TSG 268 Announcement

vadalaz

Emperor
GOTM Staff
Joined
Sep 15, 2014
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Welcome to Civilization 5 Game of the Month - GOTM #268
These games allow new and old GOTM fans to play Civ 5 in a friendly competitive environment. Each game will specify the Civ you will play and the Victory Condition to strive for.

How to play:
1) Download the savefile, then place it in the Saves\single folder. The default paths the folder are:
Windows: ...\Documents\My Games\Sid Meier's Civilization 5\Saves\single\
Mac: ~/Documents/Aspyr/Sid Meier's Civilization 5/Saves/single/ or ~/Library/Application Support/Sid Meier's Civilization 5/Saves/single/
Linux: ~/.local/share/Aspyr/Sid Meier's Civilization 5/Saves/single/
2) On the turn of your victory (or defeat), use the "lemme play one more turn" feature and save the game
3) Upload your savefile here

Where to discuss the game:
1) Announcement (this thread) - pre-game thoughts and questions
2) Opening actions - the first 100 turns
3) After actions - post-game discussion and feedback

Game Settings:
TSG268_Start_Screen.jpg

Player (You): Suleiman - The Ottomans
Victory Condition: Domination
(but all VCs are enabled)
Difficulty: Immortal
Map Type/Size: Inland Sea/Large (10 Civs, 20 City-States)
Pace: Standard

The earliest finish date wins, with score as a tiebreaker.
Your Unique Characteristics:
UA: Barbary Corsairs:
All melee naval units have the Prize Ships promotion, allowing them to capture defeated ships. Pay only one-third the usual cost for naval unit maintenance.
UU: Janissary: Replaces the Musketman. Heals 50 damage if it kills a non-barbarian unit. Combat bonus when attacking (+25%).
UU: Sipahi: Replaces the Lancer. Extra sight (1), extra movement (1), no movement cost to pillage.
Required DLC: All DLC
Starting Era: Ancient
Required game options: None
Enabled game options: None
(You may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279

MUST READ!
Our most sacred rule: Do not replay any turns!
If you make a mistake, accept it, and try to recover through game-play. To ensure fair play and prevent results exclusions, please set your Autosaves to "1 turn". In the event of a computer crash while playing, just reload to the previous autosave, then play on the same way you played it the first time. Please let Leif or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

This game runs through June 2nd 2025

@The_J
@Blake00
 

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A sweet starting location begging for marine activities.
 
Thanks for another game @vadalaz!

I like inland sea maps but in my experience the major civs won't have their capital on the coast, so unless early scouting says different I'd probably not focus on navy.
The starting location is nice. For other VC I'd probably move to the mountain but for domination? Probably focus on universities and then dynamite.
 
At first glance, the Ottomans might seem like a rubbish civ, but I quite like their Janissaries. The problem with melee units is that you can't use them offensively very well, since they lose health from the attack, and are subsequently vulnerable to a counter attack from the AI. With the Janissary, however, you heal fifty points when you kill a unit, that is huge, and you get an attack bonus on top of that. Musketmen are relatively weak units, so you can still lose them, but it makes for interesting tactical possibilities. If you wait long enough and upgrade the Janissaries to infantry, then they become almost invincible, but I think the best players should be done before plastics (although a large map takes a bit longer).

I like the inland sea maps. I've recently been revisiting T-Hawk's science runs on inland sea maps (http://www.dos486.com/civ5/index/), so I've played a lot of them. Especially on the lower difficulty levels, there are lots of ruins to be found, although at Immortal the AI already starts with a bunch of units so these disappear more quickly.
 
Domination on a large map on Immortal will play a little harder than normal Immortal I think. I’ll move the warrior to the stone then west to uncover more sea tiles. Then settle next to the mountain. I’ll need all the science I can get to get as far ahead of the AI as possible. I’m sure I’ll be going into the late game with this one. (So glad to hear Janissaries into Infantry are beasts).
 
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