Ribannah
Fighter Druid
The point with the mod is that we would play a different game from others.
Of course, the game as such can be improved in many ways, and the AI not handing over large sums of cash is one. Small change, say up to 5x its income per turn, should be ok.
The results from ruins could also be reduced (e.g. a small boost to science instead of Writing, that some players seem to get in each and every game while for most others it is rare).
Of course, the game as such can be improved in many ways, and the AI not handing over large sums of cash is one. Small change, say up to 5x its income per turn, should be ok.
The results from ruins could also be reduced (e.g. a small boost to science instead of Writing, that some players seem to get in each and every game while for most others it is rare).