Game: Civ5 GOTM 41
Date submitted: 2012-08-05
Reference number: 26815
Your name: groorg1
Game status: Science Loss
Game date: 1993AD
Turns played: 414
Base score: 1770
Final score: 1770
Time played: 9:15:00
Had a similar experience to most of the posters. (This is only my second GOTM, the first being #40, which was a reasonably straightforward win.) Never tried a cultural victory before, so I think I made a bunch of mistakes. I did get my culture per turn up to 1000 by the end but I lost by 5 turns...
Early game was bad because of, you guessed it, Rome. Augustus came at me for my second city, Adrianople, founded up the river southwest of Jakarta/southeast of Rio. I beat back one assault, made peace. Second assault took Adrianople, but I got it back 12 turns later, mostly because I bribed Jakarta at a key moment to slam the incoming Roman units. Rio was at war with me but wasn't aggressive enough to threaten Adrianople. Dido got to two cities before Augustus eventually conquered her, but she did survive for awhile. (I brought her back to life around 1940 with a reconquest.) Mostly was playing like a diplomatic victory trying to get military, culture, and science support from city states, using Tradition, then Piety, then the city state policies, and then in the endgame the Great Person tree and finally Commerce.
Went with three cities (getting Adrianople back) -- Constantinople in the starting position, Andrianople up north, and Nicaea (I think?) down at the southern end. Built Petra in the capital, which had 6 deserts so I thought that was pretty good and was too nervous about waiting to use it in the western desert proper, but maybe that was a mistake. Eventually founded a fourth city, Antioch, on the westernmost tip of the island. Even without Petra that was a pretty nice city. Constantinople was one of the highest production cities I've had -- rarely have I actually run out of buildings to build.
Around 1900 I really got tired of Augustus and his endless denouncing and backstabbing and just wiped him off my continent. Way too much military for a Cultural Victory, perhaps.
I was still substantially behind the civs on the big continent in terms of tech for most of the game, but that was probably okay given a cultural victory, but I fell just short, with China eventually conquering most of the continent (destroying Monty early, and mashing Spain and India when the game ended, leaving only France as a major power). China clearly had a big tech lead so I had all my city state allies declare war on her in 1990 but it was too late; I should have explored/done that 10 turns earlier, but my world exploration phase was QUITE late, beginning around 1950 with some destroyers. Didn't think about the fact that all those city states I couldn't see could have been giving me culture. By the time I got out there I had a ton of cash, so I certainly could have won Diplomatic victory before then.
Interesting, but I'm still not 100% sure what the cultural victory path is.
Date submitted: 2012-08-05
Reference number: 26815
Your name: groorg1
Game status: Science Loss
Game date: 1993AD
Turns played: 414
Base score: 1770
Final score: 1770
Time played: 9:15:00
Had a similar experience to most of the posters. (This is only my second GOTM, the first being #40, which was a reasonably straightforward win.) Never tried a cultural victory before, so I think I made a bunch of mistakes. I did get my culture per turn up to 1000 by the end but I lost by 5 turns...
Early game was bad because of, you guessed it, Rome. Augustus came at me for my second city, Adrianople, founded up the river southwest of Jakarta/southeast of Rio. I beat back one assault, made peace. Second assault took Adrianople, but I got it back 12 turns later, mostly because I bribed Jakarta at a key moment to slam the incoming Roman units. Rio was at war with me but wasn't aggressive enough to threaten Adrianople. Dido got to two cities before Augustus eventually conquered her, but she did survive for awhile. (I brought her back to life around 1940 with a reconquest.) Mostly was playing like a diplomatic victory trying to get military, culture, and science support from city states, using Tradition, then Piety, then the city state policies, and then in the endgame the Great Person tree and finally Commerce.
Went with three cities (getting Adrianople back) -- Constantinople in the starting position, Andrianople up north, and Nicaea (I think?) down at the southern end. Built Petra in the capital, which had 6 deserts so I thought that was pretty good and was too nervous about waiting to use it in the western desert proper, but maybe that was a mistake. Eventually founded a fourth city, Antioch, on the westernmost tip of the island. Even without Petra that was a pretty nice city. Constantinople was one of the highest production cities I've had -- rarely have I actually run out of buildings to build.
Around 1900 I really got tired of Augustus and his endless denouncing and backstabbing and just wiped him off my continent. Way too much military for a Cultural Victory, perhaps.
I was still substantially behind the civs on the big continent in terms of tech for most of the game, but that was probably okay given a cultural victory, but I fell just short, with China eventually conquering most of the continent (destroying Monty early, and mashing Spain and India when the game ended, leaving only France as a major power). China clearly had a big tech lead so I had all my city state allies declare war on her in 1990 but it was too late; I should have explored/done that 10 turns earlier, but my world exploration phase was QUITE late, beginning around 1950 with some destroyers. Didn't think about the fact that all those city states I couldn't see could have been giving me culture. By the time I got out there I had a ton of cash, so I certainly could have won Diplomatic victory before then.
Interesting, but I'm still not 100% sure what the cultural victory path is.