TSG42 After Action Report

My Pacal acheived a diplomatic victory in 1890.
Thanks for the game. I'm looking forward to the next one.
G&K is a definite improvement over the vanilla game :-)
 
Game: Civ5 GOTM 42
Date submitted: 2012-08-22
Reference number: 27030
Your name: Jussiut
Game status: Diplomacy Victory
Game date: 1864AD
Turns played: 302
Base score: 1630
Final score: 2716
Time played: 3:46:00
Submitted save: Pacal_0302 AD-1864.Civ5Save
Renamed file: Jussiut_C504201.Civ5Save

This was a pretty fun game, although obviously quite easy because of the difficulty level. But it was a good idea to have a slightly less challenging GOTM after GOTM41 that completely owned me (although it did provoke me to try another game on Emperor level, which I won - my first victory on that level ever).

Gustav declared war on me around turn 110 and I wound up conquering all three of his cities. Then it was just a love fest all around; Austria was afraid of me from the start. My time is not the quickest one by far but I think I should've started beelining for Globalization a little bit earlier. And again, I'm sure I did not micromanage stuff nearly enough. But still, I'm pretty happy about my time - I believe it's the quickest victory I've ever had (I'm obviously not a pro) :)
 
Game: Civ5 GOTM 42
Date submitted: 2012-08-30
Reference number: 27104
Your name: Kyfe
Game status: Domination Wrong VC
Game date: 1846AD
Turns played: 293
Base score: 2663
Final score: 4591
Time played: 6:43:00
Submitted save: TSG42_Victory.Civ5Save
Renamed file: Kyfe_C504201.Civ5Save

Woops, I didn't even bother to check the VC type until I saw that mine was wrong after submission, lol.

This was my first GoTM submission. I was a little worried about the start location for like 2 minutes, until I got the pantheon that gives +1 Culture per jungle. That was really nice :)

I was researching Combined Arms on the turn that I won, I wasn't prioritizing research because I was more than an entire Age ahead of the other civs with an experienced military and not playing for a Diplomacy VC (although I was the Ally of all but 2 City States).

I could have won the game maybe 20 turns earlier, but I wanted landships, so I didn't start the last war with Alexander until I could upgrade my calvary. Lol.
 
Interesting game, but a bit frustrating. I had forgotten how little AI money there was in a Prince game -- should have taken tithe, rather than ceremonial burial.

Anyway, game started a bit slow, Liberty start, and nasty barbs all around. First settler came from Collective Rule (too busy building Atlatlists to deal with the barbs to take the time to hard-build a settler, and there was not enough AI money to buy a settler).

Dropped my second city (Tikal - turn 42) southeast of Palenque, across the river from the spices. On turn 60, Sweden dropped his second city right on Tikal's doorstep (minimum distance) and I thought, "uh, oh, time for war." But, then I remembered this is Prince and the AI is just clueless (which he was -- no DOW). Later realized that also meant he got the only 6 iron tile in my neighborhood, which did not lead to happy thoughts about Sweden.

Put my third city (Chitchen Itza -- turn 69 -- hard built after finishing Stonehenge) at the corner of the peninsula in the direction of the Celts (wanted to get the two silvers--before I realized I had few buyers for luxuries). Had one round of full-price cash trades with Boudicca before she started getting grumpy as well (never got full price from her again, but also never got DOWed).

Fourth city was Uxmal (turn 94) just north of Palenque on the hill next to the wine and copper. Even though I was half a dozen tiles away from her culture borders, Maria "coveted my lands" and "thought I was expanding too aggressively" (probably right), so she DOWed me on turn 111 and targeted Uxmal. I had CBs and was just finishing a road to Uxmal, so I rebuffed her and hard built walls in Uxmal. Peace came 10 turns after the war started.

Filled in with three more cities -- Tulum at the base of the mountain near Rio (soaking up the space between Tikal and Chitchen Itza), Copan (forward built near the Celts to get the 2 iron--my only iron until I dropped my last hard built city), and finally Coba, which I dropped SW of Quebec City (and SE of Stockholm) to get the 6 iron at the edge of the tundra.

Got Stonehenge on turn 62, founded religion on turn 77 and enhanced with a natural prophet. Took messenger of the gods as pantheon, ceremonial burial, pagodas, feed the world and itinerate preachers. Ended up with 21 cities following my religion, so happiness was never an issue, and I hit 100 fpt by the end.

Took out Sweden when I got gatlings and minutemen. Two of his cities were trash, so I razed them, but Stockholm had Petra, HG and Alhambra, so I annexed it and it became a nice producer. By the time I turned to Austria, I had Dynamite, so she was quickly dispatched (notwithstandng the Great Wall) with one unit of artillery, some gatlings and minutemen upgraded to riflemen.

I had never played with the complete kills option, and forgot it was enabled, so I was mystified about why Gus and Maria remained around (had they founded cities on islands?). Sweden kept denouncing me :crazyeye: until I finally found his last scout and Maria's lonely worker sitting out in the ocean and sent them to the bottom.

Took until well after turn 200 before I put a unit in the water to poke around past the Celts. Found Siam (Greece and England had scouted early, and until Siam showed up Alex was my most consistent friend--but he never had much $$$ :sad:). Stayed friendly with Siam to the end and he always had money for trades.

Since this was a Diplo game, I initially teched like a science game (through to Atomic Theory) and then beelined Globalization. I chose social policies consistent with that strategy (Rationalism to Free Thought and Order to Planned Economy, to get the factory science boost, and hitting Patronage last). I never got a single RA (I was usually an era or two ahead of the pack and no one (except Alex, who had no money) would be my friend). I settled two academies and after Scientific Theory stored away my GSs. I forgot to count how many GSs I got, but between the Long Count GS, Porcelain Tower, one bought with faith, and a handful of naturals, I think I ended up with two planted and five or so to bulb. I also forgot to note my science rate when I did my bulb-fest, but it was north of 1,500. I was waiting to get Research Labs done, but I should have bulbed off 20 turns earlier, when factories were done.

I also completely screwed up my timing on Oxford--I prebuilt it down to 1 turn remaining and then intended to finish it just in time to take Globalization. But I ended up annexing an Austrian coastal city to get access to that part of the ocean, and forgot to rush buy a university.:sad: So, I got a GS with faith and bulbed Globalization and then took an engineer with faith (Order) and knocked the time to build the UN down to 8 turns.

The other thing I screwed up was not prioritizing building the national intelligence agency, so I struggled the entire game with level-one spies (and never did build the NIA). My spies were generally good at keeping elections rigged once I had quested my way to, or bought, CS ally relationships, but they were not very effective when starting from scratch.

Once the UN was built I started scrapping science buldings to generate cash to bribe CSs. I also sold everything the AIs were willing to buy, both to raise cash for me and to soak up their cash. England did successfully coup Warsaw and Geneva a few turns before the vote, but I was already building a quest road to each CS and threw money at them at the last minute to get their votes. Final quest (build Brandenburg) was completed on turn 277 (cementing one last CS ally) and then the vote was on turn 278.

Game: Civ5 GOTM 42
Date submitted: 2012-08-31
Reference number: 27111
Your name: browd
Game status: Diplomacy Victory
Game date: 1816AD
Turns played: 278
Base score: 2174
Final score: 3952
Time played: 5:33:00
Submitted save: Pacal_0278 AD-1816.Civ5Save
Renamed file: browd_C504201.Civ5Save
 
Game: Civ5 GOTM 42
Date submitted: 2012-09-01
Reference number: 27120
Your name: AE_
Game status: Diplomacy Victory
Game date: 1545AD
Turns played: 219
Base score: 1304
Final score: 3032
Time played: 6:03:00
Submitted save: TSG42_Pacal_0219 AD-1545.Civ5Save
Renamed file: AE__C504201.Civ5Save

Cities
Went exploring before settling, but ended up building Palenque at starting pos. :(
Built Tikal south of Palenque to get all the wheat. Hard built the settler when Palanque got big enough, founded Tikal turn 38.
Waited for GL and NC before settling more cities. Built 3 settlers in Tikal and only one more in Palenque. Founded city 3-6 between turn 80 and 105. built the third city east of Stockholm to get the faith mountain.

Policies
Started with full tradtion, then took rationalism opener, secularism and free thought. Went to order opener and planned economy before trying to finish the Rationalism tree. Unfortunately i missed to finish it by maybe 10 turns.

Wars and barbs
Waited to kill barb camps until CS started to complain. Got two atlatlists and took out the nearby camps.
Sweden and Austria declared on turn 85 (or close enough) when i settled city 3 and 4 close to them. They refused peace for 30-40 turns but then gave me good peace offers. All my neighbors declared on me later in the game at different points, but i always got good peace deals after a while, I never declared on anyone and didn't take any cities. :)

Science
Forgot about The Long Count so I didn't go straight for Theology :(
Otherwise I went for all the science techs as fast as possible, after plastic i took railroad before going straight for Globalization.

It was a fun game, so I think I will try a second time and see if I can get below 200 turns. :)

TSG_42_end.jpg
 
just ended this with UN vote in turn 180:

Played at as a pretty basic tradition 4 city game. started producing 1. settler pretty much early on bought a 2nd with ai gold and 3rd as fast as possible after.
Then it was doing CS mission, discovering rest of map (went optics pretty soon) and growing cities.

Think my placement wasnt perfect - should espacially have bought wheat tile before sweden cap stole it ....

With Buying Apublic schools and Reaaearch labs I went from public school tech to un from turn 150 to turn 168

Had 5 scientists in end to bulb when 3 had been enough ....

Guess 5 maybe even 10 turns faster is possible with going for even more growth, going gardens and poping more scientists as I did and either gathering more culture or ignoring freedom tree and just fill Rati tree and time bulbs with ending it

Made Video of all it just gotta get footage up

link ll follow

edit: uploads starting
1. part should be there in an hour , some1 wana test if works?
part 1: http://youtu.be/rwAXYAJ53yM
part 2: http://youtu.be/CWj7nioHjHc
 
just ended this with UN vote in turn 180:

Played at as a pretty basic tradition 4 city game. started producing 1. settler pretty much early on bought a 2nd with ai gold and 3rd as fast as possible after.
Then it was doing CS mission, discovering rest of map (went optics pretty soon) and growing cities.

Think my placement wasnt perfect - should espacially have bought wheat tile before sweden cap stole it ....

With Buying Apublic schools and Reaaearch labs I went from public school tech to un from turn 150 to turn 168

Had 5 scientists in end to bulb when 3 had been enough ....

Guess 5 maybe even 10 turns faster is possible with going for even more growth, going gardens and poping more scientists as I did and either gathering more culture or ignoring freedom tree and just fill Rati tree and time bulbs with ending it

Made Video of all it just gotta get footage up

link ll follow

edit: uploads starting
1. part should be there in an hour , some1 wana test if works?
http://youtu.be/UI3G5qFafEo
Sweet, video from tommynt... time to do some real learning. :goodjob:
 
just ended this with UN vote in turn 180:

Played at as a pretty basic tradition 4 city game.
http://youtu.be/UI3G5qFafEo

If tradition is optimal over liberty even with this setup, I think we'll see some balance tweaks between them at some future point.

Would be interesting to see one of the pros try to go super-wide with Messenger of the Gods...
 
well point is that the huge sciene comes with public school and then labs. and then bulbing 8-10 turns after labs are up.
Just see how fast I rushed through techs after I got the Public school tech once i upload part 4 and 5- and it d be possible even faster with going for gardens and bit better timing of Rati finisher. Ribanah seems to allways have perfect timing in end. Maybe she is doing more math - for me its more like "feeling" about how many scientists i ll need and when to time rati finsiher.

some small cities which ll never get up public schools wont help much at this point.
And before they are a huge draw to happynes.

more cities would possibly help to get to the tech faster and d lead to more gold income, but then u wont have a huge cap to make best use of engi when rushing un as cap dont grow when building more settlers (which one d do in cap when going liberty).

But I did gotm40 with liberty and did a science win in 199 turns which seems "harder" as this 180 un win which is easily reproducable. Liberty is OK if one somehow still get aques up at some early enough point, thats the real hard part about liberty.
Whats just not helpful imo are 15 size 6 cities - till u got all of them up and producing game just have allready eneded with tradition. well maybe it d also work as more cities might mean more scientists - still keeping them all happy is hard.

And unhappyness is the last thing u want if goign for fast wins ...

And liberty got its use when going for cultural.
So
domination+cultural - Liberty
Diplo - tradition
science - both might work, but tradition should be better in theory

so both trees got their use

edit: In Viedo section there is a maya ics video, which seems fun to play and definatly is playable - with religion u can get lot of happyness - but for superfast finsih times I still think ics will lag behind a bit - to hard to finish rationalism and after indu age one want definatly every religion point for great people - but I might try it out for a deity lp video
 
Game: Civ5 GOTM 42
Date submitted: 2012-09-01
Reference number: 27125
Your name: majorkong
Game status: Diplomacy Victory
Game date: 1620AD
Turns played: 234
Base score: 1904
Final score: 4139
Time played: 20:42:00
Submitted save: Pacal_0234 AD-1620.Civ5Save
Renamed file: majorkong_C504201.Civ5Save

Conquered Sweden, Austria, and Celts and built ~15 cities to take up left half of continent.

Probably could have finished 20 turns faster if I'd optimized great scientists and gotten faster to Globalization.
 
some small cities which ll never get up public schools wont help much at this point.
And before they are a huge draw to happynes.

more cities would possibly help to get to the tech faster and d lead to more gold income, but then u wont have a huge cap to make best use of engi when rushing un as cap dont grow when building more settlers (which one d do in cap when going liberty).

But I did gotm40 with liberty and did a science win in 199 turns which seems "harder" as this 180 un win which is easily reproducable. Liberty is OK if one somehow still get aques up at some early enough point, thats the real hard part about liberty.
Whats just not helpful imo are 15 size 6 cities - till u got all of them up and producing game just have allready eneded with tradition. well maybe it d also work as more cities might mean more scientists - still keeping them all happy is hard.

And unhappyness is the last thing u want if goign for fast wins ...

And liberty got its use when going for cultural.
So
domination+cultural - Liberty
Diplo - tradition
science - both might work, but tradition should be better in theory

so both trees got their use

edit: In Viedo section there is a maya ics video, which seems fun to play and definatly is playable - with religion u can get lot of happyness - but for superfast finsih times I still think ics will lag behind a bit - to hard to finish rationalism and after indu age one want definatly every religion point for great people - but I might try it out for a deity lp video

(1) Was able to get pub schools in all 11 cities within 10 turns of getting the tech (bought four immediately, two later, built others with help from guruship production while running scientists), but not being a pro forgot to assign specialists to them.

(2) Didn't need big cap for UN, two engineers completed it in one turn in my third city, the tiles around Palenque make it ideal for sitting on 4 pop (two plantations, river hill and horse) while pumping liberty settlers, too many worker turns/border pops involved in growing it otherwise with all that jungle

(3) acques/workshops were definitely painful - could they just be skipped altogether with enough cities? Hate building temples without Piety, so that helped (tho I notice Ribannah built them) but still a huge hammer sink

(4) unhappiness in this setup is ameliorated by all the circuses, the variety of native resources (if you move the cap to steal the whales, you could have 4 different luxes at the cap alone), and the feasibility of spamming pagodas with all the faith from pyramids. The sci from pyramids/messenger also scales with the # of cities.

(5) Rushed Macchu Picchu with liberty GP, so had healthy income, but didn't spend it optimally. Horses = cash = workers = traderoutes = more cash for buying sci multipliers, plus sci from Messenger of the Gods was the plan. Bulbed Plastics but didn't have enough cash to buy many labs.

(6) Definitely should have gone for Rationalism finisher instead of Patronage policies. Had enough culture with pagodas, amps, Sistine, cultural CS's, and GA's (one happiness, one liberty, two from the Louvre).
 
Not as fast as some, but I'm happy with it, first time I've gone wide in G&K, way too easy to balance happy. Overall Diplo seems a lot easier and cheaper now, only time I had to pump gold into CS was when some opposing civ made a coup, at least post turn 150 or so. Left all cities but the core four(and my puppets ofc) at 5 pop, CN tower got finished the same turn as I won, so that bumped them all up to 6 pop.

Rome was best friends with me all game, and even when all other civs had been eliminated(well, england seems to have something still skulking around, which was a pain since Elizabeth was making coups everywere the last 90-100 turns).

And I also learnt that its about time I got a new processor, the last 100 turns or so took 1-2 minutes loading on my trusty four year old Phenom 9950 quad.

Game: Civ5 GOTM 42
Date submitted: 2012-09-02
Reference number: 27135
Your name: xiziz
Game status: Diplomacy Victory
Game date: 1846AD
Turns played: 293
Base score: 3597
Final score: 6201
Time played: 11:14:00
Submitted save: TSG42_xiziz.Civ5Save
Renamed file: xiziz_C504201.Civ5Save

Map
Spoiler :
2012_09_02_00002.jpg

Demographics
Spoiler :
2012_09_02_00001.jpg

North Core Empire
Spoiler :
2012_09_02_00003.jpg

South Core Empire
Spoiler :
2012_09_02_00004.jpg


Edit:
No RA's for all thats worth too. Only civ to dow me was Sweden, all the other wars of conquest were on my initiative, well my war on Sweden was my initiative to, but the first one was good old Gustav who wanted nice quick game of wars. And yeah, domination would have been quicker, so would having a GE for UN(which took 13 turns to build). But ohwell. :)
 
Game: Civ5 GOTM 42
Date submitted: 2012-09-02
Reference number: 27137
Your name: EDP
Game status: Diplomacy Victory
Game date: 1909AD
Turns played: 329
Base score: 1764
Final score: 2713
Time played: 4:57:00
Submitted save: Pacal_0329 AD-1909.Civ5Save
Renamed file: EDP_C504201.Civ5Save
 
Almost finished this one and I have a question for whoever made this one. I had Educated Elite (patronage) in the midgame, hoping my allied city states would bring a diverse flock of GPs to the table, considering the UA doing collateral damage to your own GP farming. But all they've given me are 3 generals by now :lol:

Yeah, I ended up with two admirals and three generals... it was so annoying!
 
I could not get my footing initially in this game. Got beat to tons of wonders, HG, MPic, CI... Was slow to settle cities and only fast move was theology in mind70's. Prolly a bad move as I got my first GPer from 700 or 800 pop.
Took GP as 1st bonus, should have taken gS or GE and get a early wonder. As it was my Faith counter jumped so it took a long time to enhance.
Got GAd next but barb camps blocked sailing routes and had to wait for CS to get past celts. Only discovered UK. Dowed Austria early to steal a worker but didnt finish her off till 150 or so as was busy clearing camps and repulsing celts. My army was 3atlists and initial warrior. Only other war was against Gus late and it was a slog as he had his GW. Had to upgrade to MG before taking him out a few turns after completing UN.
Messed up rationalism finisher, my late game techs came much faster then I enticipated so I was still 7 turns away from finisher when I could bulb globalization. Used the policy to open order and get GE from faith to speed un up.
I don't know if sub 200 is within my ability but seeing how fast it went after plastics it just might be.
 
Game: Civ5 GOTM 42
Date submitted: 2012-09-07
Reference number: 27164
Your name: Foamfollower
Game status: Diplomacy Victory
Game date: 1700AD
Turns played: 250
Base score: 1057
Final score: 2114
Time played: 5:57:00

started way too slow, not selling any luxuries. Since I first finished Tradition I had to build all settlers the slow way. For religion I took papal primacy and happiness bonus for gardens and temples, don't know what I was thinking. Culture from jungle and Itinerant preachers were OK though.
Going for theology a bit later is not too bad, not going through all GP types will influence the cost of GS in your cities less. I had 5 GS to bulb 8 turns after I had my research labs build. Build indeed, not bought, stupid me.
I over did the voting part as well, had 20 votes for me, the only ones otherwise were my own and the one from my charming neighbour Maria Theresia. 10 votes too many...
 
Back
Top Bottom