TSG41 After Action Report

Game: Civ5 GOTM 41
Date submitted: 2012-08-07
Reference number: 26853
Your name: stickyfingers
Game status: Culture Victory
Game date: 1972AD
Turns played: 392
Base score: 1477
Final score: 1893
Time played: 8:34:00


Well I won, but it wasn't particularly impressive. But then again, my first attempt at emperor and my first emperor win, so I'll take it. I hadn't tried for a cultural win since around when civ5 came out, and i took basically a year long break before last month, so I made a lot of mistakes.

In the beginning, Rome came at me hard in the beginning but I took two of his cities and left him just with his capital. Then Carthage attacked later and I held her off. So, I was not really in danger of being conquered this game, but wasted a bunch of turns and gold fighting.

I settled my capital in place and built 3 more cities. I got Petra for my capital and, don't know if this was smart, but filled up basically that whole desert to the west with GA landmarks. By the end, my capital was producing 500-600 culture per turn.

Closer to the end of the game, I had a huge tech lead on Rome and Carthage, and China had settled one city on my continent. So I decided to use my artilery/landships/machine guns to puppet everything but the city states on my continent. This made a lot of the other civs mad, but whatever. Some still liked me and I didn't need them for this victory condition anyway. I had enough gold by the end that I allied every single city state just for the hell of it. I also tried to buy a city from other civs. The most gold I could offer was 9,999 even though I had more some turns (tons of resources to sell) and no one would bite. Don't know if I just couldn't figure out how to offer more though.

My biggest blunder - I thought once I completed my 5th policy the game was over. When that didn't happen, I thought I just needed one more policy and then I could select "Utopia Project" from the policy screen. When that didn't happen, I finally figured out I need to build the utopia project wonder. So that cost me a lot of turns.

For the next GOTM, I'd like to see a domination game. Maybe with a new civ and UU.
 
Hmm, does anybody except me tried to ignore Piety for Culture win?

I took rationalism instead of piety for this game... I was way ahead in tech and very dominant, but I think I should have went piety. I did the "end turn" clicking many, many turns and finished a lot slower than most others.
 
for me piety was an easy choice because of the civ and cultural victory. Byzantines & religion go hand in hand. The +33% for cities with wonders is HUGE at emperor & below where its easy to get a wonder in every city. That's better than Sistine Chapel and comes much earlier.
 
Game: Civ5 GOTM 41
Date submitted: 2012-08-08
Reference number: 26867
Your name: metalmadt
Game status: Culture Victory
Game date: 1850AD
Turns played: 295
Base score: 1022
Final score: 1732
Time played: 8:56:00
Submitted save: TSG41_Start.Civ5Save
Renamed file: metalmadt_C504101.Civ5Save


Not so bad considering I haven’t done a cultural victory in years. I’ll try another as I see now how do to better. My major problem was a poor science rate, which I don’t think I can overcome. I don’t know about you but I didn’t make it to Cristo Redentor before the end.

For a rematch, I think I’ll still do 3 city, but the major change should be to favor my 2nd or 3rd city as the cultural city. Doing it in my capital was a waste of capital efficiency. Now that I know that wonder are as easy to get, I’ll probably get HG and GL which I skip as I tough I had no chance at those after taking Stonehenge. And foremost, I’ll skip Stonehenge and take this wine/incense pantheon. Way more efficient to get your free aqueduct faster.

Unlike everyone, Caesar only DoW me at turn 150. I guess settling farther away from him helped a lot. I was lucky to survive him. He didn’t touch my city but he could have destroy all my great artist monument.
I had 14 great artist settle + 3 great prophet. My capital was 80% of my culture production without Alhambra. I’ll try to go for Alhambra faster than Sistine chapel on that recap as it become way more effective in the long run and it’s one of those wonder the AI will aim for.
 
T251 (3:rd attempt)

No 250 sub :cry:

553 :c5science: (123 from CS)
155 :c5production: ("Petra")
1422 :c5culture: (156 from CS)

City pop: 28, 22, 18, 16

All wonders except Great Wall and Angkor Wat
9 (13 points) GA Wonder in Capital (all except Pisa. Pisa in "petra" after IW while capital working on Hermitage) + GL, ND, Pyra

13 Landmarks
1 Academy

MC before Education

Started with 2 "double pop"
GA and GE => Sixteen Chapel
GA and GS => Academy

GE from Pisa => Louvre
GS from PT => bulb Radio

Oxford for Archeology
Rush bought 4xMuseum & 4xBroadcast Tower
4RA after Radio, first RA-sign at T175...
Spent a lot of money on CS (2 points in Patronage + protect = auto friends)
Trained 3 Special Agents in Capital before moving them to CS (no tech. steeeling)
Cristo with 2 policies left saved me 1-2 turns...
2 Golden age before the loooong one 195 -> end

Tradition, 4 points in Piety, 2 points in Patronage, finish Piety, Freedom, Patronage and Liberty.

+1 culture, +1 faith from wine and incence
Cathedrals
Monasteries
Tithe
+15% production
Religious Text
 
for me piety was an easy choice because of the civ and cultural victory. Byzantines & religion go hand in hand. The +33% for cities with wonders is HUGE at emperor & below where its easy to get a wonder in every city. That's better than Sistine Chapel and comes much earlier.

33% is not big at early game because you don't produce that much culture. But with Rationalism you get faster to Broadcasting and late wonders which affects huge late game culture output.
 
Originally Posted by Robert Smith
T251 (3:rd attempt)


You could have done it, if instead of tithe you choose the + culture religion.
 
33% is not big at early game because you don't produce that much culture. But with Rationalism you get faster to Broadcasting and late wonders which affects huge late game culture output.

In my playthrough there was a lot of early culture. The fast religion got cathedrals and monasteries quickly, and there is tons of wine boosted by the pantheon and monasteries. Also, because natural spread was so fast, I didn't waste any faith on missionaries, it all went straight to culture buildings. Both early artists slots (ampis + cathedrals) were worked. Not to mention all the early wonders w/ culture. You get a golden age from that policy too...which also boosts culture.

You may be right about rationalism being faster in general, I'm not arguing against it, but I think for this game piety works pretty well. You finished faster by 10 turns, but I had two extra cities on you.

I'm curious which late game wonders boost culture that much? other than Sydney Opera house, which is just way too far up the tech tree. I was #1 in science in my game, but still nowhere close to ecology when I won. I used my last RAs to get to electricity, bulbed radio with Oxford, then from there I stopped caring about tech, just picking up a few military upgrades.
 
Game: Civ5 GOTM 41
Date submitted: 2012-08-09
Reference number: 26876
Your name: PeppermintLarry
Your email: Moderator Action: Removed email address for security reasons.
Game status: Culture Victory
Game date: 1912AD
Turns played: 332
Base score: 1162
Final score: 1760
Time played: 6:15:00

Fun Stuff, haven't played a cultural victory in some time so I botched it a little and never went into liberty, went Tradition, Piety, Patronage, Freedom then Commerce last. I definitely could have shaved off about 20-30 turns had I opted for Liberty early on especially since I founded 4 cities, all well live and learn.

Only competition in the game was some early Roman aggression but Carthage took the blunt of that, luckily I saved Dido's butt by maneuvering my troops in the way of Caesar's legions and saving Dido by a single turn (Carthage was at zero HP), then I had no problem with Rome then on. China did start pushing spaceship parts out but only got 3, they were split in military techs since they were sandwiched between an angry and large India (gobbled up France which seems odd for India) and a HUGE and angry Aztecs who nibbled on Spain. Never good for an AI's victory progression when you see "China has completed the Apollo Program" then 20 turns later "China has completed the Manhattan Project." And it was so easy to keep goading them all to war.

This was my first GOTM and I'm looking forward to more, it was exciting playing on a higher difficulty than I usually play and without reloading turns, also fun to try a different win condition than usual. I still have a couple of days left before GOTM 40 ends so I'll give it a go.
 
Very! :goodjob:

I have one and only very ultra important question :

At which turn you entered Freedom?
THY :)

T160: Finish Navigation + Oxford => Archeology
Rush buy 4 museum
4210 :c5gold: (127/turn 20 from Religion)
22 :c5happy: (6CS Ally)

T161: Freedom (almost a perfect timing)
391 :c5culture: (+26 from CS, +65 from end of 2nd golden age)
184 :c5science:

Compared with previous game:
  • More :c5science: 1 Academy (from 2:nd double-pop GA&GS) and finally a tall Capital (T160: pop 22, 13, 12, 12), early observatorium in "mountin" city (t163).
  • MC before Drama to make sure I get a double-pop GA&GE (Sixteen Chapel), don't forget you get a free Amphitheater from Petra. Prio. granny and watermill for growth this time. So many buildings/wonders, prio is hard...
  • Delay Astro (and RA), research Guilds, Chivalry and build Alhambra (+20% :c5culture: in capital). AI seems to like Banking as path into Renaissance, ref: Maddjinn. Obvious my path into renaissance is Acoustic.
  • More :c5happy: to time 2nd "normal" golden age (+20% :c5culture:) with Archeology, ~15 turns before Archeology/Freedom. In prev. game I got this "normal" golden age to late either during Freedom or as start of loooong golden age (20+20+16? from GA is enough). Impossible (much harder) with liberty opening due to free ga?
  • HS to enhance religion compare to wait for 300 faith (skip Holy Site)
  • Open Patronage and Aesthetics before finish Piety (Theocracy last policy before Freedom). CS influence increase even if I haven't met CS. So when I finally met them, protection is enough to be friends, ref: MadDjinn
    MC before Drama and early patronage only difference from your guide? :)
  • +15% in production from religion (instead of :c5food: from temples and shrines)
  • Building Utopia in "petra" (10 turns)
The long golden age 195- Comes from TM, Liberty (representation, only reason to take Lib?) and one GA (why 16 turns from GA and not 20, this was my first golden age from GA?).

Originally Posted by Robert Smith
T251 (3:rd attempt)

You could have done it, if instead of tithe you choose the + culture religion.
U need a lot of money to rush buy buildings, RA and CS gifts.
Museum: 920*4 = 3680
Broadcast Tower 1350*4 = 5400

I rushed petra for the desert city, and in the endgame it became a complete powerhouse. Almost 200 hammers in golden age.
I had "only" 155 incl. a lucky GE from Patronage. How did you get almost 200? My city was river/coastal
 
Game: Civ5 GOTM 41
Date submitted: 2012-08-10
Reference number: 26878
Your name: Tesuji
Game status: Culture Victory
Game date: 1928AD
Turns played: 348
Base score: 1202
Final score: 1742
Time played: 8:47:00
Submitted save: Theodora_0348 AD-1928.Civ5Save
Renamed file: Tesuji_C504101.Civ5Save

My 2nd GOTM and first attempt at winning a cultural VC. I was bent on doing better than last time. Ahem, just 6 turns faster this time around. Hey, at least I won. I think almost everyone took longer this time.

Settled in place, made second city just West of the lake in the center. Then settled 4 more cities, which is probably too many. Nearly got whacked by Cesar who made a surprise rush for my capital. (OK, I had nearly no units in preparation so I should have seen it coming.) After that it looked easy again, as each attack was easily rebuffed by Adrianople in the center. But then Cesar sent such a huge wave of units it started to spill into my undefended hinterlands. That was around turn 176 as I reported in another thread.

But then I had an epiphany. I had two useless generals hanging around, already for a while. I used them to build citadels next to Adrianople. From then on, attack-wave after attack-wave from Rome fell off Adrianople like water from a duck's back. :lol:

I should have thought of that before, would have saved me a good many turns.

So basically from turn 180 or so all I needed to do was focus on culture, which I had never done before. It took forever and I made many mistakes. Took me a while until I figured I could use faith to buy great artists to build cultural sites or start golden ages. I must have been in a golden age most of the latter half of the game. But it always seemed to take 8 turns per policy no matter what I tried. I peaked at 1180 culture per turn.

At the end I was miffed finding out that the Great Engineer that I had planned so carefully to appear near the end was not able to build the Utopia Project. WTH! :mad: That seemed so unfair, had to click 'Next' another 13 times. Finished it the turn after Rome finished the Manahatten project. Just as well, the war-mongering b-tard would have made a mess I'm sure.

As an aside, building a citadel almost feels like cheating as the AI seems completely unaware of its effects. Units died like flies moving next to them.

Now I'm going to watch DaveMcW's video and learn :)
 
Dave, why didn't you try to sail around the continent to see if anyhing can be found there ?

I recalled all scouts to sail for Quebec City/Rome. I couldn't take the shortcut through Carthage without Civil Service.
 
In my playthrough there was a lot of early culture. The fast religion got cathedrals and monasteries quickly, and there is tons of wine boosted by the pantheon and monasteries. Also, because natural spread was so fast, I didn't waste any faith on missionaries, it all went straight to culture buildings. Both early artists slots (ampis + cathedrals) were worked. Not to mention all the early wonders w/ culture. You get a golden age from that policy too...which also boosts culture.

You may be right about rationalism being faster in general, I'm not arguing against it, but I think for this game piety works pretty well. You finished faster by 10 turns, but I had two extra cities on you.

I'm curious which late game wonders boost culture that much? other than Sydney Opera house, which is just way too far up the tech tree. I was #1 in science in my game, but still nowhere close to ecology when I won. I used my last RAs to get to electricity, bulbed radio with Oxford, then from there I stopped caring about tech, just picking up a few military upgrades.

Yep, sounds reasonable, hard to compare actually. Maybe someone will be crazy enough to try both option on the same map :)

For me most worthy late game bonuses are Statue of Liberty/CN and powerplants, which saves you few turns on Utopia building.
 
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