7).setHasTech(8, false, 7, false, false)
gc.getTeam(7).setHasTech(9, false, 7, false, false)
gc.getTeam(7).setHasTech(10, false, 7, false, false)
gc.getTeam(7).setHasTech(11, false, 7, false, false)
gc.getTeam(7).setHasTech(12, false, 7, false, false)
gc.getTeam(7).setHasTech(13, false, 7, false, false)
gc.getTeam(7).setHasTech(14, false, 7, false, false)
gc.getTeam(7).setHasTech(15, false, 7, false, false)
gc.getTeam(7).setHasTech(16, false, 7, false, false)
gc.getTeam(7).setHasTech(17, false, 7, false, false)
gc.getTeam(7).setHasTech(18, false, 7, false, false)
gc.getTeam(7).setHasTech(19, false, 7, false, false)
gc.getTeam(7).setHasTech(20, false, 7, false, false)
gc.getTeam(7).setHasTech(21, false, 7, false, false)
gc.getTeam(7).setHasTech(22, false, 7, false, false)
gc.getTeam(7).setHasTech(23, false, 7, false, false)
gc.getTeam(7).setHasTech(24, false, 7, false, false)
gc.getTeam(7).setHasTech(25, false, 7, false, false)
gc.getTeam(7).setHasTech(26, false, 7, false, false)
gc.getTeam(7).setHasTech(27, false, 7, false, false)
gc.getTeam(7).setHasTech(28, false, 7, false, false)
gc.getTeam(7).setHasTech(29, false, 7, false, false)
gc.getTeam(7).setHasTech(30, false, 7, false, false)
gc.getTeam(7).setHasTech(31, false, 7, false, false)
gc.getTeam(7).setHasTech(32, false, 7, false, false)
gc.getTeam(7).setHasTech(33, false, 7, false, false)
gc.getTeam(7).setHasTech(34, false, 7, false, false)
gc.getTeam(7).setHasTech(35, false, 7, false, false)
gc.getTeam(7).setHasTech(36, false, 7, false, false)
gc.getTeam(7).setHasTech(37, false, 7, false, false)
gc.getTeam(7).setHasTech(38, false, 7, false, false)
gc.getTeam(7).setHasTech(39, false, 7, false, false)
gc.getTeam(7).setHasTech(40, false, 7, false, false)
gc.getTeam(7).setHasTech(41, false, 7, false, false)
gc.getTeam(7).setHasTech(42, false, 7, false, false)
gc.getTeam(7).setHasTech(43, false, 7, false, false)
gc.getTeam(7).setHasTech(44, false, 7, false, false)
gc.getTeam(7).setHasTech(45, false, 7, false, false)
gc.getTeam(7).setHasTech(46, false, 7, false, false)
gc.getTeam(7).setHasTech(47, false, 7, false, false)
gc.getTeam(7).setHasTech(59, false, 7, false, false)
gc.getTeam(7).setHasTech(60, false, 7, false, false)
gc.getTeam(7).setHasTech(61, false, 7, false, false)
gc.getTeam(7).setHasTech(62, false, 7, false, false)
gc.getTeam(7).setHasTech(63, false, 7, false, false)
gc.getTeam(7).setHasTech(64, false, 7, false, false)
gc.getTeam(7).setHasTech(65, false, 7, false, false)
gc.getTeam(7).setHasTech(66, false, 7, false, false)
gc.getTeam(7).setHasTech(67, false, 7, false, false)
gc.getTeam(7).setHasTech(68, false, 7, false, false)
gc.getTeam(7).setHasTech(69, false, 7, false, false)
gc.getTeam(7).setHasTech(70, false, 7, false, false)
gc.getTeam(7).setHasTech(71, false, 7, false, false)
gc.getTeam(7).setHasTech(72, false, 7, false, false)
gc.getTeam(7).setHasTech(73, false, 7, false, false)
#Celts 1916
if isDate(1915):
if not PyPlayer(0).isAlive():
PyPlayer(0).initUnit(89, 49, 55, 1)
for tCoords in getPlotList((48, 53), (52, 58)):
x, y = tCoords
pCurrentPlot = cyMap.plot(x,y)
pPotentialCity = pCurrentPlot.getPlotCity()
iUnhappy = pPotentialCity.unhappyLevel(0)
if pPotentialCity != None:
iPopulation = pPotentialCity.getPopulation()
if iUnhappy * 3 >= iPopulation:
pCurrentPlot.setOwner(0)
PyPlayer(0).initUnit(46, 51, 54, 5)
irelandRespawnMessage = "Under the leadership of Michael Collins, Irish nationalists attempt to throw off foreign domination."
CyInterface().addImmediateMessage(irelandRespawnMessage,"")
CvUtil.pyPrint(irelandRespawnMessage)
if PyPlayer(1).isAlive():
gc.getTeam(1).makePeace(1)
if PyPlayer(2).isAlive():
gc.getTeam(1).makePeace(2)
if PyPlayer(3).isAlive():
gc.getTeam(1).makePeace(3)
if PyPlayer(4).isAlive():
gc.getTeam(1).makePeace(4)
if PyPlayer(5).isAlive():
gc.getTeam(1).makePeace(5)
if PyPlayer(6).isAlive():
gc.getTeam(1).makePeace(6)
if PyPlayer(7).isAlive():
gc.getTeam(1).makePeace(7)
if PyPlayer(8).isAlive():
gc.getTeam(1).makePeace(8)
if PyPlayer(9).isAlive():
gc.getTeam(1).makePeace(9)
if PyPlayer(10).isAlive():
gc.getTeam(1).makePeace(10)
if PyPlayer(11).isAlive():
gc.getTeam(1).makePeace(11)
if PyPlayer(12).isAlive():
gc.getTeam(1).makePeace(12)
if PyPlayer(13).isAlive():
gc.getTeam(1).makePeace(13)
if PyPlayer(14).isAlive():
gc.getTeam(1).makePeace(14)
if PyPlayer(15).isAlive():
gc.getTeam(1).makePeace(15)
if PyPlayer(16).isAlive():
gc.getTeam(1).makePeace(16)
if PyPlayer(17).isAlive():
gc.getTeam(1).makePeace(17)
gc.getTeam(0).setHasTech(1, false, 0, false, false)
gc.getTeam(0).setHasTech(2, false, 0, false, false)
gc.getTeam(0).setHasTech(3, false, 0, false, false)
gc.getTeam(0).setHasTech(4, false, 0, false, false)
gc.getTeam(0).setHasTech(5, false, 0, false, false)
gc.getTeam(0).setHasTech(6, false, 0, false, false)
gc.getTeam(0).setHasTech(7, false, 0, false, false)
gc.getTeam(0).setHasTech(8, false, 0, false, false)
gc.getTeam(0).setHasTech(9, false, 0, false, false)
gc.getTeam(0).setHasTech(10, false, 0, false, false)
gc.getTeam(0).setHasTech(11, false, 0, false, false)
gc.getTeam(0).setHasTech(12, false, 0, false, false)
gc.getTeam(0).setHasTech(13, false, 0, false, false)
gc.getTeam(0).setHasTech(14, false, 0, false, false)
gc.getTeam(0).setHasTech(15, false, 0, false, false)
gc.getTeam(0).setHasTech(16, false, 0, false, false)
gc.getTeam(0).setHasTech(17, false, 0, false, false)
gc.getTeam(0).setHasTech(18, false, 0, false, false)
gc.getTeam(0).setHasTech(19, false, 0, false, false)
gc.getTeam(0).setHasTech(20, false, 0, false, false)
gc.getTeam(0).setHasTech(21, false, 0, false, false)
gc.getTeam(0).setHasTech(22, false, 0, false, false)
gc.getTeam(0).setHasTech(23, false, 0, false, false)
gc.getTeam(0).setHasTech(24, false, 0, false, false)
gc.getTeam(0).setHasTech(25, false, 0, false, false)
gc.getTeam(0).setHasTech(26, false, 0, false, false)
gc.getTeam(0).setHasTech(27, false, 0, false, false)
gc.getTeam(0).setHasTech(28, false, 0, false, false)
gc.getTeam(0).setHasTech(29, false, 0, false, false)
gc.getTeam(0).setHasTech(30, false, 0, false, false)
gc.getTeam(0).setHasTech(31, false, 0, false, false)
gc.getTeam(0).setHasTech(32, false, 0, false, false)
gc.getTeam(0).setHasTech(33, false, 0, false, false)
gc.getTeam(0).setHasTech(34, false, 0, false, false)
gc.getTeam(0).setHasTech(82, false, 0, false, false)
gc.getTeam(0).setHasTech(48, false, 0, false, false)
#India 1947
if isDate(1945):
if not PyPlayer(3).isAlive():
PyPlayer(3).initUnit(5, 97, 39, 1)
for tCoords in getPlotList((86, 29), (97, 40)):
x, y = tCoords
pCurrentPlot = cyMap.plot(x,y)
pPotentialCity = pCurrentPlot.getPlotCity()
iUnhappy = pPotentialCity.unhappyLevel(0)
if pPotentialCity != None:
iPopulation = pPotentialCity.getPopulation()
if iUnhappy * 3 >= iPopulation:
pCurrentPlot.setOwner(3)
PyPlayer(3).initUnit(46, 91, 41, 5)
indiaRespawnMessage = "Under the leadership of Mohandas Gandhi, Indian nationalists attempt to throw off foreign domination."
CyInterface().addImmediateMessage(indiaRespawnMessage,"")
CvUtil.pyPrint(indiaRespawnMessage)
if PyPlayer(0).isAlive():
gc.getTeam(3).makePeace(0)
if PyPlayer(1).isAlive():
gc.getTeam(3).makePeace(1)
if PyPlayer(2).isAlive():
gc.getTeam(3).makePeace(2)
if PyPlayer(4).isAlive():
gc.getTeam(3).makePeace(4)
if PyPlayer(5).isAlive():
gc.getTeam(3).makePeace(5)
if PyPlayer(6).isAlive():
gc.getTeam(3).makePeace(6)
if PyPlayer(7).isAlive():
gc.getTeam(3).makePeace(7)
if PyPlayer(8).isAlive():
gc.getTeam(3).makePeace(8)
if PyPlayer(9).isAlive():
gc.getTeam(3).makePeace(9)
if PyPlayer(10).isAlive():
gc.getTeam(3).makePeace(10)
if PyPlayer(11).isAlive():
gc.getTeam(3).makePeace(11)
if PyPlayer(12).isAlive():
gc.getTeam(3).makePeace(12)
if PyPlayer(13).isAlive():
gc.getTeam(3).makePeace(13)
if PyPlayer(14).isAlive():
gc.getTeam(3).makePeace(14)
if PyPlayer(15).isAlive():
gc.getTeam(3).makePeace(15)
if PyPlayer(16).isAlive():
gc.getTeam(3).makePeace(16)
if PyPlayer(17).isAlive():
gc.getTeam(3).makePeace(17)
gc.getTeam(3).setHasTech(1, false, 3, false, false)
gc.getTeam(3).setHasTech(2, false, 3, false, false)
gc.getTeam(3).setHasTech(23, false, 3, false, false)
gc.getTeam(3).setHasTech(24, false, 3, false, false)
gc.getTeam(3).setHasTech(25, false, 3, false, false)
gc.getTeam(3).setHasTech(26, false, 3, false, false)
gc.getTeam(3).setHasTech(27, false, 3, false, false)
gc.getTeam(3).setHasTech(28, false, 3, false, false)
gc.getTeam(3).setHasTech(29, false, 3, false, false)
gc.getTeam(3).setHasTech(30, false, 3, false, false)
gc.getTeam(3).setHasTech(31, false, 3, false, false)
gc.getTeam(3).setHasTech(32, false, 3, false, false)
gc.getTeam(3).setHasTech(33, false, 3, false, false)
gc.getTeam(3).setHasTech(34, false, 3, false, false)
gc.getTeam(3).setHasTech(35, false, 3, false, false)
gc.getTeam(3).setHasTech(36, false, 3, false, false)
gc.getTeam(3).setHasTech(37, false, 3, false, false)
gc.getTeam(3).setHasTech(38, false, 3, false, false)
gc.getTeam(3).setHasTech(39, false, 3, false, false)
gc.getTeam(3).setHasTech(40, false, 3, false, false)
gc.getTeam(3).setHasTech(41, false, 3, false, false)
gc.getTeam(3).setHasTech(42, false, 3, false, false)
gc.getTeam(3).setHasTech(43, false, 3, false, false)
gc.getTeam(3).setHasTech(44, false, 3, false, false)
gc.getTeam(3).setHasTech(45, false, 3, false, false)
gc.getTeam(3).setHasTech(46, false, 3, false, false)
gc.getTeam(3).setHasTech(47, false, 3, false, false)
gc.getTeam(3).setHasTech(59, false, 3, false, false)
gc.getTeam(3).setHasTech(60, false, 3, false, false)
gc.getTeam(3).setHasTech(61, false, 3, false, false)
gc.getTeam(3).setHasTech(62, false, 3, false, false)
gc.getTeam(3).setHasTech(63, false, 3, false, false)
gc.getTeam(3).setHasTech(64, false, 3, false, false)
gc.getTeam(3).setHasTech(65, false, 3, false, false)
gc.getTeam(3).setHasTech(66, false, 3, false, false)
gc.getTeam(3).setHasTech(67, false, 3, false, false)
gc.getTeam(3).setHasTech(68, false, 3, false, false)
gc.getTeam(3).setHasTech(69, false, 3, false, false)
gc.getTeam(3).setHasTech(70, false, 3, false, false)
gc.getTeam(3).setHasTech(71, false, 3, false, false)
gc.getTeam(3).setHasTech(72, false, 3, false, false)
gc.getTeam(3).setHasTech(73, false, 3, false, false)
gc.getTeam(3).setHasTech(76, false, 3, false, false)
gc.getTeam(3).setHasTech(82, false, 3, false, false)
gc.getTeam(3).setHasTech(48, false, 3, false, false)
#Hebrews 1948
if isDate(1945):
if not PyPlayer(6).isAlive():
PyPlayer(6).initUnit(5, 72, 42, 1)
for tCoords in getPlotList((72, 39), (74, 42)):
x, y = tCoords
pCurrentPlot = cyMap.plot(x,y)
pPotentialCity = pCurrentPlot.getPlotCity()
iUnhappy = pPotentialCity.unhappyLevel(0)
if pPotentialCity != None:
iPopulation = pPotentialCity.getPopulation()
if iUnhappy * 3 >= iPopulation:
pCurrentPlot.setOwner(6)
PyPlayer(6).initUnit(46, 73, 40, 5)
israelRespawnMessage = "Under the leadership of Yitzhak Sadeh, Hebrew nationalists attempt to throw off foreign domination."
CyInterface().addImmediateMessage(israelRespawnMessage,"")
CvUtil.pyPrint(israelRespawnMessage)
if PyPlayer(0).isAlive():
gc.getTeam(6).makePeace(0)
if PyPlayer(1).isAlive():
gc.getTeam(6).makePeace(1)
if PyPlayer(2).isAlive():
gc.getTeam(6).makePeace(2)
if PyPlayer(3).isAlive():
gc.getTeam(6).makePeace(3)
if PyPlayer(4).isAlive():
gc.getTeam(6).makePeace(4)
if PyPlayer(5).isAlive():
gc.getTeam(6).makePeace(5)
if PyPlayer(7).isAlive():
gc.getTeam(6).makePeace(7)
if PyPlayer(8).isAlive():
gc.getTeam(6).makePeace(8)
if PyPlayer(9).isAlive():
gc.getTeam(6).makePeace(9)
if PyPlayer(10).isAlive():
gc.getTeam(6).makePeace(10)
if PyPlayer(11).isAlive():
gc.getTeam(6).makePeace(11)
if PyPlayer(12).isAlive():
gc.getTeam(6).makePeace(12)
if PyPlayer(13).isAlive():
gc.getTeam(6).makePeace(13)
if PyPlayer(14).isAlive():
gc.getTeam(6).makePeace(14)
if PyPlayer(15).isAlive():
gc.getTeam(6).makePeace(15)
if PyPlayer(16).isAlive():
gc.getTeam(6).makePeace(16)
if PyPlayer(17).isAlive():
gc.getTeam(6).makePeace(17)
gc.getTeam(6).setHasTech(1, false, 6, false, false)
gc.getTeam(6).setHasTech(2, false, 6, false, false)
gc.getTeam(6).setHasTech(3, false, 6, false, false)
gc.getTeam(6).setHasTech(4, false, 6, false, false)
gc.getTeam(6).setHasTech(5, false, 6, false, false)
gc.getTeam(6).setHasTech(6, false, 6, false, false)
gc.getTeam(6).setHasTech(7, false, 6, false, false)
gc.getTeam(6).setHasTech(8, false, 6, false, false)
gc.getTeam(6).setHasTech(9, false, 6, false, false)
gc.getTeam(6).setHasTech(10, false, 6, false, false)
gc.getTeam(6).setHasTech(11, false, 6, false, false)
gc.getTeam(6).setHasTech(12, false, 6, false, false)
gc.getTeam(6).setHasTech(13, false, 6, false, false)
gc.getTeam(6).setHasTech(14, false, 6, false, false)
gc.getTeam(6).setHasTech(15, false, 6, false, false)
gc.getTeam(6).setHasTech(16, false, 6, false, false)
gc.getTeam(6).setHasTech(17, false, 6, false, false)
gc.getTeam(6).setHasTech(18, false, 6, false, false)
gc.getTeam(6).setHasTech(19, false, 6, false, false)
gc.getTeam(6).setHasTech(20, false, 6, false, false)
gc.getTeam(6).setHasTech(21, false, 6, false, false)
gc.getTeam(6).setHasTech(22, false, 6, false, false)
gc.getTeam(6).setHasTech(23, false, 6, false, false)
gc.getTeam(6).setHasTech(24, false, 6, false, false)
gc.getTeam(6).setHasTech(25, false, 6, false, false)
gc.getTeam(6).setHasTech(26, false, 6, false, false)
gc.getTeam(6).setHasTech(27, false, 6, false, false)
gc.getTeam(6).setHasTech(28, false, 6, false, false)
gc.getTeam(6).setHasTech(29, false, 6, false, false)
gc.getTeam(6).setHasTech(30, false, 6, false, false)
gc.getTeam(6).setHasTech(31, false, 6, false, false)
gc.getTeam(6).setHasTech(32, false, 6, false, false)
gc.getTeam(6).setHasTech(33, false, 6, false, false)
gc.getTeam(6).setHasTech(34, false, 6, false, false)
gc.getTeam(6).setHasTech(35, false, 6, false, false)
gc.getTeam(6).setHasTech(36, false, 6, false, false)
gc.getTeam(6).setHasTech(37, false, 6, false, false)
gc.getTeam(6).setHasTech(38, false, 6, false, false)
gc.getTeam(6).setHasTech(39, false, 6, false, false)
gc.getTeam(6).setHasTech(40, false, 6, false, false)