Diplomatic victory on the first vote, turn 329. That seems late; probably because I was so far ahead in tech nobody else was helping move things along. I entered the information era via Satellites with the Rationalism finisher. I built so many wonders! (22, I think) Eventually I built the Great Library even tho' I had a library because it was annoying me that nobody else was building it (I took Theology for the free tech.) The only wonder I was building and got beat was Colossus, and I wasn't trying all that hard for that one.
In the modern era I had Washington and Sukhothai building beakers because there was nothing else I needed, and when I researched Plastics I forgot to buy labs for at least 6 turns before I realized what happened. That probably slowed me down a few turns.
In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game.
Quick links:
Upload submission |
Announcement thread |
Opening Actions
- Did you play peacefully or warlike?
- How many votes did you get on the final UN session?
- Was it difficult to ally New World city-states in time for the World Leader vote?
- Which Ideology did you choose?
- Did you get extra votes from World Ideology, World Religion or Forbidden Palace?
- How many cities did you have in the end and where did you settle them?
I played mostly-peacefully.

When I saw that Rammy was close-by (I hate that guy) and not well defended, I decided to take him out early with an archer rush after a little detour to build ToA. My spearman sacrificed himself (drawing fire so the city didn't shoot the archers) and one of my scouts captured the city.

My first policy tree was Tradition, so I had to open Honor to delay Legalism until after i captured the city so I would get the free monument. But Honor turned out to be handy for finding barb camps and dealing with them. In the mid-game, Sejong asked me to war against Polynesia. I said "gimme 10 turns to get ready", mainly to make sure my scouts were out of the way. I sent a Minuteman over to watch the fighting but other than pillage a tile or two he didn't really participate. I took a city in the peace deal (it's just off the screen in the screenshot)
I got 42 votes of the 40 necessary. It looked like I was going to be just a little short so I made a mad dash for Globalism. Then I found a CS that I hadn't met yet, and sent a frigate and a submarine over to say hello, and immediately gave them 1000 gold. I did have Forbidden Palace but not the world religion or ideology. I easily could have had either of those, just never proposed them.
I almost always choose Freedom for my ideology, so I thought I would go Autocracy this time and use gunboat diplomacy. I also wanted the reduced unit maintenance. Because of the low difficulty, I did not take Futurism nor build any hotels, airport, or Eiffel Tower; I didn't want to get an accidental culture victory. I also didn't build the music guild until the information era. I don't think any of the AIs had an ideology.
It was very easy to ally all the new world city-states, gunboat diplomacy plus killing barb outposts got me most of them. I threw gold at the 2 or 3 that weren't impressed with my military; I'm sure if I sent a destroyer or battleship or marine over they would have come around but the gold was easier.
At the end I just had 4 cities; all of them in the old world. I planned to build a city in the new world but didn't see any places worth the effort. I settled Washington on the gems, next I captured Sukhothai, then settled New York on the southern coast way over to the west. Took Nuka Hiva (sp?) on the northern coast in a peace deal and eventually annexed it when I realized it was a decent city.