One reason I wrote up a very detailed report was to try and stimulate conversation about the reasoning behind decisions. And keep in mind, that almost all of these decisions will change with the next patch, but that's ok, since the basic approach to better play will not.
tommynt, I still don't know what your SP policies were like, but if you went straight into Liberty, then I can see why Monument first would be better, In my case, I was trying to maximize City-State gold since I know that early Social Policies would not be an issue starting Tradition into Liberty. I think that on this
map, that was a very good approach. [Once again, please note that all of this is about to change come next patch.]
I was actually surprised when I replayed the first 20ish turns, going Monument first, then Scout still allowed me to discover Brussels and Seoul first, although Khan beat me to Geneva.
I am intrigued by your "buy Worker first" approach. If there's one thing I've learned from reading
DaveMcW's report
is that a fast early Worker is a good idea.
However, I really felt like this map was not as well suited to the fast early worker for several reasons:
a) The only River tile that can be improved without Masonry (due to all the Marshes) is the River Cows.
b) There are three Spices around, but two of them require Masonry to clear, and then Calendar.
c) Our only 3+ food tiles within 2-ring are the 2 Cows (until Masonry can clear the River Marshes).
I loved your play to buy the 2-ring Cow tile for extra early growth. I think that is one of non-obvious plays for newer players (like me) that I was really impressed by.
But where do you go once Kyoto goes Size-3? You have a nice 2f/2c Ivory (unimproved tile), but that's about it. You also have the Silver tile which will likely be your first Luxury. But if you want growth past Size-2, then Masonry + River Farms seem like the only way to go. I didn't go that route, and maybe that was the difference maker.
And this is where tommynt's brief, but brilliant reports kill me. I catch a glimpse of what he is doing, but have a difficult time understanding what he did to get there. Don't get me wrong, no one here is under any obligation to reveal any of their secrets. So we are left hanging with the possibility of what is achievable while struggling on how to make it happen. It's not a bad problem to have...
Do you start with Mining or Pottery -> Writing. This is actually a pretty technical question and depends on a lot of factors:
a) Do you plan to buy a Worker as soon as you have 310g,
b) Do you plan to build a Worker second? If you build a Worker 3rd, you have time to research an extra tech before you research a tech needed by your planned Worker to improve a tile (e.g., Mining or AH).
c) Do you plan to buy a Library as soon as you have 380g (with an AI civ loan presumably)? If so, you can usually buy it around turn 21-23 (with a 4gpt for 90g loan). This means that you need to research Pottery->Writing first since you won't have time to research a 3rd tech before Writing. Also, if you go this route, you are not buying an early Worker.
Going Mining first is useless if you can't (or don't plan to) build, buy, or steal a Worker early. If you want to buy a Worker, you may need to start Pottery -> Writing for Open Borders and hope that at least one AI Civ will give you 50g for your puny Borders. (PS: I can't say that I blame Caesar for never offering me more than 5g for my Borders).
Looking at what tiles can be improved within the first 2 rings of the city: Silver, Cows, Spices (requires Plantation, so that's not an early possibility), and Ivory (requires two techs: AH and Trapping).
Along these lines, the initial build order can have a significant impact on the early game. The top 3 things you normally want to build/have are (in no particular order, so let's make it alphabetical to stay neutral):
a) Monument
b) Scout
c) Worker
Let's start with the Worker since he always gets picked last in school due to his name starting with a 'W'. The first question is build versus buy? Also, if you plan to start with the Liberty -> Collective Rule (free Worker) Social Policies, then maybe you don't need to build an early one. If you start with a Monument and follow this SP line, your free Worker will pop on turn 25; that's pretty early given that a Worker takes about 15 turns to build from a size 2 city. The earliest you can steal one from City-States is around turn 30; but then you will also spend several turns escorting the stolen Worker back to your territory. You can usually buy a Worker for 310g around turn 15 assuming you can find some City-States early and are willing to take an AI loan (1gpt -> 22g, 2gpt -> 45g, etc).
On a map With Ruins enabled, a Scout first can lead to some great benefits; benefits that far outweigh going Monument first (e.g., 30 culture from a Ruin, soon to be nerfed to 20, but still better than a Monument first build).
On this particular map, settling in place might have been the best choice after all. Several folks, myself included, stated that Coastal tiles were garbage and hence move 1 NE to the Hills River tile. Well, yes, Coastal tiles are garbage, but the starting spot had two good 3-ring Food tiles in Bananas and Deer. Normally, 3-ring tiles would not necessarily be a big consideration. In fact, with this start you couldn't see the Bananas or the Deer without moving the Warrior. But you could luck into the Bananas as your second city growth tile and then buy the Deer for 100-150g and then the early Granary (which gives +1f for Wheat / Bananas / Deer seems like a great early building).
Remember when after my 7th game on this map I said that it was the last time I would play it? Yeah, well... I lied.
On my latest play-through (which I have officially labeled as 8.3... let's not talk about 8.1 or 8.2, shall we?), Rome declared War on me on turn 44. On the bright side I didn't have an RA with them for obvious reasons (hint: Philosophy was still a while away since I wanted to get Optics first). But one thing is clear. The AI (not sure that a human player would fare that much player) cannot take a city over a River with 5 Warriors with a single Warrior as Defense. You pretty much need Swords before you can take a city.
And to be honest, I love this change in Civ5. In Civ4, I hated the fact that if my initial Warrior started exploring, I could auto-lose to a Barb Warrior (keep in mind we had no City ranged attacks and no city defense in Civ4).