TSG 135 After Action Report

Hi everyone! This was my first GoTM (and this is my first post!)

Game status: Diplomacy Victory
Game date: 1980AD
Turns played: 260
Base score: 1711
Final score: 2193

- Did you use your UU?

Yes, but not any differently than a regular knight.

- How useful was your UA?

Meh, gave a bit of extra gold.

- Did you use spying to your advantage?

Rigged some elections. I don't think it made much of a difference.

- Did the map type help or hinder victory and how?

The starting location was *ridiculously* good. I don't think I've ever seen such a number of good uncontested city sites. The nearby faith CS got me a pantheon without any shrine even, the pantheon was obviously desert folklore and that got me a quick religion.

- How did the difficulty level affect your game decisions?

It didn't, but it should have :( Until I finished the game I didn't think about how this was a competition for speed/score, I was just playing my usual way and it was really easy. Only after finishing it did I realize I could have done a lot more to get a better speed.

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?

Faith was great. I got tithe and rolled in the dough. Poland and Germany were both my religion (germany founded their own but then I took their holy city).

- What Social Policies did you choose and in what order? Which Ideology did you choose?

Liberty, Commerce/Patronage, Autocracy.

- What techs did you prioritize ?

First what I needed for my luxes, then for Petra, then for whatever seemed relevant in the short-term.

- How did the policy restrictions affect your game? What did you use to offset the science loss from not having the Rationalism Tree?

I usually go tradition so I went liberty this time. What offset the loss of Rationalism was the difficulty level, lol.

- Did the pace affect your plans?

It was my first time playing on quick. It didn't really change my planning, I don't really know what it does.


I basically settled my own little area plus a sliver of Germany's with 5 cities, eventually took Berlin, and then teched and turtled and wonder-whored. obviously won on the first vote with lots of spare votes, with my religion as world religion and my ideology as world ideology... but after the game I realized I should have been trying to speed things up...
 
Hi guys, first ever game of the month. Saw it on civ's facebook page while hyping up for civ 6 :D Also my first ever post :)

Game status: Diplomacy Victory
Game date: 1958AD
Turns played: 249
Base score: 1531
Final score: 2041
Time played: 5:36:00

Had to look up what all these abbreviations meant :P

- Did you use your UU?

I didn't use it tbh. I had them parked on nearby hills kind of like scouts.

- How useful was your UA?

From memory it was the triple plundering? Didn't use it. Never went to war. bashed like two barb camps and just ignored the world.

- Did you use spying to your advantage?

Grabbed all science tech then bee-lined for diplomats from spies. Easy win first world leader vote.

- Did the map type help or hinder victory and how?

I was quite pleased with a map type i hadn't tried before. The desert just seemed op to me. I got my faith up, desert folklore, petra, GG.

- How did the difficulty level affect your game decisions?

It bored me, I play every game on immortal and diety so this game was just too one sided. I just did things on my second screen and forgot I was meant to be going for a good speed/score :/

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?

Of course, Unique building for faith, got folklore, got pagodas and monastaries from memory. Used the piety tree to unlock ability to buy science buildings with faith. Proceed to instantly purchase all tech buildings in every city the turn they are available. I'm sure I got a few faith wonders, was so far ahead in tech i built more than half the wonders.

- What Social Policies did you choose and in what order? Which Ideology did you choose?

Liberty first, to rush my preferred spots. Piety second for mass faith and better prophet tiles. Patronage third cause at this point i knew what i was gonna play for, Freedom fourth cause i had 4 cities and wanted to boost it, commerce last cause I had waaaay too many policies and nothing left to grab.

- What techs did you prioritize ?

Techs to utilise surroundings, techs to boost science, the tech for diplomats from spies.

- How did the policy restrictions affect your game? What did you use to offset the science loss from not having the Rationalism Tree?

I lik tradition a lot but it is a slow starter, just wasn't for me in this game even with the restriction. I rarely use rationalism. What is the point in teching ahead every game? To me it was just an average game, absolutely no impact from the restriction, just pushed city pops and got all the wonders. From memory my cities were pops 45, 29, 29 and 21 and i got all the science specialists and wonders, was never lacking. 655.75 science in my capital and 1507 total across my 4 cities.

- Did the pace affect your plans?

No, wasn't warring so i didn't care about the speed. Just queue everything up and spam end turn.

Overall I enjoyed the GOTM. Honostly hoping for more in future. Higher difficulties or more restrictions or maybe just a really crappy start location. Stuff to throw me off and make me work for the victory.
 
Hi guys, first ever game of the month. Saw it on civ's facebook page while hyping up for civ 6 :D Also my first ever post :)

Game status:Diplomacy Victory
Game date:1958AD
Turns played:249
Base score:1531
Final score:2041
Time played:5:36:00

Had to look up what all these abbreviations meant [emoji14]

- Did you use your UU?

I didn't use it tbh. I had them parked on nearby hills kind of like scouts.

- How useful was your UA?

From memory it was the triple plundering? Didn't use it. Never went to war. bashed like two barb camps and just ignored the world.

- Did you use spying to your advantage?

Grabbed all science tech then bee-lined for diplomats from spies. Easy win first world leader vote.

- Did the map type help or hinder victory and how?

I was quite pleased with a map type i hadn't tried before. The desert just seemed op to me. I got my faith up, desert folklore, petra, GG.

- How did the difficulty level affect your game decisions?

It bored me, I play every game on immortal and diety so this game was just too one sided. I just did things on my second screen and forgot I was meant to be going for a good speed/score :/

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?

Of course, Unique building for faith, got folklore, got pagodas and monastaries from memory. Used the piety tree to unlock ability to buy science buildings with faith. Proceed to instantly purchase all tech buildings in every city the turn they are available. I'm sure I got a few faith wonders, was so far ahead in tech i built more than half the wonders.

- What Social Policies did you choose and in what order? Which Ideology did you choose?

Liberty first, to rush my preferred spots. Piety second for mass faith and better prophet tiles. Patronage third cause at this point i knew what i was gonna play for, Freedom fourth cause i had 4 cities and wanted to boost it, commerce last cause I had waaaay too many policies and nothing left to grab.

- What techs did you prioritize ?

Techs to utilise surroundings, techs to boost science, the tech for diplomats from spies.

- How did the policy restrictions affect your game? What did you use to offset the science loss from not having the Rationalism Tree?

I lik tradition a lot but it is a slow starter, just wasn't for me in this game even with the restriction. I rarely use rationalism. What is the point in teching ahead every game? To me it was just an average game, absolutely no impact from the restriction, just pushed city pops and got all the wonders. From memory my cities were pops 45, 29, 29 and 21 and i got all the science specialists and wonders, was never lacking. 655.75 science in my capital and 1507 total across my 4 cities.

- Did the pace affect your plans?

No, wasn't warring so i didn't care about the speed. Just queue everything up and spam end turn.

Overall I enjoyed the GOTM. Honostly hoping for more in future. Higher difficulties or more restrictions or maybe just a really crappy start location. Stuff to throw me off and make me work for the victory.
Welcome to the GOTM :wavey:
We post new games on the 1st, emperor to diety level, and on the 15th, prince to emperor level. We rotate the preferred Victory. The policy restrictions are mixed in to get people to explore alternate strategies to the typical solutions.

Sent from my SM-N920P using Tapatalk
 
Hi everyone! This was my first GoTM (and this is my first post!)

Game status:Diplomacy Victory
Game date:1980AD
Turns played:260
Base score:1711
Final score:2193

- Did you use your UU?

Yes, but not any differently than a regular knight.

- How useful was your UA?

Meh, gave a bit of extra gold.

- Did you use spying to your advantage?

Rigged some elections. I don't think it made much of a difference.

- Did the map type help or hinder victory and how?

The starting location was *ridiculously* good. I don't think I've ever seen such a number of good uncontested city sites. The nearby faith CS got me a pantheon without any shrine even, the pantheon was obviously desert folklore and that got me a quick religion.

- How did the difficulty level affect your game decisions?

It didn't, but it should have :( Until I finished the game I didn't think about how this was a competition for speed/score, I was just playing my usual way and it was really easy. Only after finishing it did I realize I could have done a lot more to get a better speed.

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?

Faith was great. I got tithe and rolled in the dough. Poland and Germany were both my religion (germany founded their own but then I took their holy city).

- What Social Policies did you choose and in what order? Which Ideology did you choose?

Liberty, Commerce/Patronage, Autocracy.

- What techs did you prioritize ?

First what I needed for my luxes, then for Petra, then for whatever seemed relevant in the short-term.

- How did the policy restrictions affect your game? What did you use to offset the science loss from not having the Rationalism Tree?

I usually go tradition so I went liberty this time. What offset the loss of Rationalism was the difficulty level, lol.

- Did the pace affect your plans?

It was my first time playing on quick. It didn't really change my planning, I don't really know what it does.


I basically settled my own little area plus a sliver of Germany's with 5 cities, eventually took Berlin, and then teched and turtled and wonder-whored. obviously won on the first vote with lots of spare votes, with my religion as world religion and my ideology as world ideology... but after the game I realized I should have been trying to speed things up...
Welcome to the GOTM and Civ Fanatics :wavey: Hopefully you will continue to enjoy our games!

Sent from my SM-N920P using Tapatalk
 
Game status: Diplomacy Victory
Game date: 1780AD
Turns played: 181
Base score: ?
Final score: 1464
Time played: ?

First GOTM in two years. =) Dont know where to find base score or time played.

Fun game, but probably faster to kill all but two AI.
 
Game: Civ5 GOTM 135
Date submitted: 2016-06-01 13:14:06
Reference number: 34437
Your name: Beto_Java
Game status: Diplomacy Victory
Game date: 1924AD
Turns played: 232
Base score: 1855
Final score: 2650
Time played: 9:09:00
Submitted save: Final_Askia_0233 AD-1926.Civ5Save
Renamed file: Beto_Java_C513501.Civ5Save
 
Well, I gave GOTM another go, but I once again got confirmation that I've way worse at this game than most of the others here.

Game: Civ5 GOTM 135
Date submitted: 2016-06-01 20:21:13
Reference number: 34440
Your name: XaW
Game status: Diplomacy Victory
Game date: 2024AD
Turns played: 304
Base score: 1839
Final score: 1998
Time played: 5:15:00
Submitted save: TSG135_Start.Civ5Save
Renamed file: XaW_C513501.Civ5Save

Anyhow, at least I managed to complete it, even though I spent a lot more turns than anyone else here.

- Did you use your UU?

Not much, scouts like most of the other units.

- How useful was your UA?

Not much usefulness to me. Had a peaceful game throughout.

- Did you use spying to your advantage?

Not really

- Did the map type help or hinder victory and how?

I got an early Desert Folklore, so I went straight for Petra and tried a faith-game. So all the desert helped out a lot.

- How did the difficulty level affect your game decisions?

I'm no expert and I usually win on Prince anyway, so it wasn't unusual for me.

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?

Yep, Desert Folklore into Petra made sure I had the first important Religion. Managed to spread it to both Germany and Poland, and with Tithe I had gold for days.

- What Social Policies did you choose and in what order? Which Ideology did you choose?

I went Piety for the Faith-game, then exploration to find all civs. Not the smartest I've done, but now I know. :)

- What techs did you prioritize ?

Currency for Petra.

- How did the policy restrictions affect your game? What did you use to offset the science loss from not having the Rationalism Tree?

I often go Tradition, so this was a challenge for me.

I still can't understand how people do it so fast. I won the first vote for leader, but it wasn't until I reached the information era I could vote for it. Though I have never tried for a Diplomatic victory before, so I might have missed something.

Anyway, thanks for a fun game! :)

Spoiler :
A8930BC64F02B91524E08E00A87C354DFF98E54C


Moderator Action: Whenever you post a large image, please place the image in spoiler tags as some people still use smaller monitors, or phones. Thanks.
 
DIPLOMACY VICTORY
T136 (57 votes)
Score=1821
HOF=4441


A Mongolian Worker appeared at a City State we just allied, starting our clock! :eek:
The World Congress convened on turn 105. We now had 21 turns to get from the Renaissance to the Information age! :cool:

The good news was that we generated a lot of faith, enough to buy four Great Scientists. :king:

Here are the highlights from the fast lane. :cool:

85 Astronomy
94 Printing Press
100 Scientific Theory (99 GS1, 100 GS2)
105 WORLD CONGRESS (Renaissance=20 turns)
105 Radio (GS3)
106 Ideology: Order
112 Fertilizer
120 Plastics (119 GS4, 120 GS5)
121 Railroad (GS6)
124 Ballistics (GS7)
126 Radar (GS8), Rocketry (GS9), Satellites (Oxford University)
127 UNITED NATIONS
130 Resolutions from first congress, final count begins (6) :goodjob:
134 Globalization :mischief:
136 World Leader vote

We had a 10th GS standing by in case Rocketry needed a double bulb, but that wasn't the case.


Did you use your UU?
We only had one, it joined the other units in demanding tribute from the City States.

How useful was your UA?
We destroyed a few camps. So not great, but every little bit helps. The unique building, however, was great, as it helped the borders expand.

Did you use spying to your advantage?
The spies went to the City States. Some techs got stolen at home, but that didn't matter at all. During the last stage of the game they all turned diplomat.

Did the map type help or hinder victory and how?
I hadn't played these settings before. Logistics were important, and we had to split our forces into three groups.

How did the difficulty level affect your game decisions?
The moment our Warrior upgraded to Spearman, we had the upper hand and could intimidate the City States for tribute. The rival civilizations hardly mattered.

Was Faith helpful to achieve victory? How? Did you build any faith wonders?
Well, duh. Desert Folklore. Good for a quick Missionary, Mosques and Pagodas in all cities, three Holy Sites, and four Great Scientists (plus three Great Engineers during the final turns). The capital built the Great Mosque of Djenne first, and then Borobudur, for 9 missions and one more Missionary from faith. :)

What Social Policies did you choose and in what order? Which Ideology did you choose?
Full Liberty, 4 each in Patronage and Commerce, and our ideology was Order.
9 Liberty
14 Citizenship
24 Republic
35 Collective Rule
45 Piety
56 Organized Religion
62 Patronage (Oracle)
65 Philanthropy
70 Scholasticism
77 Representation
81 Commerce
87 Cultural Diplomacy
94 Meritocracy
102 Mercenary Army
106 ORDER
106 Hero of the People
106 Skyscrapers
106 Mercantilism (GW1)
107 Workers' Faculties (GW2)
115 Religious Tolerance
119 Reformation (GW3)
125 Young Pioneers
131 Party Leadeership
131 Spaceflight Pioneers (Kremlin)
133 Socialist Realism (GW4)

What techs did you prioritize ?
72 Metal Casting
79 Education
85 Astronomy
100 Scientific Theory
105 Radio
112 Fertilizer
120 Plastics
126 Satellites
134 Globalization

How did the policy restrictions affect your game? What did you use to offset the science loss from not having the Rationalism Tree?
We had less science per turn, but more Great Scientists. It only took 2 turns to have Research Labs in all nine cities, and having Coal in our southern town was a nice boost.

Did the pace affect your plans?
The combination of large and quick made me decide that we needed more units than usual.
 
Game: Civ5 GOTM 135
Date submitted: 2016-05-29 05:24:30
Your name: Kendon
Game status: Diplomacy Victory
Game date: 1928AD
Turns played: 234
Base score: 1657
Final score: 2367
Time played: 13:01:00

I think ATEX is right: 'Fun game, but probably faster to kill all but two AI."

I was exceptionally lucky with ruins and wonders but Assyria is the only civilization I attacked. I could have beaten Poland and Germany before I met anyone else. I've been avoiding wars on the principle that it's nice to be nice, but I'm starting to think that attacking everyone I meet is historically authentic. That would mean that the GoM rules successfully model relationships between emerging nations.

I also sacrificed construction for more growth which gave me bigger cities than usual. Of course if I'd been out conquering, the population would have been that much larger. More than one fast player has said that population growth is the main engine driving technology.
 
Ribannah: "Faster than T136 right above your post? Show me! "

Yours is faster, exceptionally fast, but I can't tell from your post whether you attacked the other AIs. I assumed you did, but your reply suggests I was wrong.

The first tech after Agriculture comes up on the 8th turn. I've been taking Archery rather than Pottery to speed policies with Honor vs barbarians. The only faster way I can see is via ruins.

The first 30 turns look to be decisive but I still don't see an ideal opening strategy that would deliver Astronomy on turn 85. Your policy path is pretty much what I followed, at least up to Mercenary Army, but you get those policies a lot quicker.
 
We teched to the Information Age which is not needed when you reduce the AI to two rivals. Attacking all those AI takes too much time and effort, whereas you can get to the Information Age with only two extra technologies.

For our opening strategy, see the Opening Actions thread.

Honor is not really helpful in this particular game.
 
Faster than T136 right above your post? Show me! ;)

Challenge accepted! :) The problem though is I probably don`t have the skills to do it, but I`m sure you could Ribannah. The AI puts up no fight, and we are not talking about two techs, but five.

I will replay and see if I can get close to your T136.
 
Good luck! :)

Kendon, with regard to ruins: I got upgrades, gold and survivors. In other games it's early culture or faith.

The art is in profiting from what you find. Put your upgrades to good use. Spend that gold. And the advantage of survivors will die out without an extra Worker to improve the tiles or the happiness to afford that extra citizen. Add more culture or faith so it's worth something. Move your combat units to the camps that got revealed so you can profit when the city state quests come in. :)
 
Good luck! :)

Kendon, with regard to ruins: I got upgrades, gold and survivors. In other games it's early culture or faith.

The art is in profiting from what you find. Put your upgrades to good use. Spend that gold. And the advantage of survivors will die out without an extra Worker to improve the tiles or the happiness to afford that extra citizen. Add more culture or faith so it's worth something. Move your combat units to the camps that got revealed so you can profit when the city state quests come in. :)

Ribannah you said you went for mass tribute from city states in this game, even though its a diplomatic game. How does that outweigh getting the CS as allies? I cant see that you would benefit enough, but I assume you know what your doing! =)
 
I did get them as allies eventually, of course. Demanding tribute sets you back 15 influence so when the tribute is over 150g you can get the influence back with interest even if you only get 25 for 250g.

The drawback of demanding tribute is that they won't give you any normal quest anymore for the time being, so it's not an exploit.
 
Back
Top Bottom