TSG 272 Announcement

vadalaz

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GOTM Staff
Joined
Sep 15, 2014
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Welcome to Civilization 5 Game of the Month - GOTM #272
These games allow new and old GOTM fans to play Civ 5 in a friendly competitive environment. Each game will specify the Civ you will play and the Victory Condition to strive for.

How to play:
1) Download the savefile, then place it in the Saves\single folder. The default paths the folder are:
Windows: ...\Documents\My Games\Sid Meier's Civilization 5\Saves\single\
Mac: ~/Documents/Aspyr/Sid Meier's Civilization 5/Saves/single/ or ~/Library/Application Support/Sid Meier's Civilization 5/Saves/single/
Linux: ~/.local/share/Aspyr/Sid Meier's Civilization 5/Saves/single/
2) On the turn of your victory (or defeat), use the "lemme play one more turn" feature and save the game
3) Attach your final savefile in the After actions thread - temporary solution while the GOTM website is being worked on

Where to discuss the game:
1) Announcement (this thread) - pre-game thoughts and questions
2) Opening actions - the first 100 turns
3) After actions - post-game discussion and feedback

Game Settings:
20250901214702_1.jpg

Player (You): Ramkhamhaeng - Siam
Victory Condition: Diplomacy
(but all VCs are enabled)
Difficulty: Prince
Map Type/Size: Oval/Standard (8 Civs, 16 City-States)
Pace: Standard

The earliest finish date wins, with score as a tiebreaker.
Your Unique Characteristics:
UA: Father Governs Children:
Food, Culture, and Faith from friendly City-States increased by 50%. Units gifted by Militaristic City-States get +10 experience.
UU: Naresuan's Elephant: Replaces the Knight. Doesn't require horses, has a 50% combat bonus against mounted units and higher base strength (25 vs. 20) but slower movement (-1)
UB: Wat: Replaces the University. Gets +3 culture
Required DLC: All DLC
Starting Era: Ancient
Required game options: None
Enabled game options: None
(You may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279

MUST READ!
Our most sacred rule: Do not replay any turns!
If you make a mistake, accept it, and try to recover through game-play. To ensure fair play and prevent results exclusions, please set your Autosaves to "1 turn". In the event of a computer crash while playing, just reload to the previous autosave, then play on the same way you played it the first time. Please let Leif or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

This game runs through October 1st 2025
@The_J
@Blake00
 

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Nice, if not wonder spam then at least any key one. I don't want to settle on the flood plains. But don't want to move east out of range of the salt; and west is away from the wheat; ah across the river to the desert hill makes sense. I'll move the warrior south just to make sure I'm not going to be moving away from Mt. Kili or anything.
 
I think this can be a good practice game for those of us who struggle with the fine game mechanics, who essentially want to be to the game what Neo is to the Matrix.
 
I I agree with Raider number 980. Even with salt present, I would work the wheat at size 1 and the wheat is unavailable if you move W. The first scout will be ready a turn or two later, but the 3 food accumulate.
 
NW is also closer to the oasis which is a very nice tile early on and very juicy with petra.
I know for fast diplo victory we need to get printing press asap.
After that my strategy always breaks down. I know you have to get to atomic or information age within a certain timeframe to unlock leader vote asap but i always forget the exact timing.
 
NW is also closer to the oasis which is a very nice tile early on and very juicy with petra.
I know for fast diplo victory we need to get printing press asap.
After that my strategy always breaks down. I know you have to get to atomic or information age within a certain timeframe to unlock leader vote asap but i always forget the exact timing.
A reminder then:
 
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