TSG138 After Actions

Hammer Rabbi

Deity
GOTM Staff
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Welcome to the TSG138 After Actions Report. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

STOP - Please do not continue reading this thread until you have completed and submitted your game.

Please use the Civ5 game submission page to submit your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.).

- Given the difficulty and settings, how did you plan for the turn limit?
- Did you change course to Score as time ran out?
- Did Golden Ages play a factor in strategy?
- What are your thoughts on the neighbors/map/Victory condition?
- Was this too gimmicky, too tricky? Please be honest about enjoying it or not.

Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.

Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). Please refrain from posting videos until the deadline for submission is over.
 
Ok, this map is crazy, warmonger civ close by and lack of land basically spirals out of control as I lost both expos twice and pretty much hopeless for a win and I didn't even manage to get to turn limit. Lost all cities on 148. Advanced start deity is just too tricky for me.
 
Game status: Domination Victory
Game date: 1390AD
Turns played: 199
Base score: 8630
Final score: 16921

Liberty 3-city domination. Build order was workers first to get 2 per city, then workshops, aqueducts, trade routes, banks and universities, guilds in an expo and Ironworks + NC in the capital. After that I built mostly units for a long time. Tech beelines were Industrialization - Dynamite - Plastics - Rocketry - Future tech. Grabbed Coal with a citadel and took Freedom.

I kept all but two or three cities, so the conquest wasn't very fast. Sweep order:

1st army: Assyria, Portugal, Carthage
2nd army: Maya, Brazil
Then the two armies converged on China and Sweden.

China was running away a bit and was the first to Riflemen, so I started bribing all the AIs into wars at that point. The only one I couldn't get in any war was Pacal due to his isolated position, so when I attacked him he still had a TON of units.

I was done with the conquest in around 140 turns, then I started spamming settlers and planted a lot of pretty bad cities to boost the score. I decided to stop on turn 350 in-game to keep my sanity. So there's a lot of room for improvement obviously, I just didn't have the patience for things like capturing CSs, settling every single spot on the map and changing all roads to railroads etc.

In the end I actually had to DoW a city-state so that they wouldn't take China's capital. :lol:
 

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Thanks for the very memorable game, and I will take the time to describe the tense bits here!

Game status: Science Victory
Game date: 1080AD
Turns played: 168
Base score: 1376
Final score: 3200
Time played: 4:41:00

Story the first of two.

After settling on the incense (not my first choice, but once I saw I could not settle the river, for a CS being too close, it seemed like the best choice left), it turned out I had forward settled my expo on Assyria. I doubled-down on that, and took a settler from him at my first opportunity.

That went well enough, and he was not even asking for cities when we made peace.

So I just turtle until about T290 when I spot Dido trying to did up an archaeology site. At that point I have researched Radar, but my entire army is three Lancers and and two scouts. I DOW her anyway because she only has one city near me.

Turns out she has GWB (stationed where, I cannot tell) and she immediately kills one of my Lancers. I would have just suffered the indignation of losing an artifact, had I known about the GWB. A scout also dies to a Battleship volley and I do not even catch the archeologist. So I start training a fighter in my cap. Much to my pleasant surprise, earlier I had been able to hard build Brandenburg, pretty much on a lark. So my fighter will start with Air Repair. I am thinking that might be all I will need. Should be fine. And it is for several turns. Her GWB die, I loose the other scout somewhere, and start researching the tech to upgrade the Lancers and the cap starts building Bombers. She has half a dozen GWI near my city with the fighter, but I am not really worried, except that she will not take peace. This goes on for about fifteen turns, and I am getting board, so I bribe three or four AIs to DOW her.

Then Assyria DOWs me.

Having crippled him 100 turns ago, I paid him no attention. He only had room for one expo, in the tundra no less.

Ashurbanipal has about twenty units on my borders. I cannot even see how bad it is because my fighter is not in the city being attacked. It is a balanced mix of Infantry, GWI, Artillery, and a few Lancers. I have two lancers, a bomber, and a fighter. One more bomber is two turns out, and I have enough gold to buy one, which I do.

Since I was so spendy taking care of Dido, I cannot afford whatever it would take to get help. No else borders Assyria anyway, so it would hardly matter.

Fortunately the bombers in my cap can reach three hexes past the city Assyria is attacking. Brandenburg is saving the day too, because of Air Repair. I cannot kill off the melee units, but every time an arty gets in range I am able to kill it before it fires. The city is in the red when my third bomber comes online.

I have been ignoring Dido, except when a GWI gets close enough to be bombarded by the city she seems to be interested. That city, at least after the start, is never in any real danger. Maria takes one of her expos, and Dido finally accepts a white peace with me.

I fight Assyria to a stalemate, my city teetering between red and yellow every turn. But things don’t get much worse. My Lancers have upgraded to anti-tank, but I don’t use them much because I holding out for when they become Gunships, promotion saving and all that! Ashurbanipal starts to field AA Guns, but I just target them with my bombers and do not loose any units. His first SAM shows up, but my bombers all have evasion now, and he has no air left, so my fighter starts doing sweeps. Ashurbanipal is totally on the defensive. He offers me a lux and all his gpt for peace.

Then I am able to upgrade my Anti-Tanks to Helicopters and start pillaging everything. I build a SAM in an expo and my fifth bomber in the cap, this being the first one with City Attack. Now it is Assur that is in the yellow, and Ashurbanipal offers me Nineveh for peace. I take Assur on T323, a painfully long two dozen turns since the surprise DOW!

Story the second of two.

Okay, so I go back to turtling towards a Science Victory, working the tech tree as per my usual. I use the Rationalism finisher for Satellites and bulb Hubble with GE that I had been saving. I was not going to be able to faith purchase any GE or GS, but that was okay. Also, it was pretty apparent I would not be getting a third level Freedom tenet either, which is how both my test games unwound, so not a big surprise. I had SS factories and either Nuclear or Solar Plants in my four cities. Assur was too late to help, unfortunately. This was my typical slow, down to the wire, SV. Maria tried to walk a part through my territory, so I surrounded it with civilians. I had three GG because of my war. Cheese, but no big deal. I check on Wu and Pacal. They both have five parts. When did that happen? I had not been paying them enough attention. They were at war with each other already, so I thought they were both sufficiently distracted!

I buy out their Aluminum and move to gift them each a Gunship and a Rocket Launcher. More cheese with cheese. Wu hates me, but is pretending friendly, so I can still make trades with her.

T351 my SS Engine finishes in an Expo. I check on Wu and Pacal. The Victory Progress screen shows that they have six parts done! WTH? It shows that Maria and I have six parts done too, so I guess that means their last parts are in transit? Close but not a problem.

Then I miss-click.

I was trying to pull my blocking GG back (because I am OCD like that). My Engine runs off the rails to the length of its movement, switching places with a GG. So now it will be two turns to get to my cap instead of zero.

But Wu and Pacal screwed around for two more turns as well.

Just some extra tension to keep the game memorable, like I said at the start.

Given the difficulty and settings, how did you plan for the turn limit?
Did you change course to Score as time ran out?
Did Golden Ages play a factor in strategy?
What are your thoughts on the neighbors/map/Victory condition?
Was this too gimmicky, too tricky? Please be honest about enjoying it or not.
My two test games caused me to believe that the turn limit would not be a factor. I actually don’t expect anyone to run out the clock unless they are avoiding a win on purpose. Deity AI will launch well before T385.

I did not work to time the GA. I got one from winning the World Fair, a natural one near the end, and then bulbed a GA after that. The most noticeable aspect was the buff to workers.

The first two neighbors I ran into where psychos, so I was really quite anxious! I was almost disappointed that Monty was not on the map!

Not too gimmicky, not too tricky. I enjoyed it very much.

Thanks for the great game!
 
well done, beetle! and you still have a whole weekend left! :high5: thanks for the write-up, im glad it worked out.

HR
 
Interesting, no one except me got destroyed by carpets after carpets of units.
 
Game status: Domination Victory
Game date: 1000AD
Turns played: 160
Base score: 3357
Final score: 8187
Time played: 5:56:00

I didn't want to spend too much time on this one. My main session was from midnight to 6am and that did influence my approach. As it got light outside I decided to use nuclear weapons to speed things up (and destroy the atomic bombs the Carthaginians had).

I wasn't happy with the land at our start point. My pikes saw greener lands to the west and I sent one settler that way, the other to the coast. I took 3 turns before settling my capital, but it was worth it. The second city was founded by the coast. I took Liberty for the extra worker (and faster) and the extra settler. I almost founded the extra city inbetween the Assyrians and the Portuguese. I wisely decided against that and founded my third city near the Mayans. It was abit exposed, but the land was incredible.

The last Renaissance start at Immortal difficulty was far more challenging than this game. In that game the Spanish built a tonne of units and were very aggressive. I used my spy keep an eye on the Assyrians and thanked my lucky stars that the geography of the map meant that only the Assyrians were a genuine threat. I also remembered from my last game that the AI doesn't handle the Renaissance start well. In a typical Deity game, the AI will build a tonne of cities. It doesn't matter where because they get such huge bonuses. During the Renaissance start games they rarely build settlers. In my game very few civilizations built more than four cities. I knew that once I my first conquest under my belt I would be unstoppable.

In this game the Assyrians built wonders and were very easily persuaded to fight against the Portuguese. In fact, I ensured the AI was too busy having wars with each other to bothered with me. It also meant they weren't too bothered when I eventually took the Assyrians down - everyone wanted them dead. They only started to mind when I took out the Brazilians. No one missed the Mayans ;)

Persia are an amazing civilization, the boost to Golden Ages is fantastic and the Satraps really make a difference. Once I got up and running I was almost in a perpetual golden age. To have 3 move cannons is incredible. Persuade the AI to sent their troops away, then in I come blasting. It also gives a very helpful speed increase to workers.

Once I defeated Assyria I had to shift forces against the Mayans who sneak attacked me. The AI handled the invasion miserably and it was a turkey shoot even before my army got across to them. The AI had so many units (the Mayans didn't want to fight Brazil) that many took to the water and my ships made short work of them.

At some point I followed Portugal and took the Freedom Ideology. At some point we forced everyone down that route. In terms of Religion I built Hagia Sofia and took the Pagoda option, but I didn't really make the most of faith this game.

The end game was messy as I impatient to finish. My eventual use of nuclear weapons against the Carthaginians was a reflection of this. I should have sent my troops via my Brazilian conquests rather than via my Portuguese conquests. As it was, my forces were trapped by a rather annoying line of mountain, river and hill. So, in went the nuclear missiles followed up by some fresh off the press XCOMS. I think I would have been better served trying to conquer the Portuguese and Carthaginians with all my forces, rather than splitting my forces. The Chinese and Swedes could have been safely ignored due to geography and the fact they were in a rather brutal war.

I finished with 88 happiness and 3000 unspent faith. I definitely did not maximize my potential this game! I should have built a few more cities just for score and bought tonnes of land. Ah well!

GG
 

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I enjoyed the map enough that I played it couple more times, trying to get a Domination Victory. I am not getting close at all, as Wu launches before I can get on her borders.

1st army: Assyria, Portugal, Carthage
What did your first army look like? And about what turn?

As it got light outside I decided to use nuclear weapons to speed things up (and destroy the atomic bombs the Carthaginians had).
If I take long enough to get to Nuclear Missiles and Xcom, which really seems necessary to get at China and Sweden, Wu will have launched.

Both you went Liberty/Freedom whereas my (failed) dominations attempts were Tradition/Autocracy. I will try your worker-first BO.

Interesting, no one except me got destroyed by carpets after carpets of units.
Did you grief Assyria early? In my replays I did not catch one of his settlers, but I still stole workers from him. As long as I made sure not to get a double DOW from him and Dido at the same time, the unit spam did not seem as bad to me as it is with a normal Deity game.

I think the advance start really takes some of the edge off. I think the AI has an extra worker and settler -- but it seems they also only have the three pikes to start? Is that correct? Also, the having the ancient wonders off the table is a net gain for the player.

The player going first means that catching a pantheon is easy. I think I will try a Liberty start. The GP finisher I think is fast enough it could be used for Alhambra or Hagia Sophia, neither of which I hardly ever see! Or GP finisher to Found would permit a utility pantheon (but I am not sure the starting dirt has anything good for that).
 
What did your first army look like? And about what turn?
From the replay, it looks like I finished Liberty on turn 230 with the Golden Age policy, and attacked on turn 235. At first my army was something like 4-5 Crossbows, 2-3 Trebuchets, one of the starting Pikes, a couple of Muskets and a couple of workers for garrison baiting and pillage-repairing. My cities were building additional Trebuchets and later Cannons for the eventual Artillery upgrades.
 
^^ Thanks, that is big hint. I only started war with muskets and cannons. I did not think I could make XB work. Did you build Barracks and Armories first?
 
XBs were fine for killing units and damaging the capital, but Ashur built castles in the other two cities and had Galleasses/Frigates defending. I needed cannons for those cities, so I upgraded all my Trebuchets after taking his capital. I didn't build any Barracks or Armories, but I think it's a very good idea to do it. With promotion saving on your units basically start with 2 emergency insta-heals, that's a huge advantage. Heroic epic would've been pretty good as well...
 
Hello ! Here is my first post here around. I apologized for my english, I m not a native speaker ; I hope I m understandable.

Well, I didn t submit the game because I failed a critical move that made me lose my main city -which was an obvious lost- and so I reloaded and played the game for fun. But still I thought it might be cool to share my path, cause the game was very unusual - at least to what I m used.

By the way, there are the finish settings :


Game status: Science Victory
Game date: 1915AD
Turns played: 150
Base score: 1074
Final score: 1234
Time played : 4h57

Again : in reality I lost. More on this further on.

I didn t play a test game, since that was the first time I was loading a game here, and just looked around what the settings were on internet ; tbh, I thought I would do 2-3 games on my own before starting submitting, so the game itself was the actual test.

Since I m not comfortable with domination on deity, I decided to go for a science victory with lots of diplomatics, but still open liberty ; my thought process was that I wouldn t get any benefice from monuments and that an early finish of liberty was an easy access to NC/lot of early science, which seemed nice. Plus, a 3 settlers/2 workers start seemed nice.

I hesitated to go coastal and settle on copper, but my first move west revealed the second copper along a mountain and it definitely seemed a nice place to set the city for science victory (observatory). I knew I wanted to settle on at least 2 luxury to avoid unhappiness, so I settled the first settler on apparition tile and the second on the copper (that tile was very nice due to the abundance of pastures and stable already online), and looked for a lux for ma 3rd city not far from water. The third one, was directly on the salt I found on south-west, while meeting assyria. I built a worker in that city, 2 scouts in capital and started the workshop/library/university pattern, while also stealing a 4th worker from Mogadiscioand, and built 2-3 caravans for food and gold issues. My early gold was entirely dedicated to purchase the horse tile from assyria, which miracularly happened due to lot of luck with CS that grant me 30.

My science opener was printing cause I wanted to scout a lot and get the 2 votes, also the free GP from the tower ; my pantheon was desert shenanigans, and it never became a religion cause I never dedicated a single temple. Shortly, I decided That I would conquer one neighbor to steal his rel.

Around turn 30, I hade met portugal and carthage and we DoF, and to my surprise, Assyria jumped in, when I was pretty sure he would come for me due to my pretty aggressiv start, but I even manage to have a defensiv pact with carthage and portugal. At that point, I felt pretty confident.

And then Assyria broke his DoF and attacked with like… LOTS of units, on turn 36. Portugal and Carthage go to war but they make peace 6 turns later. I got 3 pikers and 2 crossbows, but fortunately, I can build crossbows/longswordsman in like 2-3 turns in both Persepolis and Pasargades, and I miraculy manage to kill all of his land units but one that's very far away. PAsargades is my real capital (faster growth), and has no HP. He has a last land unit. And I don t know what happened, but one of my unit automoved in a way I can t finish his last longsword and lose the city.
Thta's where I reloaded, played the turn properly, saved my city, took the land back and managed to take his capital on turn 60 after a very long attrition game.

The VERY nice surprise was getting both ankor vat and NOTRE DAME in Assyrian capital. I must say I was saved by the fact I was able to golden age from liberty right when Assyria attacked, and the extra movement/gold were critical, as you may imagine.

At that point, Portugal and Carthage are more then friendly, but all other civs start to see me as a warmonger, so I let the other 2 assyrian cities live. I ve got a bit late on science, but I settle NC on the spot via ending liberty, micromanage scientist slots in university and go into industrial via science theory. I focus on making Pasagardea grow via trade route at max.

I manage to make friend with Norway by electing them at WC, Brasil follow them and only mayas, which are leader due to their rel spreading everywhere, seem to still be mad at me cause of my early capital capture ; CHina is neutral.

I open rationalism. I delay building porcelain tower since no one has opened rationalism, and Assyria steal it to me in a way I still don t understand.

The bad surprise was having no coal, and no way to aquire via CS. I hade to settle a 4th city to work a 3coal source, which was very costly but definitely the thing to do, since it allowed a better protection for my other cities from both south and east. I must say that during all this time, I had 0 religion (5ftp at this point) and very little economy (never more then 20gpt), and no allied CS ; I m also low on culture (around 15). I do all I can to maintain my science/prod/food.

I open ideology first via electricity/radio and chose equality, cause SoL is OP, and since the first vote on WC was artistic financial, that's a way to gain a bit of culture via writers/artists without losing too much growth ; the extended golden ages save my economy, since at one point I was even negativ gpt during a GA.

The problem is Portugal go order and Carthage autocracy. Carthage attack Brasil, take 2 cities, Portugal/Mayas denounce them, right when Assyria is coming back in the game, matching my military. I manage to go closer from mayas by sacrifying my alliance with Carthage and bribe Portugal so they attack Assyria in a war that is gonna last until end of the game, freeing me from worrying from them and concentrating my ressources on the other civ.

Unfortunately, Brasil build SoL in a incredibely fast way (GE?) a few turn after opening equality, and all other civs are order. Then teh maya settle near me and move a HUGE amount of troops. Since I rushed the upper way from the tech tree to hit labs, my military is obsolete and I have no gold to improve my old crossbow/rifflemen, who won t obv match canons and GWI.

And then miracle happens again : maya switch to egality and decide I m cool, going enthousiats in a few turns and moving all troops away without attacking. o_o

Not much to say on the end. I rush hubbles, securise my military and go for victory. I probably lost some turns on the end and missmanage my 3rd engineered ; Also, I was veeeeeeeeeeeeeeeery slow on culture, I might have done better in that domain.

One thing I didn t say : spies were critical in finally reaching some culture/extra food via CS.

Given the difficulty and settings, how did you plan for the turn limit?

I knew I could not compete at score with my strat, I HADE to win before turn 200 ; but I never thought I would end that fast.

Did you change course to Score as time ran out?

Nope, I led tech for alost all game.

Did Golden Ages play a factor in strategy?

Mainly for the extra gold. I built the artist building first to maximize that, and I was glad I did, since at one point that was a one turn thing not to go completely bankrupt without golden age ; also, I hade to take the equality policy that enhance golden ages even longer to make my economy survive.

What are your thoughts on the neighbors/map/Victory condition?

Assyria so close was definitely a bad surprise, but the map was very interesting and the diplomacy super cool to play. Since the east portion of the map was almost free, all civ were pretty close, which made for intense gameplay.

Was this too gimmicky, too tricky? Please be honest about enjoying it or not.

This was realy, realy cool. But at some point, I HADE to be a bit lucky to go further. In any way, I enjoyed a lot. Can t wait to play more acuratelly with the apropriate rules. I ll probably play some old challenges in the meantime.
 

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Thank you for posting and welcome to Game of the Month and CFC! Excellent write up and thank you for not submitting with your reload. Many (including me) have learned the hard way that a single wrong click can ruin a game so thank you for being honest.

We have new games every two weeks, on the 1st and 15th of each month, so another one will come soon.

HR
 
Did you grief Assyria early? In my replays I did not catch one of his settlers, but I still stole workers from him. As long as I made sure not to get a double DOW from him and Dido at the same time, the unit spam did not seem as bad to me as it is with a normal Deity game.

Stole workers off Assyria but he still planted an expo immediately north of my expo before I can steal that settler. So that was a problem already. Next went for Brazil and Maya and stole workers off both. My other expo was also placed close to them. Next was double DoW from Dido + Brazil, lost one of my expo for that and it started going downhill from that point on. Dido wouldn't make peace for a very long time and eventually I got my expo back but it's much worse initially due to the destroyed buildings and lack of population. I think for advanced start, it's not even worth getting back cities, it's better to plant new ones. Next was Assyria DoW, I don't have enough gpt or lux to prevent it anyway, as Dido wasn't interested in Assyria after the peace. Assyria went rationalism in my game and already got artillery + gatlings so I also lost the expo next to him. For that point on, the game is pretty much lost and I'll not replay. Eventually I made peace but he later joined Dido and took my remaining cities easily with rocket arty + bombers. Usually I never see AI use those units against my cities.
 
Game status: Domination Victory
Game date: 25AD
Turns played: 116
Base score: 1165
Final score: 3883
Time played: 3:38:00

Been a while, but I decided I should prepare for Civ 6. Played 4 or 5 test games with similar settings. I lost my capital to an aggressive England in one of those.

Build order capital: workshop, colosseum, ironworks, circus maximus (found 3rd city once complete), Notre Dame (missed by 1 turn)
Build order second city: workshop, colosseum, cargo ship, cargo ship

Capital on copper on the coast by the mountain, essential for early happiness. Wandered north towards river with second settler, but found that the city state was too close, so I turned east. Found another nice coastal spot next to a mountain across the bay to the east. Wanted to settle third city to the north of second city by the dyes, but Inca beat me to it. I went with the desert at the south of the bay between my two cities (which turned out to be oil).

Policies: 2 each from left side of Liberty and Exploration for the hammers. Used next policy for free settler, as settlers are too expensive to halt city growth. Followed that up with 2 in rationalism and 6 in autocracy.

Buildings: Main focus on happiness buildings, fitting in science buildings as possible. Once all of these are built switched to barracks, armory, and military academy. Combined with Total War, units start with 3 promotions. Also prioritized Artists' Guild in capital to get 3 artists.

After Plastics and Secularism +8 turns, bulbed my 5 or 6 great scientists to get XCOMs and stealth bombers.

Wars: Was attacked early by Assyria of course. Tried to delay it by refusing to give him an embassy. Parked two of my pikemen in front of the capital and built a Gatling gun and two Galleasses. My capital was in a very defensible position, so after Assyria lost several units and I bribed Dido to join the war, I was able to get peace.
Made friends with almost everyone else, so there were no other wars until I went autocracy. Dido and China DOWed me late, but my army was already rapidly growing at that point. Focused on taking Brazil's capital, as that would become my forward stealth bomber base. Made a risky move of moving stealth bombers into Brazil right after I took their capital. Sure enough, they found a way to retake it, and I lost 3 bombers.

Definitely some room to improve, but it seemed like it went reasonably well.
Definitely a fun scenario.
 
For that point on, the game is pretty much lost and I'll not replay.
Tough luck. I think the game has too much, RNG even with everyone playing from the same T0. Is it possible the flavor rolls happen for us each individually? A main attraction of the GotM, of course, is to share experiences. The CDG and CDG have taught me that players experience wildy different starts -- and replaying with map knowledge does surprising little to tamp down that variation. So this aspect of the game is more than a bit disappointing.
 
Game status: Science Victory
Game date: 350AD
Turns played: 129
Base score: 819
Final score: 2481
Time played: 3:03:00


A very pleasing run that went just about as well as I could have hoped! Almost giddy except for the staying up till 12:30 thing.

Big Picture:
I ended up going for 3-city SV, what with being able to find two wonderful cities for observatories and being far too boxed in by CS, Assyria, and the Maya. I was extremely worried about having Assyria just to the west, but I think an early proposal for World Fair that he took a shiny gold trophy in made him a little less blood thirsty than if he had been starved out. I also did my best not to steal from him, DoW him, ally his friends, etc. I also traded away my unique luxes so that he wouldn't be so envious.

My actual military problem was Carthage. I had an angry Dido after I stole from her; she immediately denounced me and 10 turns later had an army at my door. Or, almost at my door, she never got the DoW in. I got her to DoW Assyria for basically free, and I paid Portugal a pretty penny to DoW her extra. Then I took out a loan to ally a city state that was right in between us and tada! No more Dido problem. Things got tense once or twice near the end, but with a big tech lead they kinda knew that they didn't want to fight my helicopters with their horsies.

Settler positions: I was working under the premise that
A. Fish are awesome x100 for an easy 5-pop within a few turns of settling
B. Late start = very poor border expansion, but very good pop growth, so make sure to have the tiles you want close by
C. Cargo ship trade routes supply food easier than hammers, so look for hills
D. Coastal cities have a free +3 hammers with exploration, so they aren't enfeebled even if you go for growth right away
THUS. I waited a few turns to settle and I picked my first spot to the SE of the mountain, and my second spot to the SW a mountain just around the bend. Good lux access within city ring, but I did run into a bit of angry citizens because of those choices.

I popped a third one down after about T20 because I was feeling the space crunch and I didn't want to go for a Two City Challenge ^.^ Put that guy up north from the eastern expo just to keep it close for building spaceship parts at the end.

Policies:
opened with
Exploration + Maritime Infrastructure (+3 hammers)
Rationalism + Secularism (+2 beakers)
followed up with
Humanism + Free Thought (hoping I might finish the tree)
Order with fast factories, 5-year plan, and spaceship builders

Build Order:
round 1
City 1: workshop
City 2: not founded
round 2
City 1: trireme, Cargo Ship, colliseum
City 2: workshop, workboat (for crabs)
round 3
City 1: scout, Ironworks
City 2: cargo ship, colliseum
round 4
City 1: worker, settler
City 2: Circus Maximus
round 5
City 1: library, National College
City 2: library, University
City 3: founded right after NC

From there, I filled out my cargo ships and focused on keeping science high, grabbing a wonder here and there (got Eiffel Tower to buffer all that Ideology sadness, Leaning Tower with engineer for a scientist to plant, Taj Mahal for the smiles and the golden age), and I oxforded to Radio. Pretty basic science game once I was up and running, and not too many important choice to make for building.

It was a weird feeling that a pretty meager number of great scientists (5 or 6?) overshot my tech needs and I ended up having Giant Death Robots researched once i finished bulbing. Just a sign that the timing wasn't perfect, but pobody's nerfect and I'm happy with my game :)
 
Game status: Science Loss
Game date: 1080AD
Turns played: 168
Base score: 657
Final score: 657
Time played: 2:56:00

Been a while since I have tried a Deity game. I forgot how little growth you get from cities, watching the AI cities grow in size and mine being left behind.

Missed out on a science victory by one turn!!!!

- Given the difficulty and settings, how did you plan for the turn limit?
I assumed I would have been wiped out by the AI before the turn limit. Focussing on Science buildings and tech I had very little in the way of defence or units.

- Did you change course to Score as time ran out?
Nop - aiming for Science Victory

- Did Golden Ages play a factor in strategy?
Golden age useful for extra CS when waring with the AI

- What are your thoughts on the neighbors/map/Victory condition?
Catherine was a pain in the arse, backstabbed me and almost wiped me out. Fortunately I had castles in both my cities so they were difficult to take.

- Was this too gimmicky, too tricky? Please be honest about enjoying it or not.
Deity is not really for me to be honest, I find it very difficult to keep up with the AI's huge advantages. Not that you should stop the Deity games some like a challenge and I normally give them a crack myself.
 

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Game status: Science Victory
Game date: 760AD
Turns played: 148
Base score: 1162
Final score: 3057

Interesting one.

I decided to wrap up opening and after actions in one go - I hope that's alright.

I forgot about my spy until Industrial - even though at t0 I was like "dont forget the spy, dont forget the spy, ..." and then there was t1 ;)
Went for SV, 2 city + some quick conquering, tradidtion + rati + freedom.
The plan was to quickly conquer Mogadishu and Assur. Well, that went not as planned.

Stole two workers rather easily and then I did a stupid mistake by not focussing on an objective - either you go to war or you don't, but there is no (efficient or useful) half war thing.
I diverted from the Mogadishu conquering quickly and "focussed" on Assyria, but did not commit in building enough troops. The war was terribly drawn out and I continuously invested "a little bit".
Infantry was powerful enough to finally change the balance and I conquered Assur in t92 and accepted Niniveh in a peace deal (in my turn, but I still wasn't able to work the city tile??! => was it the other way round? Accepting during opponents turn?). Then I finished him off in t119 (he had Big Ben/Taj Mahal in his final city).
This resulted in some chain denouncements. I was a bit concerned about DoWs, but as I was able to keep all the AI at war with each other, that didn't hurt too much in the end (no wars but lost some trading potential).

In the end I had 5 cities at pop 29,25,17,17,12.

Invested in something like 2x5 RA.
I heavily overshot on science.
Cash/production was the bottleneck for a faster finish (disregarding that stupid slow war).

Opening Actions
Where did you settle your cities?
- on the copper at the coast, East of the oasis
- also on the copper to the West next to river/mountain - forcing Assurs Settler to move elsewhere ;) Should have tried to catch him right away.

Describe your opening policy choices.
Went Tradition and filled it. Then spent a few in Rati (4) and Freedom (6)...I didn't plan/expect to not being able to fill Rati (despite SoL and Silver in WTH) but it did not matter as I overshot in science quite a bit (several future techs).

Did you get a religion? If so, which tenets?
Nope. Got a late earth mother pantheon and a surprise (GE) Notre Dame, but too late for a religion.

Did you start this with a VC in mind or did you already know you wanted to go for Score?
Yes, Science for sure...I just don't like domination.

Did you play a practice game before release to get a feel for these settings?
Nope, but probably would have helped.

After Actions
Given the difficulty and settings, how did you plan for the turn limit?
Not at all, I expected that 200 turns should have been way enough and...
Did you change course to Score as time ran out?
...that was correct, as the AI were building spaceship parts too - it would never have lasted 200 turns.

Did Golden Ages play a factor in strategy?
Not really, while being at war with Assyria they did help, but they were not a specific factor in my strategy.

What are your thoughts on the neighbors/map/Victory condition?
Assyria - uh oh, but turned out ok.
Pangea :)
Science :)
Lots of Luxes :)

Was this too gimmicky, too tricky? Please be honest about enjoying it or not.
Once in a while something like this is ok. I did enjoy the game
I have to admit though, that the settings almost kept me from starting this one (well - who am I kidding?! I am an addict ;) ).
 
Game status: Science Victory
Game date: 1020AD
Turns played: 162
Base score: 874
Final score: 2080

3-city liberty. Struggled with culture all game... Took Rationalism to RA's, which was a big help, but couldn't fill Freedom. Had to hard build all the space parts because of that.. Saved a GE for Hubble -- toos the tech lead the first time then. Barely beat Maria to SV, by 2 or 3 turns I think.

Pretty peaceful game, Dido hit me once and suicided a bunch of units, nothing much after that. Assyria was my best pal all game, after I stole a worker on turn 5 from him :)
 
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