TSG 238 After Actions Thread

vadalaz

Emperor
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Sep 15, 2014
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In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game.

Quick links: Upload submission | Announcement thread | Opening Actions

- In what order did you conquer the capitals? Who was the toughest foe?
- How many armies did you have, and what was their composition?
- How many cities did you have in the end and where did you settle them?
 
I just finished this one on turn 247. I captured Venice and Rome on the same turn for the win. (Rome has one city left and it's a nice one; I might JOMT and take it too) Rome was probably the toughest because he was keeping up with me in tech, had a large army, and he had the Great Wall. Rio de Janeiro was the toughest capital to take because it was the first really well-fortified city I encountered and I wasn't prepared for it.

First victim was Mongolia. I denounced Genghis when he captured Hong Kong, thinking that would earn me some favor with the other AIs because I hadn't declared war on anyone yet. Instead they all started denouncing me; I guess they were friends with Genghis. So that's how it's going to be. :lol: I declared war and captured Karakorum with several horse archers, a warrior, a general, and a battering ram. The battering ram took a couple of hits from the city bombardment and had to retreat even after insta-healing, but that allowed the HAs and the warrior to capture the city. Immediately Rome and Japan declared war on me; Rome sent a huge army to Attila's Court and Japan didn't do anything. So all my army rushed back home to defend except for one HA and the ram who stayed behind long enough to liberate Hong Kong. After killing the Roman army, I went on the attack against Japan. I wiped out Oda and razed most of his cities. I stayed at war with Rome for a long time, just plundering his caravans, killing his scouts, and using his city-state allies as target practice to level up my horse archers. (He had the Great Wall, so I I didn't attack his capital right away; I didn't want to take the casualties) Eventually he offered me Antium for peace, with salt, silver, and Notre Dame. I probably should have annexed it sooner than I did. Anyway, next was Carthage, then Brazil.

Edit: I forgot to mention, Oda had captured Lisbon, so I got that one basically for free; it was the last Japanese city I took.

Things ground almost to a halt at Rio de Janeiro; I had 4 HAs with range and logistics bombarding the city -- 8 shots per turn and they were just barely knocking the dust off the battlements. (his other cities fell easily) I had a knight ready to capture the city. Another HA was nearby but didn't have the range promotion yet to safely attack the city, so he went around taking potshots at workers, missionaries, whatever he could find to shoot until he got Range, then he joined the battery. (meanwhile I was sending muskets and lancers to help but they were a long ways away) With 5 HAs I was able to wear the city down enough to capture it with the knight -- just as the lancer showed up. I decided to use artillery to take down Rome and Venice. I didn't *need* artillery for Venice, but Rome was going to be difficult without it, and my science was pretty good so I beelined Dynamite and bulbed a great scientist to rush it. I captured Enrico's one expand (Zurich) using riflemen; they captured it before the cannons got there. Then I upgraded the cannons to artillery and marched and swam to Venice. One embarked rifleman almost got killed by a great galleass.

For most of the game I had just one army made up of a bunch of horse archers and a horseman. The horseman got upgraded to a knight and then cavalry, most of the HAs did not get upgraded they just kept piling up the promotions; I think a couple were up to level 10. I also had to keep way too many units at home to deal with barbarians. At the very end I split up into 2 armies with rifles, crossbows, and cannons/arty besides all the horse units. I don't think I lost a single unit the entire game. (that means I was playing too carefully)

At the end I had 12 cities. I probably should have annexed and razed Utique after I took Carthage, then after it burned down annex Antium. I settled Attila's Court in place on the river hill, and I settled just one expand on the north sea by the gold because even after taking Karakorum I was over my unit cap.
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Domination victory at turn 112. I think this is my first really fast dom victory. I really let go of buildings this game. Capital went scout, monument, worker, horse archers spam. All sattelite cities built a scout for garrison culture, monument, and then also horse archers or circus/markets.

- In what order did you conquer the capitals? Who was the toughest foe?
First gengis, he was close, a threat later, so he was first target. Then 1 sattelite city of portugal and lisbon + made peace. Rio de janeiro -> carthage.
I sent a new army of 4 horse archers to japan, plus one horseman and a general. They captured kyoto with 1 horse archer loss.
My primary army split a few units off to grab venice, the rest went after rome from all sides. He had great wall so i captured all his in between cities and spammed citadels a lot to get to his capital. His capital only took 2 turns with all the logistics range promoted horsies. He did pick of 2 or 3 of my highly promoted horse archers though with his legions, they are so dangerious.

- How many armies did you have, and what was their composition?
Two armies, one went west around the world, the other south and then east.

- How many cities did you have in the end and where did you settle them?
I only settles 1 city on top of gold after i captured 3 capitals already, i just needed some more supply because i was -50% production or something.

I'm pretty happy with this game!
Oh and I had 1 computer crash at the start of turn 38 or so, but played it the same.

Edit:
Oh and social policies, I went honor till culture from garrison, then toward the extra xp, then finished off honor. I opened patronage and the last policy didn't matter so I just opened aesthetics.


Spoiler :
1706911621174.png
 
Domination victory at turn 112. I think this is my first really fast dom victory. I really let go of buildings this game. Capital went scout, monument, worker, horse archers spam. All sattelite cities built a scout for garrison culture, monument, and then also horse archers or circus/markets.

- In what order did you conquer the capitals? Who was the toughest foe?
First gengis, he was close, a threat later, so he was first target. Then 1 sattelite city of portugal and lisbon + made peace. Rio de janeiro -> carthage.
I sent a new army of 4 horse archers to japan, plus one horseman and a general. They captured kyoto with 1 horse archer loss.
My primary army split a few units off to grab venice, the rest went after rome from all sides. He had great wall so i captured all his in between cities and spammed citadels a lot to get to his capital. His capital only took 2 turns with all the logistics range promoted horsies. He did pick of 2 or 3 of my highly promoted horse archers though with his legions, they are so dangerious.

- How many armies did you have, and what was their composition?
Two armies, one went west around the world, the other south and then east.

- How many cities did you have in the end and where did you settle them?
I only settles 1 city on top of gold after i captured 3 capitals already, i just needed some more supply because i was -50% production or something.

I'm pretty happy with this game!
Oh and I had 1 computer crash at the start of turn 38 or so, but played it the same.

Edit:
Oh and social policies, I went honor till culture from garrison, then toward the extra xp, then finished off honor. I opened patronage and the last policy didn't matter so I just opened aesthetics.
Nice! I assumed it would be a long game and horse archers would only get me halfway there, so I built the Great Library before my spamming my first wave of horse archers, then the National College once I hit the unit cap. (then the unit cap got annoying and I settled another city)
 
Domination victory at turn 113

I played one session and the final part was played very sloppily. After the game, I replayed from save 87 turn and won on turn 106. In addition, I started the game with the Great Library and NC and only then moved on to rams and horse archers. So I'm sure the game can be won in less than 100 turns. I wonder if anyone will succeed?

My first army took Rome, then Carthage, then Rio de Janeiro. The second army fought with Mongolia for a very long time, the 3rd captured Lisbon and Kyoto. Around turn 105, I captured all the capitals except Venice, after which my 1st and 2nd armies simultaneously came to Venice and captured it.

During the replay, I reinforced the 2nd army with 1 ram and two horse archers, and created the 3rd army a little later. As a result, the 2nd army took Karakorum and then Venice on the 105 turn, the 1st took Rio on 106, and the 3rd took Kyoto and Lisbon (too on 106)
 
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Turn 99 Domination victory.

Our settler started on a beautiful hill surrounded by horses and cows, so I settled in place. Initial build order was Scout, Monument, Worker, 4xHA, Warrior (bought), Granary.

Early ruins were helpful: t3 20 culture, t6 map, t11 Pottery, t14 Ram upgrade, t14 camp, t26 Writing, t31 60 gold

Policy-wise, I went left side of honor first. Got Military Tradition turn 31, then went right honor. In between, I took the Tradition opener to grow the borders of Attila's Court quicker. It's impressive how much difference Tradition makes! I think it cuts the culture needed for each extra tile by 50%. At least that was what it looked like.

I won the game before getting the final Honor policy. It didn't matter though. I had lots of gold anyway, from conquest and city state tributes.

Early conquest:

t51 Karakorum (4 HA and 1 Ram, wiped Mongolia out)
t64 Lisbon
t77 Kyoto (attacking both form north and south, with an additional ram that came straight from my capital)

After Kyoto, I split my army in two. The slower units (by now 2 Rams, 1 Warrior, and 2 GG) went east towards Venice and Rio, accompanied by 2 range + logistics promoted Horse Archers, and 2 pre-logistics HAs. The rest of my horses went northeast, to take Rome and then march on Venice. I teched towards Optics so they would be able to traverse the lake east of Rome. I also built two Horsemen in my capital because the army heading to Rome didn't have any melee units, only HAs and 1 GG. Afterwards, I just kept building HAs that went to Rome and/or were sent off to do "barb duty".

Attila's court on turn 99:
tsg238 capital.png


When it didn't make sense to build more units because they wouldn't reach the front lines in time, I built Statue of Zeus just for fun. I completed it in t98, but I don't think it made any difference for my win time.

Path to glory:

t88 Rome
t91 Carthage
t98 Rio de Janeiro (2 range+logistics promoted HAs reduced the city's defenses to zero, shooting over the lake,. Then my Warrior marched in because he got there 1 turn faster than the first Battering Ram)
t99 Venice

tsg238 t99.png
tsg238 Rio.png
 
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@sebtanic you could even have used the Opening Actions thread for this report :) I wondered whether anyone would manage sub T100 and you did, well done! I should still finish my own game. Already at T100, but still three capitals to go (and I did build all the stuff I threatened to in the Announcement, even if I did not rush the infrastructure this time).
 
Domination victory turn 111. As hinted at in my earlier post, I did build a number things that were perhaps not strictly necessary for domination, as seen by this screenshot of my capital turn 100 (and yes, I was getting lazy with my tile assignments):
Attila_T100.png
In addition to some of the unnecessary buildings, I also built a settler and a caravan. I'm not sure the latter two were a waste, though. Even late in the end game, I was running over the unit cap, so having the extra city is certainly useful in case you don't want your production to tank.

I started the game in a pretty standard fashion: scout - scout and then worker to get those pastures online. Btw, I had moved one turn to settle on the spices because I noticed two more pastures north-east, although perhaps in a real speed run, the loss of the hill, the extra turn, and the loss of the chop are not worth the extra pastures much later.

My ruins were T2 pop, T8 culture, T14 65g, T16 archery, T19 barb camps, T24 culture. Sadly, no battering ram upgrade. I did get one unit upgrade, which I forgot to denote the turn of, but it was on a scout. I went tradition instead of honor, since I still wanted the happiness, the border growth, and the capital growth. Although the honor bonuses are not terrible, I don't find them that handy for the Huns. The early General can be very strong to general into a neighbor's capital, but with battering rams that's not necessary. Also, the production boost for melee units is less useful since I mostly want horse archers. Similarly, the 10% combat bonus for melee units that have an adjacent unit can be strong, but is not applicable to horse archers, and not really needed for the rams. If instead we would play this map as Rome and would want to go legions, then I might be tempted to go honor first (or at least more). The faster XP is good though, and I had also forgotten about Statue of Zeus, which I quite like for early war.

The conquests in this game went quite smoothly, and I did not meet much resistance, even for the >T100 capitals. First was Kyoto T43, then Lisbon T59 (a bit delayed since I had to wait for a peace treaty to end), followed by Karakoroum T77. This original army then went further west for Venice, Rio, and finally Carthage. A new army then went east to take Rome. Rome had built the great wall, but fortunately he had only one legion. It was at this point that my building of useless building really showed: if I had not built a library, a shrine, a watermill and Hanging Gardens, the 'Roman army' would have been built earlier, and could have marched on Carthage (instead of the original army walking the map). That might have put me much closer to a T100 victory.

Some other notable things about this game: I was quite happy with the tributes I managed to get from city states, as well as gold from peace deals with the AI (early on, before they lose their capital, when they still have gold to give). One challenge were the barbarians. Since I had not opened honor until around T100 (ok, maybe I should have gone straight honor after all :) ), I did not see any of the camps that were spawning all around my disjointed collection of cities, so I had plenty of horsemen raiding my lands, pillaging my luxuries and stealing my workers. I did get them under control eventually, but it took away some army capacity from going on conquests.
 
@sebtanic you could even have used the Opening Actions thread for this report :)
Hahhaa, I totally should have! Maybe I'll copy-paste it ;)

Just realized, from my own screenshot, that I forgot to improve the cows tile. 2 Hammers lost... oh well, it's in the 3rd ring so probably didn't make that much of a difference.

I'm kind of curious how fast one can win by just building a monument and no other builings at all... let's see what the pro players here are able to pull off!
 
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Hahhaa, I totally should have! Maybe I'll copy-paste it ;)

Just realized, from my own screenshot, that I forgot to improve the cows tile. 2 Hammers lost... oh well, it's in the 3rd ring so probably didn't make that much of a difference.

I'm kind of curious how fast one can win by just building a monument and no other builings at all... let's see what the pro players here are able to pull off!

If you pop a culture ruin while you're building your scouts, you don't need a monument in your capital; open Tradition (just the opener) before you start on Honor. It'll save you a few early hammers and 1 GPT at a time those are precious, and it really won't delay your first few policies in Honor all that much. It will delay your last policy or two. Any expands or annexed cities will need a monument. I'm wondering how important a shrine is; either God-King or Open Sky could quickly repay the investment. And a market is probably important although you can delay that one for a while.

I just played this again and got my time down to 155 turns. That's probably the best I can do. It was an exciting game. I did not get my warrior upgraded to a ram this time so it was a slower start; I couldn't tribute for a while and couldn't immediately snipe Kyoto or Lisbon. But once I got a couple of horse archers (which I beelined) I started the ball rolling and the first 2 fell quickly. Then as soon as I conquered Japan and Portugal, *all* the other AIs declared war. Rome immediately attacked me with a swarm of units so they were probably the instigator. Mongolia did too but not immediately. I killed all the Romans, chasing down the ones who retreated and killed them too. then conquered Mongolia, liberating the CSs he'd captured. Then Brazil (I left Pedro alive with one city) and Venice, meanwhile I built another army to take care of Rome, and they both converged on Carthage. The barbarians were more of a problem than the AIs. The biggest problem was gold, but I got enough from capturing cities to stay afloat.
 
Seems I had a similar game to many. Took the Mongols out first, then South and East before taking on Rome after they'd built the Great Wall, winning on T154. I didn't found any cities after the capital.

Brazil was in a tricky position with lots of hills, but i had a couple of ranged+logistics units that could attack over the water.

Built one ram, that almost always arrived too late to get in on the action.

Was a fun game, with an amazing start for the Hun. I may replay it more peacefully.

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Domination victory turn 81

My plan was to build early warriors and hope for 2 warrior to ram upgrades, and that plan worked out. I went liberty for the early worker and production from the pastures nearby, and used the two rams to get several tributes to buy horse archers.

I was slowed down when an early attempt at Carthage without optics failed and I lost a ram and some other units which slowed things down.

The capitals went Lisbon (20), Rome (35), Kyoto (47), Karakorum (61), Venice and Carthage (75) and Rio (81).

35Rome.png
Karakorum61.png
Venice75.png
Carthage75.png
Rio81.png
 
Domination victory turn 81

My plan was to build early warriors and hope for 2 warrior to ram upgrades, and that plan worked out. I went liberty for the early worker and production from the pastures nearby, and used the two rams to get several tributes to buy horse archers.

I was slowed down when an early attempt at Carthage without optics failed and I lost a ram and some other units which slowed things down.

The capitals went Lisbon (20), Rome (35), Kyoto (47), Karakorum (61), Venice and Carthage (75) and Rio (81).

[snipped the screenshots]
That's awesome. I never even considered Liberty since I didn't intend to settle any additional cities nor build roads connected everything.
 
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