Interesting game, but a bit frustrating. I had forgotten how little AI money there was in a Prince game -- should have taken tithe, rather than ceremonial burial.
Anyway, game started a bit slow, Liberty start, and nasty barbs all around. First settler came from Collective Rule (too busy building Atlatlists to deal with the barbs to take the time to hard-build a settler, and there was not enough AI money to buy a settler).
Dropped my second city (Tikal - turn 42) southeast of Palenque, across the river from the spices. On turn 60, Sweden dropped his second city right on Tikal's doorstep (minimum distance) and I thought, "uh, oh, time for war." But, then I remembered this is Prince and the AI is just clueless (which he was -- no DOW). Later realized that also meant he got the only 6 iron tile in my neighborhood, which did not lead to happy thoughts about Sweden.
Put my third city (Chitchen Itza -- turn 69 -- hard built after finishing Stonehenge) at the corner of the peninsula in the direction of the Celts (wanted to get the two silvers--before I realized I had few buyers for luxuries). Had one round of full-price cash trades with Boudicca before she started getting grumpy as well (never got full price from her again, but also never got DOWed).
Fourth city was Uxmal (turn 94) just north of Palenque on the hill next to the wine and copper. Even though I was half a dozen tiles away from her culture borders, Maria "coveted my lands" and "thought I was expanding too aggressively" (probably right), so she DOWed me on turn 111 and targeted Uxmal. I had CBs and was just finishing a road to Uxmal, so I rebuffed her and hard built walls in Uxmal. Peace came 10 turns after the war started.
Filled in with three more cities -- Tulum at the base of the mountain near Rio (soaking up the space between Tikal and Chitchen Itza), Copan (forward built near the Celts to get the 2 iron--my only iron until I dropped my last hard built city), and finally Coba, which I dropped SW of Quebec City (and SE of Stockholm) to get the 6 iron at the edge of the tundra.
Got Stonehenge on turn 62, founded religion on turn 77 and enhanced with a natural prophet. Took messenger of the gods as pantheon, ceremonial burial, pagodas, feed the world and itinerate preachers. Ended up with 21 cities following my religion, so happiness was never an issue, and I hit 100 fpt by the end.
Took out Sweden when I got gatlings and minutemen. Two of his cities were trash, so I razed them, but Stockholm had Petra, HG and Alhambra, so I annexed it and it became a nice producer. By the time I turned to Austria, I had Dynamite, so she was quickly dispatched (notwithstandng the Great Wall) with one unit of artillery, some gatlings and minutemen upgraded to riflemen.
I had never played with the complete kills option, and forgot it was enabled, so I was mystified about why Gus and Maria remained around (had they founded cities on islands?). Sweden kept denouncing me

until I finally found his last scout and Maria's lonely worker sitting out in the ocean and sent them to the bottom.
Took until well after turn 200 before I put a unit in the water to poke around past the Celts. Found Siam (Greece and England had scouted early, and until Siam showed up Alex was my most consistent friend--but he never had much $$$

). Stayed friendly with Siam to the end and he always had money for trades.
Since this was a Diplo game, I initially teched like a science game (through to Atomic Theory) and then beelined Globalization. I chose social policies consistent with that strategy (Rationalism to Free Thought and Order to Planned Economy, to get the factory science boost, and hitting Patronage last). I never got a single RA (I was usually an era or two ahead of the pack and no one (except Alex, who had no money) would be my friend). I settled two academies and after Scientific Theory stored away my GSs. I forgot to count how many GSs I got, but between the Long Count GS, Porcelain Tower, one bought with faith, and a handful of naturals, I think I ended up with two planted and five or so to bulb. I also forgot to note my science rate when I did my bulb-fest, but it was north of 1,500. I was waiting to get Research Labs done, but I should have bulbed off 20 turns earlier, when factories were done.
I also completely screwed up my timing on Oxford--I prebuilt it down to 1 turn remaining and then intended to finish it just in time to take Globalization. But I ended up annexing an Austrian coastal city to get access to that part of the ocean, and forgot to rush buy a university.

So, I got a GS with faith and bulbed Globalization and then took an engineer with faith (Order) and knocked the time to build the UN down to 8 turns.
The other thing I screwed up was not prioritizing building the national intelligence agency, so I struggled the entire game with level-one spies (and never did build the NIA). My spies were generally good at keeping elections rigged once I had quested my way to, or bought, CS ally relationships, but they were not very effective when starting from scratch.
Once the UN was built I started scrapping science buldings to generate cash to bribe CSs. I also sold everything the AIs were willing to buy, both to raise cash for me and to soak up their cash. England did successfully coup Warsaw and Geneva a few turns before the vote, but I was already building a quest road to each CS and threw money at them at the last minute to get their votes. Final quest (build Brandenburg) was completed on turn 277 (cementing one last CS ally) and then the vote was on turn 278.
Game: Civ5 GOTM 42
Date submitted: 2012-08-31
Reference number: 27111
Your name: browd
Game status: Diplomacy Victory
Game date: 1816AD
Turns played: 278
Base score: 2174
Final score: 3952
Time played: 5:33:00
Submitted save: Pacal_0278 AD-1816.Civ5Save
Renamed file: browd_C504201.Civ5Save