TSG37 Game in Progress

Hey Halcyan2,
I enjoyed reading your game writeup in the after action report. Seems like you have a lot of fun with your slower strategies, and I learned a couple of things from you too! I really like your two ideas for:
- "gift-a-city-to-an RA-partner-that's-about-to-be-eliminated" trick, and the
- "get-Kahn-to-take-City-States-so-that-you-can-liberate-them-later" trick. I think this could also work well with other CS-aggressive civs like Askia, Montezuma, and Oda (though they don't get the CS-attack bonus, I often see them taking CSs).

On your comment: "Generally, I've just found it's easier to get along people with a Tradition start with few cities than expanding a lot with Liberty"
My advice about the Liberty start was not to "expand a lot", just to get a quick start to get to two or three cities. During my time here in the civ5 GOTM training series forum I've noticed that the fastest players generally use the Liberty start and usually only found two or three cities themselves, and then puppeting other civs cities after that. I used to go into the Tradition tree very often in my games - being a Wonder-addict I had to have the Aristocracy SP! but now as a recovering Wonder-addict I'm coming to realize that the Traditon tree only slows down my game by delaying the time to Scientfic Revolution.
 
Hey Halcyan2,
I enjoyed reading your game writeup in the after action report. Seems like you have a lot of fun with your slower strategies, and I learned a couple of things from you too! I really like your two ideas for:
- "gift-a-city-to-an RA-partner-that's-about-to-be-eliminated" trick, and the
- "get-Kahn-to-take-City-States-so-that-you-can-liberate-them-later" trick. I think this could also work well with other CS-aggressive civs like Askia, Montezuma, and Oda (though they don't get the CS-attack bonus, I often see them taking CSs).
Thanks Arnold_T. I'm glad you're enjoying the write-ups. I know they're a bit lengthy but it's nice to know that people are reading them and learning from them!

Yeah, I'm more interested in learning from the GOTM experience (by comparing my games to others) and having fun. The competitive aspect is a nice touch but I'm not too invested in trying to get a super quick victory.

Keeping track of your besieged AI ally can be challenging though. Ideally, you'll have a unit nearby that can watch the battle unfold. If it's all the way across the world, you'll probably want to watch the damage bar of the city - if it is going down into the danger zone (maybe even if it's half way down) you may need to give that city away soon.

If you don't pay attention, you might be surprised when the Civ is instantly destroyed. It's one of those micromanagement issues where you have to be careful you don't make a mistake (similarly, researching/building to 1 turn away and remembering to change it before finishing it, or micromanaging the tiles you are working with).

If you are early enough and have enough units (6) you can also surround the besieged city and prevent the aggressive AI from killing your friend (like I did with Helsinki).

Yes, I enjoy the "diplomatic" aspect of the game (though it still needs some work). I love bribing civs to war with each other and I enjoy games with warmongering civs.

1. In non-GOTM games, I have had occasions where a warmonger civ (Mongolia, Songhai, Aztecs) are the runaway civ and are steadily buying up all the city states and becoming a legitimate diplomatic threat. One solution is to have them declare on other city states such that all the CS' declare permanent war on them. Suddenly the civ is no longer in the running for CS alliances.

2. Generally, I like to trade for everything an opponent has before DoW'ing them. I definitely want all their gold (so they don't rush buy lots of units). But sometimes they don't have any gold, so I just bribe them (with luxuries and GPT) to attack others. If attacking other major civs, I get diplomacy bonuses (for common war) and the others can help in the ally efforts. If fighting CS', they can actually be useful military allies on certain difficulties (if they are sufficiently advanced).

3. If the enemy civ declares war on a city state, you essentially get a "beat up X units of the enemy civ" quest from the city state. Doing so nets you a bunch of influence with them (around 1000 GP worth), so it can save you money. Note that if you have the enemy civ declare on multiple civs, each one will trigger one at a time and there is a chance that some of the targets will declare permanent war before the enemy civ declares (meaning you won't get the "beat up my enemy" quest). Of course, sometimes AI's are reluctant to DoW once they've already entered into wars, so it may be tricky to get the optimal ordering. Some AI's are picky about their CS targets (I think proximity is a factor). Some leaders rarely will attack CS (based on their flavors and personality).

4. Expecting AI's to crush the CS' so that you can liberate them can be tricky (but rewarding). It really depends on the strength of the AI's (as mentioned, Mongolia's bonus against CS' make them the optimal choice if you want the CS actually conquered). When you liberate them, you get an automatic UN vote and about 150 influence. Note that when you first liberate them, they default to their last ally (even if the 150 would now make you their new ally) and that doesn't get corrected until last turn. If they previous ally is at war with you, the CS *does not* war with you and the ally status gets corrected (supplanted) during your next turn. Note that this strategy may not be good if you are relying on Scholasticism or CS luxuries since they are likely to take a bit hit when the CS is conquered (population halved, improvements pillaged).


On your comment: "Generally, I've just found it's easier to get along people with a Tradition start with few cities than expanding a lot with Liberty"
My advice about the Liberty start was not to "expand a lot", just to get a quick start to get to two or three cities. During my time here in the civ5 GOTM training series forum I've noticed that the fastest players generally use the Liberty start and usually only found two or three cities themselves, and then puppeting other civs cities after that. I used to go into the Tradition tree very often in my games - being a Wonder-addict I had to have the Aristocracy SP! but now as a recovering Wonder-addict I'm coming to realize that the Traditon tree only slows down my game by delaying the time to Scientfic Revolution.
I think part of it is an adjustment from prior Civ games where you really want to go city crazy. One of the things I like about Civ V is that tall empires are actually viable (compared to prior games where they really weren't). The main weakness now is the lack of resources (for trading) but it's still a major improvement over past games. In Civ IV, I'd try to build 5 cities ASAP and would typically build over 20-30. In Civ V, it's common for me to stick with 2-4.

I think Tradition is interesting (especially Aristocracy for the wonder bonus) but I really, really *hate* Legalism. In some games I don't even build 4 cities. Other cases, trying to wait for the optimal time to get the free cultural building is annoying. I really wish they changed it. They could move it down in the tree. Or maybe give you the option of choosing when (and where) to get the free cultural building (add a button that you can click when you want it). I guess that's just me being a perfectionist!
 
Regarding people being warrior rushed by Japan, I was wondering if people have tried Denouncing Japan to delay the attack.

That is something I forget to do as well (though it was less of an issue since I won the war).

Having a Warrior or Scout on the hills between Beijing and Kyoto is key, not only to see when he's going to attack (tactical advantage and to trade for all his gold before he declares) but also because if you want, you can Denounce him as soon as he starts moving his army and *likely* delay his declaration of war.
 
tried Denouncing Japan to delay the attack.

I generally don't use denouncements since I want to keep as friendly as possible with everyone. I'm interested to know if this would actually have any effect on Japan attacking though. maybe by encouraging another AI to DoW him, thereby keeping him occupied?
 
I generally don't use denouncements since I want to keep as friendly as possible with everyone. I'm interested to know if this would actually have any effect on Japan attacking though. maybe by encouraging another AI to DoW him, thereby keeping him occupied?
I don't know how well it would work in this specific game.

But in normal games, a Denouncement will often delay a DoW. If you play in a normal game, you can try saving before an AI declares, and then reload and try denouncing first. It may not always work the turn before a DoW (similar situation to bribing the AI to attack someone else - if you do it early enough he won't bother with you but if you do it too late, he is already committed to attacking you).

A few GOTM's ago (the Songhai OCC), I was able to delay impending attacks from the Ottomans and the Japanese by Denouncing them. More importantly, it bought me just enough time to allow the RA's to bear fruit (otherwise they would have been canceled with their DoW).

Also, choosing to denounce an unpopular civ may hurt relationship with them (just hope it stays at Guarded so you can still RA instead of going to Hostile) but it will often improve your relationships with everyone else (we denounced the same leader modifier). In this particular game, I denounced Genghis before attacking him, and that helped my diplomatic standing (which was already pretty good).
 
The History of China: Ancient Era (T0-64)
Beijing is founded in place and builds monument > Scout.
Completion of Great Library considered unlikely, so trying for Hanging Gardens.
9 Archery
15 Mining
15 Liberty

The Sino-Japanese War (T28-55)
It is time to think about expanding the empire. Our people are eying the place where the south-western mountains meet the river for our 2nd city.
20 A Japanese settler beats us to the location, founded Osaka just off our borders.
22 Collective Rule
25 Masonry
24 Shanghai is founded by the south-eastern mountains and river instead.
26 Raising an army to take Osaka becomes a national priority.
28 Japan declares war upon us!
29 Animal Husbandry
31 Japan invades our borders, launching attacks on Beijing and Shanghai.
The Japanese warriors are fierce fighters, unslowed even by heavy injuries. Fortunately their attacks are uncoordinated and many fall prey to the crossfire between the Two Cities.
35 Declaration of Friendship with Arabia.
36 Despite severe losses, Japan demands heavy concessions for peace. We laugh in their ambassador's face.
36 The Wheel
37 Republic (not safe for worker in capital)
38 The last Japanese warrior on Chinese soil is killed.
40 Pottery
44 A Chinese force of 3 Warriors and 3 Archers begins "The Osaka Offensive"
46 Japan's tone has quickly changed. They now offer us gold for peace, but we will not be satisfied until Osaka flies the Chinese flag.
47 Writing
Discovery of the Barringer Crater
50 Osaka is captured and made a puppet.
General Azuitotl is born in Beijing
Iroqouis declare war on Japan
53 Exploratory probes against Kyoto suggest the Japanese capital is vulnerable.
54 Attacks aginst Kyoto begin.
54 Calendar
55 Japan offers major concessions in return for peace, giving us large amounts of Gold, Gems, and Horses.
The Treaty of Kyoto ends the Sino-Japanese war, and national focus returns to growing the infrastructure of our growing empire.
Iroquois also make peace with Japan.
Casualties of the Sino-Japanese War
China: 1 Warrior
Japan: Osaka
8 Warrior, 2 Scout, 1 Archer, 1 Worker


59 Citizenship
60 Settler purchased in Beijing
64 Horseback Riding
China enters the Classical Era.


Comments welcome….
Moderator Action: Moved your posts to the Game In-Progress thread as you should not post in the After Action thread until your game is submitted. Sorry I missed this earlier. Also moved Tabarnak's post as well.
 
I like how you write your steps yahzuk. A bit like Ribannah but more detailled. Nothing beat a video though. But for a write up i think it's the best way to describe things(with some pictures if possible).

I just don't have the patience to take notes of every turns. I will do more videos(with sound and regular speed, my bandwith has almost doubled :goodjob:) when G&K will come out.
 
Hi there,

I decided to give it a try and play my first game on immortal. In fact it was my third game after the tutorial and a huge earth map on prince. I guess I read more about playing than actually playing. :rolleyes:

I settled the capitol right on the starting point and settled the second city around turn 28 in the south-west between the mountain an the river. It looked like the perfect spot but Oda DoW immediately. In turn 37 the city was lost but I could defend the capital. Darius DoW some time later and I was at war with those two throughout the whole game.
Things learned: do not underestimate Japans unique ability.

I struggled to keep alive and it turned to be a one-city-game but I leveled a Chu-Ko-Nu to level 9 during the wars. :nuke:
Things learned: Getting the "attack twice" promotion is useless on them because they would need a third movement point to use it. Range+1 is a really good promotion.

Luckily Hiawatha and Harun were my best friends, in fact Hiawatha even sent two knights and positioned them next to my capital and helped me defend. I'm not sure I he planned that or just wanted to cross my territory but I was really surprised to see that. Most other nations also wanted to be friends with me but I stayed true to Hiawatha and Harun.
Things learned: having friends is nice.

Unfortunately I fell behind in the tech race and refused to upgrade the Chu-Ko-Nus to melee units. Cannons could kill my Chu-Ko-Nus with one shot but I managed to safe some and and replace the losses. Things got hard around turn 250 when infantry from Helsinki appeared. I lost all my precious high-level units including great generals, I simply forgot to move them to safety, and defended using Canons and a Caravel.
Things learned: experience is good but tech is better.

The game is currently locked in a near-stalemate with me on the loosing end, I can defend only because I focused on production which equals those of both Oda's and Darius' empires together.
Things learned: high production is great.

The screenshot shows turn 250, my level 9 unit is still alive, Oda struggles to defend my (:() second city against Darius (bottom-left). I am constantly attacked by Oda, Darius and Helsinki and it seems to be only a matter of time until my "empire" crumbles to dust. Hiawatha has sent help again, this time it's a riflemen (top-right).
Things learned: Struggling to defend is fun but waiting for defeat can be boring.
 

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Hi there,

I decided to give it a try and play my first game on immortal. In fact it was my third game after the tutorial and a huge earth map on prince. I guess I read more about playing than actually playing. :rolleyes:
Welcome to CivFanatics and GOTM. :salute:

Picked a tough one to start with, but keep reading and you will improve. :thumbsup:

Best if luck. :)
 
Good catch on the attack twice promotion for CKNs, Silpion.

Now if only it was a ruins-upgraded scout who already had his extra move promotion..
 
I like how you write your steps yahzuk. A bit like Ribannah but more detailled. Nothing beat a video though. But for a write up i think it's the best way to describe things(with some pictures if possible).

I just don't have the patience to take notes of every turns. I will do more videos(with sound and regular speed, my bandwith has almost doubled :goodjob:) when G&K will come out.

Thank you! I may try to go back and add pictures later. I don't know how do videos, though I'm not sure anyone really wants to see me stumble along anyway. Better to watch the top dogs and learn from them.
 
The History of China: Classical Era (T65-89)

64 - Guangzhou settled where the river reaches the coast west of Beijing

The Second Sino-Japanese War (T77-End of Era)
66 - Japan begins making threats against us. The Iroquois ask us to join them in war against Japan. We agree but ask for time to prepare.
68 - Bronze Working
71 - Japan builds the Great Wall
- The Iroquois grow impatient and declare war on Japan
71 - Beijing construcst a Paper Maker
75 - Iron Working
76 - Trade sugar to Iroquois for iron to immediately upgrade warriors to Swordsmen
77 - China honors its agreement and declares war on Japan, marking the beginning of the Second Sino-Japanese War
78 - General Azuitotl marches on Kyoto with 3 Swordsman, 3 Archers
80 - Mathematics
80 - Japan's wall slows our advance. After a few initial victories, all 3 Swordsmen are wounded and forced to fall back to Gaungzhou to heal.
81 - Guangzhou constructs a Paper Maker
84 - Shanghai constructs a Paper Maker
85 - Philosophy
85 - Meritocracy
86 - A Japanese catapult is spotted in Kyoto.
- Chinese forces capture and kill Japanese General Eugene of Savoy trying to escape from Kyoto.
87 - The Japanese catapult foolishly leaves the safety of the city and is easily demolished by our Swordsmen.
88 - A Japanese settler flees Kyoto. General Auitzotl graciously allows him safe passage to the South.
88 - Osaka constructs a Paper Maker
89 - Beijing constructs the Great Library
89 - Construction
89 - Engineering (From the Great Library)
China enters the Medieva Era.

I did not expect to get the Great Library this game, hence the reason for building Paper Maker. After finishing the Paper Maker, there was nothing I urgently needed from Beijing and saw Gl hadn't been built yet. I decided to go for it, figuring it would get cancelled in a few turns and I'd pick up a little gold. Was very surprised to complete it. Too bad I wasted 11 turns on Paper Maker first!
Moderator Action: Moved this post as well.
 
Back from the brink of Extinction. Like everyone else got Dow from Oda very early. Just sold him all my gpt and rush bought warri in Shanghai on the coastal location, thinking it will be enough, while building GL in cap. Did not count on few insta heals and lost my city and had to fend off Japanese hordes at Peking gates. Killed all his invading units, but lost GL to Darius. Oda kicked in 272$ for peace, I don't know why, so I took it to build up my own warrior army.

He settled Osaka next to mountain near all the sugar and it became my 1st target. Sold him some luxes and declared as soon as I could. War was short and fierce with Osaka falling fast and then me hanging in there through his counters. He is running with SM and catapults and I got my 4 W 3A and a scout. So I took straight peace and concentrated on getting some precious iron from Iroqis and then Dowed again, not caring about diplo hits, I need that freak out or down to 1 city and fast b4 samurai. Took back Shanghai and pressed for Kyoto which just fell. He is left with Tokyo settled NW near harun. Not my problem now. Darius is expanding fast and so is Hiawatha. I am thinking of grabbing a 2 pearl city from Darius which was to be my 4th but never happened b/c of all the Sino-japanese wars. I am behind in techs and desperately need few RA to catch up. Also need HG and PT and I have a bad feeling I might lose them... Can't wait to see how it turns out...
 
Turns 1-60

The coast was not attractive, and we settled Beijing inland instead, east on the river right next to a mountain for the later Observatory. This left room for one city at the river's mouth in the west and another on the coast at the Pearls.

But before that, we plopped down Shanghai smack in the middle between Arabia and Japan, also at a mountain. Great location for growth, not so much for diplomatic relations. The idea was to give the impression of strength. :crazyeye:

Our exploring Warrior went the wrong way, i.e. it missed the three local City States entirely. In return it found an unexpected ruins for 20 culture. By turn 11, we had met all four rivals on the continent. That's crowded. :cry:

Note btw that on this level, the AI all start out with Pottery, Animal Husbandry and Mining, so it helps to wait for the knowledge pool bonus and finish this research only after you've met your neighbours. As we went Worker first before Granary, we could make good use hereof. Every beaker counts! :)

On turn 42 the inevitable happened and, no wait, Persia declare on Japan and we're still safe. Same turn, our Scout in the northeast sees a Mongolian town across the water. The Scout stays put and behold 10 turns later there is contact! :p

Meanwhile, turn 47 arrives and Arabia and Japan declare on us in unison. They want Shanghai, understandably. We want to keep it and buy an Archer and a Warrior.

It is now turn 60, and the war is still raging on. The whole continent is on fire, in fact. Arabia makes a token effort but Japan has an unending swarm of units. The Arabs can in fact hardly get to us because the Japanese army is constantly in the way. They, in turn, are slowed down by a Barbarian galley that fires at everything that moves along the coast. Shanghai is in the yellow but still growing; we bought the horses and a flood plains from under Mecca's nose early on so at least it has sufficient tiles...

This part of the story ends with Beijing completing the Great Library (!) on turn 60, for Civil Service. At least something is going right! :lol:

Cities
1 Beijing (river source, Cotton and Sugar (shared), Horses (shared)
22 Shanghai (between Mecca and Kyoto, Incense, Horses)
42 Guangzhou (river mouth, Cotton, shares Sugar and Horses
46 Nanjing (south coast, Pearls, Horses, shares Sugar)

Polices
6 Liberty
15 Collective Rule
30 Citizenship
51 Republic

Beijing
9 Monument
15 Settler (policy)
20 Worker
28 Granary
30 Worker (policy)
32 Scout (city is now size 4)
38 Settler
43 Settler
60 Great Library (city size 6 next turn)

Technology
12 Animal Husbandry
16 Pottery
28 Mining
30 Calendar
43 Writing
46 Archery
58 Trapping
60 Philosophy; Civil Service (Great Library) :king:
 
I gave up around turn 60 with the 2nd DoW by Japan due to being down to 1 wondered warrior and my capital surrounded.

Immortal is hard enough by itself, but to put us that close to Japan, whom everyone knows by now DoW's constantly, is just being mean. Especially when we weren't given room for more than a 2nd city between us.

I swear every time we have one of the Immortal or Diety games, we keep getting stuck with the biggest warmonger in the game on our doorsteps.

Between the questionable and ridiculously fast times certain folks keep accomplishing and these games that are loaded against us, I'm done with GOTM.
 
Turns 61-105

Japan finally gave up on turn 68 after we had killed 20 of their units, with no losses on our side. Arabia accepted peace a couple of turns later, and we could at last start improving more of the land around Shanghai. Naturally, our former foes then turned on each other. :D

Someone though is hoarding wonders of the world. Pyramids, Hanging Gardens, Oracle and Chichen Itza are all gone before we can make an attempt. :mad:

Then Persia declare on us for no reason. This war has now run for 30 turns. They are already fighting everyone else and have sent only a few units our way, but refuse to talk peace. The good news is that they have blocked the Iroquois from becoming our neighbour, too. :rolleyes:

On turn 103, Japan unload on us for the second time. Now they are going east towards Guangzhou. Still just Warriors and Archers though, no match for a grown city with a promoted Archer. Soon, we will discover Machinery and make them pay!

At least the overseas civilizations are friendly enough and they provide an opportunity to sign our first research agreements. We find them, and a bunch of city states, without needing to cross the ocean. Of course we still want Astronomy asap because of the Observatory and since it's a short route to the Renaissance.

This all comes together nicely on turn 105 when we discover Compass, bulb Astronomy with the Great Scientist from the Liberty tree and adopt Rationalism.

We're a player now. All four towns will soon open a university and put some scientists to work. :)

Despite all the river tiles and luxuries, and the Paper Maker, we seem to be always short on cash. Research Agreements are not cheap, we will probably need to restrict ourselves to make them only when the AI have cash of their own.

Allies
75 Vienna (cultural)
81 Helsinki (maritime)

Policies
70 Meritocracy
90 Representation (Liberty tree complete)
105 Rationalism

Beijing
66 Circus
72 Water Mill
78 Stable
90 Great Scientist #1 (Liberty tree)
91 Workshop
96 National College :king:
97 Temple
102 Garden

Technology
62 Sailing
63 The Wheel
67 Optics
70 Horseback Riding
72 Bronze Working
75 Iron Working
78 Construction
85 Metal Casting
87 Mathematics
93 Theology
101 Education
105 Compass; Astronomy (GS)
 
Turns 106-149

Come Machinery, we upgrade our Archers to Chu-Ko-Nu's and Japan immediately sue for peace. We have none of that, and after destroying their attack force we take Osaka on the coast (of little importance, except that it connects Shanghai) and lay siege to Kyoto. They somehow manage to produce a fresh Pikeman every turn, but we shoot them all down and finally capture their capital with our Knight. It takes 8 turns to recover from the revolution but the city will be quite productive, it already had a Workshop.

Japan is left with one small coastal town (Tokyo) between us and Persia, which serves as a buffer for now. :mischief:

Persia then give a nice peace deal and hopefully we will not need to face a war again.

During the renaissance, five research agreements come to fruition. On turn 149 we again bulb ourselves into the new age, with our second Great Scientist. The culture from our one cultural ally goes op from 12 to 26 points a turn and this will likely suffice. :)

All our great people are scientists, by the way, including those from the Hagia Sophia (Shanghai) and the Porcelain Tower (Guangzhou).

There are currently six new RA's running (no, not with Japan of course!) and if my calculations are correct more is not needed. We are opening Public Schools now, and thus begins the technical part of the game.

For us, that is. The AI play their own game, where Siam and England are the powerhouses. They are competing over control of the City States. Siam have more gold than England but are also busy pushing back Russia. Mongolia are just managing their own empire, they still have room to expand.


Cities
120 Osaka (Japan, on the coast northwest of Kyoto)
131 Kyoto (Japanese capital)

Policies
122 Secularism
144 Free Thought

Beijing
108 University
112 Aqueduct
114 Great Scientist
117 Great Scientist (Hagia Sophia)
124 IRONWORKS :goodjob:
130 Observatory
134 Great Scientist
136 Windmill
139 Market
144 Bank

Technology
108 Engineering
112 Machinery
114 Currency
118 Chivalry
121 [RA1] Physics
123 Banking
126 [RA2] Printing Press
127 Acoustics
130 [RA3] Economics
133 Navigation
135 Steel
138 [RA4] Gunpowder, Chemistry
144 Fertilizer
148 [RA5] Scientific Theory :king:
149 Archaeology; Biology (GS2)
 
Where did you found your first city and why did you choose that site?
At one end of the river under a mountain, for good tiles, to leave space for a good coastal city, and the ability to build an Observatory later on.

What were your initial priorities?
To grow to four cities as soon as possible, before all the good land is gone. :)

What tech path did you follow?
Towards land improvement, rather than prioritizing science right away. Only when the Great Library was still available after the Settlers were sent forth, we went for it. Had the AI wanted it, it would have been gone around turn 43 when we started the build.

Any early wars and who started them?
You must be kidding after putting Japan on our doorstep. :p
We had it extra tough as Japan and Arabia came for us together, with Persia soon to follow.

What Social Policies did you choose and why?
Liberty, important to get those cities set up early and for the free great person from completing the tree. Then Rationalism, of course, the turn we entered the Renaisssance.

Did you prioritize any Wonders?
Our early wishlist contained the Hanging Gardens, the Oracle, the Great Library and Chichen Itza. We had to make do with just one of these. :scan:
 
I moved warrior south west and saw some nice river and 2 other riversided luxuries. So i moved settler near that river and took 1 turn to do it.
Tabarnak, I notice that you chose the optimal site for your capital, where I divided the good tiles between my cities, with the stone and marble outside my capital's range. My thought was that the game could be too short for the capital to grow and work all those tiles by itself.

Interesting to see how this compares! What strikes me though is that at turn 150 I have far more citizens (19, 15, 13, 11, 9, 4) - forcing me to spend good cash on happiness - while you seem to be relying on an extra round of RA's. At this point, you are still ahead, researching Steam Power which is not yet available to us. We'll see if my empire's own research capacity will allow me to eventually outpace you! :mischief:
 
Note btw that on this level, the AI all start out with Pottery, Animal Husbandry and Mining, so it helps to wait for the knowledge pool bonus and finish this research only after you've met your neighbours. As we went Worker first before Granary, we could make good use hereof. Every beaker counts! :)


What is this knowledge pool bonus? I've tried to find some information on it but come up empty-handed.
 
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