TSG130 After Actions

Game status: Diplomacy Victory
Game date: 1830AD
Turns played: 285
Base score: 1169
Final score: 2050
Time played: 5:15:00

- Were you first to the World Congress? First to Ideologies?

I let America found the congress, but I was first to ideologies by 40 turns.

- How many City States were eliminated? Did you liberate any?

None I don't think, I didn't liberate anyone.

- Describe your World Leader votes and circumstances. Did it take more than one to win?

I let america build forbidden palace on me, so when it came time to vote I was two short after allying every last one. Sneaky. Really sneaky. Took two tries. I didn't know they gave you 2 bonus votes for winning.

- Did Siam's UA bonuses throw off your timing or improve it?

I am still learning how to time things, so it improved it significantly.

- In hindsight, did the Archipelago map play a significant role in strategy?

I got to just build build build and build some more.
 

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Date submitted: 2016-03-12 22:17:06
Reference number: 34070
Your name: Billick
Game status: Diplomacy Victory
Game date: 1864AD
Turns played: 302
Base score: 1174
Final score: 1956
Time played: 5:05:00


- Were you first to the World Congress?
Nope
First to Ideologies?
Yep
- How many City States were eliminated? Did you liberate any?
Attila took one city state. I didn't need to liberate since I had plenty of votes

- Describe your World Leader votes and circumstances. Did it take more than one to win?
Won on the first vote. Unfortunately I had to wait a full 30 turns for the vote.

- Did Siam's UA bonuses throw off your timing or improve it?
My timing was off, but I don't think the bonuses had anything to do with it.

- In hindsight, did the Archipelago map play a significant role in strategy?
I prioritized naval techs more than normal, particularly optics. The AI is pretty bad at Archipelago maps.

This was the first game I have ever played as Siam. Awesome start location with all the salt, but the overall continent wasn't that good because of the big desert. I settled in place and opened with a monument, assuming (correctly) that the island wasn't big enough to need a scout to explore it. Alex was on my island, so naturally he had to die. I managed to get the DoW out before meeting most of the other AIs, but I had to take the diplomacy hit for taking both his cities. IMO, it's worth it. Letting Alex hang around when you can finish him off is Bad News Bears, especially in a diplo game. You're just asking to get trolled mid/late game. I played peaceful the rest of the game, managing to even get in a few DoFs. I took full tradition, 3 into Patronage, 3 into Rationalism, and then Freedom. I went back and finished off Patronage and Rationalism. I used the Rationalism finisher to leapfrog into info age. Unfortunately, I was one turn too late, and had to wait 30 turns finally win the game. I won vote easily, despite the AI spamming coups in the last 30 turns. I ended up with a lot of extra cash. I need to do a better job of spending excess money in the future. Overall, I was pretty happy with this game. This is only my 3rd ever win on Immortal, and my fastest ever win on Immortal. Not too bad.
 
Score 1850
Turn 344
Year 1924AD

Never played as Siam before but their UA works well with a Diplomatic victory.

Sharing an island with Alexander was hard work. 3 back stab DoWs later I finally decide to wipe him out, unfortunately then the rest of the world do not like me.

- Were you first to the World Congress? First to Ideologies?
No and No. World Congress and Ideology founded by William, he raced ahead on tech early game.

- How many City States were eliminated? Did you liberate any?
Ife, Elizabeth. No

- Describe your World Leader votes and circumstances. Did it take more than one to win?
Missed info era by 2 turns. Nailed it first time with my City State votes

- Did Siam's UA bonuses throw off your timing or improve it?
50% extra food and culture from City States was great, ended up with two very tall cities and no need to chase culture wonders to stay ahead with social policies.

- In hindsight, did the Archipelago map play a significant role in strategy?
I do love a water based map, the AI are not very good at utilising naval unit so you only need a few decent ranged units and you can defend very well. I manly used Frigates to defend against Alexanders land based attacks as well. Cargo ships over caravans are also a bonus as you get more gold.

Out of interest what do people make of the situation in the first attachment. Alexander's last city that I took which incurs a major warmonger penalty but I liberate it and bring France back to life. Does the penalty of taking Alexanders last city get overuled by bringing France back to life.

Elizabeth was very scary by the end of the game her navy was ridiculous. I counted 16 submarines in my waters at one point, along with a number of carriers with aircraft and over 5 battleships.... and 1 random pirate ship. The last screen shot shows the final graph of might.
 

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Alexander's last city that I took which incurs a major warmonger penalty but I liberate it and bring France back to life.
You can only get one or the other. So by Liberating, you avoid the Major Warmonger penalty completely! Very nice!
 
Out of interest what do people make of the situation in the first attachment. Alexander's last city that I took which incurs a major warmonger penalty but I liberate it and bring France back to life. Does the penalty of taking Alexanders last city get overuled by bringing France back to life.

Elizabeth was very scary by the end of the game her navy was ridiculous. I counted 16 submarines in my waters at one point, along with a number of carriers with aircraft and over 5 battleships.... and 1 random pirate ship. The last screen shot shows the final graph of might.

My guess is that they cancel each other out equally. In the end, assuming that I'm right about the warmongering penalty being fully cancelled out and your military isn't occupied elsewhere, all else being equal it's probably worth it to liberate. You'll replace a pathetically weak civ that's hostile and constantly popping up to remind you and/or voting against you in the World Congress with an even more pathetically weak civ that's grateful to you and will vote for you in the World Congress.

Based on that graph, I imagine you probably still would have destroyed Elizabeth in a war. She'd probably have saddled up all her carriers right next to your submarines.
 
Your name: RincewindOtti
Game status: Diplomacy Victory
Game date: 1550AD
Turns played: 220
Base score: 1430
Final score: 3250
Time played: 7:19:00

- Were you first to the World Congress? First to Ideologies?
Yes (t147) and yes, took Freedom (t175).
I decided to delay printing press until ~t150 aiming for a ~t220ish finish with 2 votes.
Funny thing - like many people I wanted to go peacefull but quickly decided different after meeting Alex. I elimated him at ~t44, no diplo penalties as no one "knew"
...well even I did not remember, as around t140, I started to panic because I could not locate the 8th player to make sure I could trigger WC with printing press ;)

- How many City States were eliminated? Did you liberate any?
None, so none as well.
Even without paying them the AIs were warfaring each other and usually no CS were involved.

- Describe your World Leader votes and circumstances. Did it take more than one to win?
One vote with technically 55 votes due to diplomats and globalization, but well ... actually only 50 votes as I DOWed everyone one turn prior to the final vote (just to be 100% on the safe side) ;)
Allied all CS at t184, got FP and world ideology before anyone else took an ideology.
Two votes before triggering world leader votes for world trade fair (won at t198) and world ideology.

- Did Siam's UA bonuses throw off your timing or improve it?
Rather improving things (it is a bonus!!!), I could easily fill patronage until the science thingy from CS before opening rati.

- In hindsight, did the Archipelago map play a significant role in strategy?
Nope, maybe only that I was pretty sure that I could quickly locate all AI and CS with caravels.

Other stuff...
- t198 finised rati into atomic theory, then one bulb a turn and oxford to reach info era t202 and globalisation t203 - so I could have been ~7t faster with perfect timing. Anyhow, I think that going aggro and trigger leader votes via atomic era can be faster.
- t212 I made everybody DOW each other (except me), just for well fun (did reduce my gpt significantly).
- At one point I almost randomly took SPs, research, build wonders, upgraded my army...
- I did loose out on a few early wonders I'd have liked to get - ToA, HG, Colossus.
- Went four city tradition, thought about the free Wats trick but discarded that after meeting Alex (too much trouble tinkering with the timing and war).
- Misplaced my fourth city to get more desert instead of more fish (aarrh)

Spoiler :
TSG130_Final.jpg

TSG130_SP.jpg
 
Game: Civ5 GOTM 130
Date submitted: 2016-03-15 10:12:31
Reference number: 34080
Your name: Beto_Java
Game status: Diplomacy Victory
Game date: 1919AD
Turns played: 339
Base score: 1126
Final score: 1680
Time played: 4:47:00
Submitted save: Final_Ramkhamhaeng_0340 AD-1920.Civ5Save
Renamed file: Beto_Java_C513001.Civ5Save
 
Victory: Diplo
Game Date: 1856
Turns: 298
Score: 2567

This was my first GOTM, and also my first attempt at Immortal. I usually play on Emperor at about 50% success. So I didn't really know what to expect but I gave it a whirl.

I didn't want Alex to compete with City States with me, so I took him out at the first opportunity, before meeting anyone else. He had time to crank out his first settler, but I beat him to the spot with my Liberty settler and from there it was easy to take Athens and claim the starting island for myself.

Austria started building wonders early and I didn't want her to get strong enough to marry my cash cows so I bribed Washington to DOW her. He proceeded to wipe her off the map and become a global pariah/runaway bully. Willem was my friend all game, and England, Huns, and France fought amongst themselves and left me alone.

First to World Congress?
Nope, but it didn't take long for me to become host and start controlling things.

Ideologies?
Yes, by a long shot. I took Freedom to go along with the full Liberty, Patronage, and Rationalism trees. Willem joined me later.

Any eliminated City States?
Zurich was briefly puppeted by Attila but I liberated after someone dragged me into a semi-phony war that I accepted for diplo.

Did Siam's bonuses throw off your timing?
Well, I don't really think my game is advanced enough to be affected. I always just try to get as much [insert game currency] as fast as I can, and I don't have a very good handle on the significance of advancing eras.

Did Archipelago play into your strategy?
I almost always start with 2 scouts, and I went with 1 or 0 this time around. The island allowed me to rush Alex and take his capitol without incurring major diplo penalties, which is something I struggle with all the time.

But the most significant change was in the end game. I was planning on maintaining peace all the way until the end, but then I saw how many military units Washington had embarked (and how much more powerful he was than everyone else). Didn't matter because I had submarines and alliances with all the city states. So I just DOW'ed and decimated his army, and even took out a few of his cities for good measure.

All in all, it was a lot of fun and I'll be playing again next month. I didn't submit because I had a crash and probably broke several other rules by accident.

Spoiler :
Civ5Screen0002.jpg
 
Based on that graph, I imagine you probably still would have destroyed Elizabeth in a war. She'd probably have saddled up all her carriers right next to your submarines.

I dare say you are probably correct, although it would have been interesting. I have never seen an AI with so many units before. I reckon a DoW would have seen her come to me and I could easily defend with submarines, battleships and bombers. The would probably wipe out most of her fleet. The AI are particularly poor at naval combat.
 
This was my first GOTM, and also my first attempt at Immortal. I usually play on Emperor at about 50% success. So I didn't really know what to expect but I gave it a whirl.

Nicely played. Good result with the difficulty level and under 300 turns as well. :goodjob:
 
Game status: Diplomacy Victory
Game date: 1630AD
Turns played: 236
Base score: 1351
Final score: 2874
Time played: 3:19:00

- Were you first to the World Congress? First to Ideologies?

Yes to both.

- How many City States were eliminated? Did you liberate any?

None.

- Describe your World Leader votes and circumstances. Did it take more than one to win?

One vote and done. I had something like 50 votes or so, between world religion & forbidden palace.

- Did Siam's UA bonuses throw off your timing or improve it?

Neither.

- In hindsight, did the Archipelago map play a significant role in strategy?

It helped, I think. It was an invigorating early war!

I mis-timed my world congresses - I hit final era a little late.
 
Victory: Diplo
Game Date: 1856
Turns: 298
Score: 2567

This was my first GOTM, and also my first attempt at Immortal. I usually play on Emperor at about 50% success. So I didn't really know what to expect but I gave it a whirl.

All in all, it was a lot of fun and I'll be playing again next month. I didn't submit because I had a crash and probably broke several other rules by accident.

Thanks for joining us at GotM and Welcome to CFC! Glad you enjoyed it and had some success. And thanks for adhering to our submission requests if you reloaded due to things other than crashes. If you have any questions please fell free to ask.

HR
 
Nice, looks like we had almost identical games:) Your tech was faster though (I barely made it 1 turn before the vote), maybe because you planted the 4th city on the same continent and got Petra(?), instead of foolishly trying to take other islands...

Thanks and nicely played as well...and well in the end you finished on the same turn - so technically your timing was better than mine.

Yes I got Petra, obviously mainly for the additional trade route - I think I swapped the carawan right away for a cargo ship. Don't remember the timing but probably my 4th city was up faster and the ground on the continent was ok (with Petra and missing one additional fish).
 
Game: Civ5 GOTM 130
Date submitted: 2016-03-17 22:16:51
Reference number: 34100
Your name: WackenOpenAir
Game status: Diplomacy Victory
Game date: 1505AD
Turns played: 211
Base score: 1495
Final score: 3559
Time played: 11:01:00
Submitted save: Ramkhamhaeng_0212 AD-1510.Civ5Save
Renamed file: WackenOpenAir_C513001.Civ5Save

Long story as i wrote during play:
Spoiler :
Pregame thoughts:
I find it very hard to make the needed decisions up front here.
I do not yet know if i will go for conquest or peaceful. I lean towards conquest because it sounds like the more ambitous plan. Im not sure yet though. I will also consider the option to do a half conquest, reducing the number of civs to reach atomic to 3 or 2 rather than 1.
Even if i choose to go for conquest im rather convinced that i will go with tradition and that i just need to focus on growth and getting WATS up asap. I would not start conquest before navigation and i see anything i would have to do differently in the first 100 turns.
So i can take my time to reconsider this issue around the time i get to education. I can then see how i think both my research and military potential compares with the AIs.

Another issue is if i want to do the free WAT trick. I dont think it will be worth it, but I will first start scouting the surroundings, seeing what cities i can build, what production they will have, what workers i can steal and what improvements i deem high priority (like granaries or lighthouses depending on resources)
When i have that information i will take my time to reconsider.

Action log:
Settle on the hill.
Building scouts on an archipel would be silly. A monument is tempting, but this salt here really screams for a worker+mining.

Due to culture from a hut i already have to choose my second policy on turn 14. I have already produced a worker, i am already producing a settler.
The Liberty goodies will simply be too late to be much value. (which they usually are, thats the reason i think liberty is so dissapointing)
If they arent much value, it cannot be a good idea to delay my Tradition goodies so much to get the WATs maybe 5-10 turns earlier. So i just proceed to go for full tradition.

As i settle my first city, Alexander sends a settler there as well, but im earlier. I get to shoot his worker with my newly founded city making it easy for my spearman to capture it.
This encourages me to make sure the whole island is mine.
The island is perfectly sized for 4 cities each with the borders just touching and a cute little lake in the middle, you'd think someone designed it like that :D.
The desert city will have poor production, but enough for the science buildings and it will have awesome food.
With all these desert tiles, it should become a religious powerhouse with desert folklore.
While its most important tiles are flood plains and it doesnt have many of the traditional Petra-city tiles, i do think Petra could be very nice to provided it with the needed production later in the game while also allowing to work more desert tiles for more Folklore points.

First things first though, producing settlers at 12 hammers per turn vs Alexanders 6, i aggresively forward settle him with my second city and then with the third claim the whole island for myself.

By turn 48 Alexander brings out his second settler which i capture again.
Turn 56 he brings me another one, just like on turn 48, he tries to walk it right by my city so i take it yet again.

After the settlers, all cities built granaries except the one the desert, that one starts on a library right away.
Ill aim to have the other Libs finish by the time its ready. After the granaries, i proceed making workboats, cargoships, lighthouses until the the time for libraries is there.
Between all those food improvements, the capital also has to do things that unfortunately must be done: a trireme and shrine. To my surprise noone claimes a pantheon until turn 57, just after my shrine is ready.

Each time just 1 or 2 turns before i have the required faith, another one founds a pantheon. By turn 81 i finaly get to found the last one.

In the 80s i run low on happines. I interupt the NC build to quickly make a circus and my other cities all start queing coloseums. I have gotten 1 lux in trade from the Netherlands but noone else seems to be ready to trade any more of them.
I decide not to let the potential of my luxes go to waste any longer and sell them for GPT. The coloseums (and later circus maximus) will have to provide until i get 1000gold to buy a mercantile CS.
In the long term this should be more cost efficient anyways as CS alliances cost 10 gpt effectively and can provide up to 10 happiness while luxes are worth 7gpt for 4 happiness. I regret not selling them earlier.
Tradition is completed on turn 91. NC on turn 94.

Sukhotai:
Worker-Settler-Settler-Settler-Granary-Trireme-Shrine-CargoShip-Cargoship-Library-Trireme-Worker-NationalCollege.
Si Satchanalai:
Granary-Workboat-workboat-Lighthouse-Library
Muang Saluang:
Library-Granary
Lampang:
Worker-Granary-Library-Lighthouse

Tech order:
Mining-Husbandry-Masonry-Pottery-Sailing-Bronze-Writing-Optics-Archery-TheWheel-Calendar-Philospophy

Picture
Spoiler :
civ.jpg


=======================================================================

Turn 100 planning:
I created a bunch of excel files, made some forum posts and came up with the following plan.

I will go the conquest route.
I aim for a turn 200 victory. Both to keep flexibility as long as possible and to enable myself getting navigation before rather than after PP i will try to have only 1 congres cycle meaning i should get PP around T165ish.
When i get near that point i will again take the needed time to analyse and make as precise a planning as i can.

By turn 200 i need the following things:
-all but 1 CSes (-2 if FP)
-Having conquered 5 civs
-About 50k research from where i am now.

I think the conquest will be the most difficult of those 3. Rome is just a fly to swat. The rest will follow upon navigation. 1 army should go for austria+america, another army should go for england + The Huns.
I came up with many different choises of enemies and argumentations based on their strengths and ability to help me fight eachother but i think i should just take the ones closest to me.
Obviously though i will try to make them fight amongst eachother to draw their units away and weaken their militaries before i come.

Research and gold are pretty straitforward. Excel tells me, getting 6 scientists from GPP is not feasible so i plan for 5.
I expect 2 from faith and will of course build the needed wonders for scientists and free techs at the end.

I already have 50gpt and exect lots of war bounty so buying those CSes should work out fine.
I will buy what i need for happiness and culture during the conquest, all the rest at end.

It looks like i will have to take 1 policy before renesaince so ill open patronage.
I will probably try to improve my culture a bit by gaining a cultural ally so that i can get the important 4 rationalism policies asap.
Meanwhile i need to gather writers so that before my finish i can complete rationalism and get consulates.
I dont care too much about the freedom or order stuff because i cant get the best out of that anyways.

So the next 50 turns its just about building my unis/workshops, then units and happiness wonders and working my way around printing press.
Turn 150 will be the next time of contemplation.

=====================================================================================

Action log

When i had nothing important to build for a second, i made 2 catapults and captured Athens on T112.
Since i didnt like the unhappiness, I sold it to the America for 13gpt. I will take it again later.

I purchase a workshop in Muang Saluang. It hand builds petra and iron works.
With the difficulty of obtaining luxes, i will need Notre Dame so i build it here.
I dont yet build or buy an observatory because other things are so needed now.

I get to pick 2 policies before rationalism. I open patronage and exploration.

I build my religion with: Tithe, Pagodas, Religious community, reliquary.

Turn 126, Austria wants me to join war against America. I tell them 10 turns.

At turn 137 i research Navigation, start building ships and trade a salt to america to make them fight austria.
It is clear that Washington will be my prime target though for its iron.

142, i capture Athens from America and sell it to england for 10 gpt.

=====================================================================================

Turn 150:
I'm at the brink of capturing Washington. It had to go first because i need the iron.

My religion is a failure though. I had chosen Pagodas, but have built only 1 and my religion hasnt spread to my other cities yet.
It will spread though because i cant stop it from making more prophets, so at least tithe might make more than 3gpt in the future.
I wont have 1500 faith at the end though.

My the 5th of my scienists from GPP will be come on turn 194.
I can now reasonably predict what science the future will bring. I have a huge overdose. I can do turn 195-196 with just 7 scientists and 1 free tech.
Meaning i dont need rationalism at all. I will need the wonders then, but in the end game, after public schools, while my units are mopping op some remote towns, i wont have anything else to build anyway.
And i can use the faith to get at least 1 engineer. I may use that on the statue of liberty though if not needed for other wonders.
All cultural progress can go to more patronism.

The conquest looks like it should work out in time if nothing really unexpected happens.

Buying all the CSes seems like the biggest challenge. My gpt is stagnant due to growing unit maintenance. Ill have to work on that.

I didnt factor in a huge amount of growth in my reasearch excel, but to be sure ill move my expectations to 197.
I guess 2 turns are then needed for the host, so ill aim the UN at 200 as planned.
With 3 age progressions and thus host votes, that would mean i have to get PP on 164.
I dont exactly know how everything resolves on the interturn and i think i might actually be able to go 1 turn earlier, 2 maybe even,
but ill play it safe.
=====================================================================================
Turn 175 moment of reflexion:
I researched Pringting Press on 165. I had planned to do it on 164 but forgot.
America is left to 1 non-coastal city and my fleet has moved to attack austria. A second fleet is in english waters.

A few turns ago, i made peace with england to get a non-coastal town they settled in the south. I will continue destroying the Huns first.
I managed to help kiev capture Linz and tried to help florence capture boston until i found out it is apparently imposisble for a CS to eliminate a civ.
Fortunately i did not entirely rely on succes there so i brought an elephant there myself. I capture it and givs it to the english because i cant handle the unhappiness right now as im also razing austrian and Hunnic cities.
I will try again now to have florence capture boston before i finish mopping up england.
I built a harbor in my capital as most captured capitals have one as well. It also allowed me to make a 24gpt trade route to amsterdam. Together with machu pichu, my GPT is now approaching 200, so i dont worry about buying all those CSes anymore.
My conquest seems to be more worrysome, atila has tons of units and slows me dow, fortunately naval units are rather mobile and austria is almost dead, so that fleet should be able to help take england in time.
Science is a bit slower that anticipated mostly due to unhappiness stalling my growth. I think ill manage though, i should have enough culture to complete rationalism after all and get an extra scientist from there.

And so i will have to shift my focus back from gold to science and conquest.

=====================================================================================

Turn 185. I have to reload the last auto save because of a bug.
I had the hammer icon on a razing city of hastings. I decided to sell the city to france. Now the game wont let me end turn.

Turn 190. Down to 2 remaining civs.

France is paying me well for the conquered cities, my people are happy. I have 5k gold and 300gpt.
I made mistake and ended up not having porc. tower. I also didnt expect the faith purchased scientist to come with no movement points.
Everything happens just in time though.

There is 1 looming danger... my spies told me the dutch are on their way and my units arent home.
I dont see a dutch fleet anywhere though, i wonder if that spy was halucinating.

I buy frances vote with a bunch of luxuries.
I have Forbidden Palace
I have world religion
I have spend
I have bought every single CS

With 2 turns on the clock i finally see a dutch fleet moving towards me. Thats a bit late my dear william.

I win with 52 votes on the 211-212 interturn.

Surely it could have been better, i had more science than need, more votes than needed, my conquest was done 5 turns early.
I think i did quite reasonable though. Probably not a #1, but top 3 it should be.


Short story:
Went worker-settler-settler-settler.
Captured each of Alexanders expansion attempts with the help of my newly found city guns.
Did 4 city NC. 1 of the cities was right next to that desert crater. There i built Petra, and got faith trough desert folklore.
Filled tradition, got 1 in exploration, 1 in Patronage, then proceeded to fill rationalism after which i got some more patronage to make the CS buying cheaper.
Teched to navigation, conquered everyone except France and the Netherlands. Sold much of my conquered cities to France (but he continued to raze them), kept a most capitals for myself.

- Were you first to the World Congress? First to Ideologies?
yep

- How many City States were eliminated? Did you liberate any?
None were eliminated or even captured. I did help some city state capture my enemies though :D

- Describe your World Leader votes and circumstances. Did it take more than one to win?
Got it with 52 votes on first try. Every CS, france voted for me, FP, world religion.

- Did Siam's UA bonuses throw off your timing or improve it?
The culture helped tremendously.

- In hindsight, did the Archipelago map play a significant role in strategy?
It makes conquest fast and easy.

130victory.jpg


PS: Interesting to see how much more of an empire you guys got who won at 220 without conquest. What a big difference in empire and a small difference in turns. I would not have expected it to be so close.
(although 200 is probably possible with conquest, but i dont know how optimal your games were)

PPS: How do you guys make that thumbnail picture thingy ? no matter how big a resolution i make mine, it keeps resizing them to this barely readable size.
How do you actually even use the games screenshots ? I just use a small sized notpad window to be in focus so i can make normal screenshots. The games files are a format my computer doesnt know.
 
Game: Civ5 GOTM 130
Game status: Science Loss
Game date: 1960AD
Turns played: 380
Base score: 1047
Final score: 1047
Time played: 9:22:00

Still not good at the higher difficulty games, but I did better than I thought I would.
Took over Greece as soon as I could so I get the island to myself. I gifted the only city not on the island to England, to avoid unhappiness. She was not grateful and joined in the mid-game war against me along with the Netherlands and America.

I was pretty successful at keeping them at bay, only losing and recapturing one city. I guess they just gave up because eventually they let me negotiate peace. Although they stayed at war with each other for the rest of the game. The Huns, Austria, and France were left with one city while the others battled constantly.

It was mostly a catch-up game since they were always ahead of me technologically, although I did pretty well getting the city-state allies. Could never get enough thanks to America though...


Were you first to the World Congress? First to Ideologies?
Not even close. I was way behind for most of the game. The early and mid-game wars did not help.

How many City States were eliminated? Did you liberate any?
A few. I didn't keep track. None by me though.

Describe your World Leader votes and circumstances. Did it take more than one to win?
It was going on to the third vote and I believe I had enough gold to buy enough votes, but America got the science victory first.

Did Siam's UA bonuses throw off your timing or improve it?
I probably would have been even worse off without it.

In hindsight, did the Archipelago map play a significant role in strategy?
I can say it was much easier to defend myself.
 

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I'm curious because I know it was tempting to go to war once you saw Alex on your continent, knowing his tendencies for expansionism and city-state competitiveness. But I never DoWed anybody, and the only DoW against me was from Alex, but there were no cities exchanged.
I am very impress that you had no CS competition from Alex! Was your economy just that strong all game? I took way to long to kill him. I did not pay attention to the WL vote until Globalization. That was well after I had booted Alex from the island (but not early, not by any measure). He was still doing well enough that I could not afford to just buy out the CS.

Game status: Science Loss
Ouch, sorry about that! But feeling competition from the AI is what makes the game fun I think! With Austria and Greece -- not to mention run-away America or England -- Diplo was harder challenge on this map than SV.

Took over Greece as soon as I could so I get the island to myself. I gifted the only city not on the island to England, to avoid unhappiness. She was not grateful and joined in the mid-game war against me along with the Netherlands and America.
Wait, so you settled a third city only to give it away? That would be terrible, no upside at all. Why did you not have at least on more early city on the main island? There is also a decent Natural Wonder to the East (which I missed) and a decent island south. I cannot bear missing a free buildings, so I almost always have three self-founded expos with Tradition.
 
Wait, so you settled a third city only to give it away? That would be terrible, no upside at all. Why did you not have at least on more early city on the main island? There is also a decent Natural Wonder to the East (which I missed) and a decent island south. I cannot bear missing a free buildings, so I almost always have three self-founded expos with Tradition.

It was a gift from Greece during a peace treaty. I was struggling with happiness most of this game, constantly dipping into the red. I would never gift a city I settled myself.

As for another early city, I honestly can't remember why I didn't. I might have gotten too focused on the war.
 
PS: Interesting to see how much more of an empire you guys got who won at 220 without conquest. What a big difference in empire and a small difference in turns. I would not have expected it to be so close.
(although 200 is probably possible with conquest, but i dont know how optimal your games were)

PPS: How do you guys make that thumbnail picture thingy ? no matter how big a resolution i make mine, it keeps resizing them to this barely readable size.
How do you actually even use the games screenshots ? I just use a small sized notpad window to be in focus so i can make normal screenshots. The games files are a format my computer doesnt know.

The rather small difference is interesting indeed.
In terms of "optimal games", same same, just like you concluded that 200 is probable with conquest, my game definitely has room for improvement as well. In general I think that conquest is the faster route, it's just so much more work ;)

Thumbnails...not sure if my way is the one you are looking for. I upload them via "attachments" and then "insert image".
As for game screenshots, I play in windowed mode and use windows screenshots.
 
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