Turn 224 Game Date 1908 Score 1042 6 city tradition Second city was founded very early on my starting island, three more on other continents since there was no happiness hit and one late one for Coal. Lots of places for Barbs to spawn meant even late in the game I was still losing cargo ships. Peaceful all the way through, at the end almost everyone liked me, with the exception of Dido, who I am sure wanted to declare war, but didn't quite dare. - How useful was your UA? It was helpful to be able to expand quickly without worrying about happiness, though in truth the nature of the map meant their were still viable city locations late in the game. - Did you use spying to your advantage? Stole a couple of techs from Dido. - Did the map type help or hinder victory and how? Was able to outrace the AI's so I was able to get the city locations I wanted. On the down side, strategic resources were in limited supply. - How did the difficulty level affect your game decisions? - What Social Policies did you choose and in what order? Which Ideology did you choose? Tradition, Some exploration until rationalism opened up, rationalism, freedom, finished exploration - What techs did you prioritize ? Standard science (beelining Education, Public School, Research Lab) except that I started by getting my sea game underway.