Cultural victory 139
Institutions: Tradition (turn5, I wanted to play through science, but on the t6 I found both wonders of nature and changed my mind) - Piety (t13, for the shrine) - honor! (t22, for culture and money from the camps) - Organized religion (t34) - religious tolerance - Reformation (t85, SS) - heavenly mandate - finish Piety - Liberty - Republic.
Wonders: The Parthenon (97), the Oracle (1xx) and the Pyramids (139). I spent a turn or two on Hanging Gardens, I didn't try to build any other wonders.
Buildings in the capital: scout(*3, t13), shrine(t16), monument (t22, up to 4 pop), buy archer (28,40), settler (33,42,51,58, etc.)
ruins: culture, spear, map, gold, inhabitant, writing (t12), culture, map, bronze working (t18), faith (t45)
technologies: pottery (t10), mining (t16), AH (t23), archery (t28), calendar (t36), philosophy (t60), masonry (65), etc.
The 2nd city was founded on sugar near Ur (38) (there was a barbarian camp + units near Uluru), the 3rd - on incense near Uluru (44), the 4th - near wheat on incense (54), etc.
On turn30, i stole a worker from Ur, on t31 from Bratislava, on t36 from Zulu. Later, when trying to steal a setler, I stupidly lost a spear and this greatly delayed my city near Mount Kailas (7th city, turn 74)
In my game, AI (Ethiopian) took desert folklore on turn 11, oral tradition on turn 17, the divine ruler on turn 35, and only on 37 turn, I took unity with nature. The Ethiopians founded religion on 36 (cathedrals, world church), and strengthened it on 65 (mosques, defender of the faith). I founded a religion on 58 turn (it took 260-270 faiths, pagodas, rites of passage), later strengthened (monasteries, 25%(50%) faster)
On the same turn as me (that is, before me), Morocco received the reformation. I was lucky he chose a Jesuit education.
On turn 100, I had 12 cities and 1 settler. +14 faiths per turn. At the end i had 21 cities and + 88 faiths per turn. In Nobamba, (I took for peace) turned out to be the writers guild, which gave me a writer whom I turned into a masterpiece.
Ethiopia resisted my influence much longer than the others. And although she opened the borders without any problems, she was too far away for trade routes and for the prophet from piety. And I didn't have the mind to give them a city for trade routes...
I'm going to replay from save 100 turn, give them a city and hope to win 10 turns, but I don't have time for that yet)