TSG43 After Action Report

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-i focused on science a bit more earlier
-i trained my units until they get logistics(no one got that promo in time). Warring a cs would have been enough
-i would have succeed a bit better against Monty if i had kill their units before attacking his capital(but again i took another chance and wanted to hit hard right away to save turns

.

1. I have tried that in a second play trough and it is not really work. I got Astro 25 turn sooner, but did not have any real army and my own continent was full of units that takes forever to kill.
2. It is very easy to get logistic with HA. They start with a promo and honor give them 3xp/shoot. That is 34 turn (if they are not fired upon/attacked) if you fight all the time.
I had 2 HA with logistic and 2 with march that would have logistics if I do not choose march. After logistic it is even better (however I now realised that indirect fire is removed from archers in GnK)
3. Judging by the picture, you should have done that :). Anyway I always killed everyone with HA before attacking cities.
 
Game: Civ5 GOTM 43
Date submitted: 2012-09-06
Reference number: 27159
Your name: numaru7
Game status: Domination Victory
Game date: 1925AD
Turns played: 345
Base score: 1965
Final score: 2847
Time played: 4:44:00
Submitted save: TSG43_T345_DomWin.Civ5Save
Renamed file: numaru7_C504301.Civ5Save

settled to the left of the 3 wheat on the river. Captured London and all 3 cities of Inca, got 2 cities on the coast from greece - he had another 4 that he captured from Ethiopia. A little while later, captured addis abeba and left the greek 2 cities - that was a mistake, he was forever unhappy.

The water invasion was pitiful, i just kept throwing cannons and musketmen at one of the superpowers on the other continent, Japan.
Slowly and painfully i took some coastal cities and raised them - couldn't keep them because as soon as i would capture 1 of them Japan would come in with a whole screen of units. Started to make progress when i had artillery, liberated some city states and finally took Kyoto. IN the meantime Japan had captured France's capital and Rome, the other superpower on the continent, captured Dido's capital.

Artillery's pushed through roman land and in a matter or ~10 turns and 3 cities destroyed/captured on the way Rome fell. Had some problem with his Great war bombers, but i had the better bombers by then.

Questions and impressions:

What i really don't exactly understand is how air-air, air-ground battles take place. First of all i use quick move and quick combat. As a result of this when a unit of mine is bombed it tells me how much the health dropped, but now how much the opponents bomber health dropped. How can i find out?
To counter this i had some fighters and 2-3 AA Guns. To my knowledge Fighters have a 2 range area(in this case around the city where they are stationed) where they automatically "defend" any tile from being bombed by attacking the opponent and taking a lot of his health. The AA Gun has 1 range, and the more advanced one has 2 range. If i'm mistaken, please correct me. I also believe that these ranges are not listed anywhere in Civilopedia.

Also, i noticed in G&K AI defends a lot better from water invasions, now he actually attacks the embarked units with ranged attacks.
 

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2. It is very easy to get logistic with HA.

Agree. But i was dumb here and completely forgot to focus on that aspect. Probably the most important part(with loads of them) to get very fast finish. Then you can calculate 40-50 turns after Astro to conquer rest of civs.
 
Game: Civ5 GOTM 43
Date submitted: 2012-09-06
Reference number: 27160
Your name: Suntechnique
Game status: Domination Victory
Game date: 1765AD
Turns played: 263
Base score: 3135
Final score: 6028
Time played: 7:15:00

Never had patience to win Domination on Standart size map, thanks GotM for a reason :)

Very slow start, finished first continent about turn 170 with Astronomy soon after. Got fast religion and took tithe, thus no problems with gold.

Happiness was an issue, but right part of honor, order opener and rationalism allowed to have about 40 cities with surplus of happiness.

First continent was done with longswordsmans. Second one was slow until I got oil and bought about 10 bombers.


With our fourth GOTM game in G&K;
How did you use your early UU's to greatest advantage?
Build not enough horse archers, they proved to be useful till very end. But paying more attention to melee guys was a right move.
How have the changes affected your strategy and game planning?
which changes???
How did you use religion or spying to your advantage?
Spying was almost useless this game :( All city-states was mine and science was totally eclipsed in 2nd part of the game. Most useful "spy" move in game was not allowing Embassy to anyone from 2nd continent :)
How did your opponents affect your strategy?
Didn't affect at all, territory affected more then races.

P.S.: Fun fact -- I've liberated Marrakesh from France only to find out it being allied to Napoleon and declared war on me. Never seen that before.
 
Your name: AlexAdam
Game status: Domination Victory
Game date: 1500AD
Turns played: 210
Base score: 2006
Final score: 4776

Definitely one of my better efforts so far in the GOTM series. Could have easily finished at least 15 turns earlier if I didn't choose to research industrialization just to get the Big Ben (my one clear mistake in this game), or at least if I didn't hold my advance waiting to upgrade my already too powerful horde of musketmen to rifles. In the end game I had about 20 rifles, a dozen artilleries, several cavalry plus a fleet of frigates and privateers - clearly an overkill. It's now obvious to me that if I want to compete for fastest time I have to give up my "play safe" policy.

Early on I invested in growth. I settled NE between the wheat (4 of them in range), I chose tradition and I built the HG. My initial plan was to stay small and take out Ethiopia first, but I changed my plans when Alex suggested we DoW Liz. I puppeted 2 of her cities including London, leaving her 1. In the meantime Ethiopia was busy building wonders, which was very nice, except that one of them happened to be the Great Wall. I sent an army of 3 horse archers and 3 rams to their northern border, where I spent several turns hesitating to attack because they had a couple of pikes strolling around and always getting in the way. In the end, I built a second army in my capital and attacked them from the north and the south, where they already had built a city very close to my borders. I puppeted their capital and the southern city, razed one more and left them with only 1. Then it was Alex's turn. Thankfully, by the time my army reached Athens my declaration of friendship with him had expired.

From then on (turn 130) I kept producing units at the rate of one every 2 turns since my second city, close to the salt and horses, had already grown quite big too. I actually took out Oda before Pacal, because Pacal offered me 1500 gold for a peace treaty which I needed to buy me some happiness (money can definitely do that in Civ). Paris was next to fall with a little help from my fleet of frigates. It was then, at turn 170, that I started wasting turns. Oh well, I guess I enjoyed the game too much and I wanted to make it last a little longer :)
 
Game: Civ5 GOTM 43
Date submitted: 2012-09-07
Reference number: 27162
Your name: Gamewizard
Game status: Domination Victory
Game date: 1775AD
Turns played: 265
Base score: 2720
Final score: 5132
Time played: 13:10:00
Submitted save: GotM43 - AttilaT265.Civ5Save
Renamed file: Gamewizard_C504301.Civ5Save

A fun game for sure! The invasion of the other continent began with Carthage. My army made up mainly of cavalry and cannons pushed south to Monty's cap, upgraded to artillery and then took Japan's. I waited about 5 turns once I was in position to take Paris so that I could upgrade to landships, which I have never used till this game. They proved to be invincible vs riflemen and cannons. I quickly destroyed Paris and moved north through Rome's lands (Askia was already wiped out by Rome). I planned on attacking Rome from the sea with destroyers but they were too busy fighting off his frigates and ironclads. Maya (whom I neglected to this point) received a simultaneous capital sniping the turn before taking Rome. The game was quickly over after this point. I might continue playing from here to completely wipe the map clean with super tanks.

When I reached the Renaissance, I had it all timed out so that I could immediately unlock Rationalism. In hindsight I should have continued through the right side of Commerce which is incredibly strong with a multi-continental conquered empire and then unlocked Order.

The early UUs allowed me to conquer Ethiopia first and then England, but I felt it necessary to wait for upgrades to avoid unit losses when conquering Greece.

I completely ignored religion this game, but I found spies to be useful. I used one in Paris to steal 2 techs and then moved him out to a merc CS with waning influence points. Spies are great when conquering because they allow you to see a 2 hex radius around any target city.

The AIs on the second continent were always at war with each other due to their programmed aggressive nature. This allowed me to do alot of resource trading before and after going to war with them.
 
Game: Civ5 GOTM 43
Date submitted: 2012-09-08
Reference number: 27171
Your name: tommynt
Game status: Domination Victory
Game date: 300AD
Turns played: 127
Base score: 963
Final score: 3852
Time played: 5:18:00
Submitted save: tommynt GOTM43_win.Civ5Save
Renamed file: tommynt_C504301.Civ5Save

ended this one turn 127.
Quite good time I think as I manged to take last 3 caps in 1 turns, so it was good timing :)

gameplan:
I played this mp style:
I went liberty tree and bought a granny like turn 14 with ai gold to get a huge cap fast, all left way down to free settler and get up 4-5 cities fast - built pyras in between as I didnt want steal workers from CS to aly them.
Before I could think about building gl i was gone allready - turn 32 or so - WTH

Other cities built main infrastructure - granny lib monument and then units only.
So I myself an uu army to kill england --> maya --> greece. All did some but no real defending - 10 uu just kill off 2 units every turn - rams are bow just shoot taker from cap and just to kill off cities.

main problem was to get high science for astro - my cap obviously needed NC -so I had choise to rush it with engi from lib finisher - but took scientist and built academy instead and hard built it - not sure if that was good idea.

When greece was finished I didnt go for ethopia but put 1 army (like 7 horses and 2 rams) on each side of continent and built 3 settlers to send with to possibly build outpost cities to buy units where needed. In end some warris aswell which went into water aswell to upgrade later - like 10 turns before astro my admiral fromcurreny tree came - it scouted est and when astro hit i just got contacts and the 3 civs there. After seeing a 35 srength paris I decided to get a 3rd army with ships - kept teching to firgates - built forward ciity to buy ships there - and went with 4 for paris

east army went ashika (like no dfense) and then france - gw - lost some units there but upgarded rest o medi units and so paris was a 2 turn take aswell

my main and upgraded army was in water west and 4 times up uu went though the loads of aztec units like butter - anaxed city there to buy more units.
Then Japan (which was in war with rome :) )and finaly carth - carth hit loads of units but i just had more ...

gg :)

ah yeah at some point my home ciites stoped sending east and west but built a 4th army to take out ethopia - which had of units - so i dowed to make him attack and he suicided 15 units in my land :) got cap down to 15% :) - was easy take after

edit: I somehow should have got NC up a bit faster - maybe 5-10 turns faster d be possible by not building any units till like turn 50 but going for a 4 city buildup with fast NC - but using the uu advanatge early was just too tempting

edit2: seeing that Tab just got to astro in turn 120 or so I guess I can be pretty much Ok to have finished Navigation, and all military medi techs by turn 127, guess my cap growing superfast very early helped a lot., still in retro I should ahve focused even more on teching
 
Here are my thoughts on this game :

I went full military, letting science, gold and religion appart. My strategy was optimal until i realized that it was a continent game...but still very nice for a sub 170 turns win(my personal goal). Unfortunately, i hit a too huge defence in the name of Monty. It was more suited for a pangea map(i prayed for that type of map but no luck).

How did u find out so late?
I discovered both east and west coast in like turn 10 and know 10 civs d not fit in between, even with slow or unlucky scouting u should know turn 20 what map looks about like -also read anouncement thread - all gotm are kind of cont like :)

U just landed like 20 turns too late hard to kill with anc units at turn 130
 
at astro time?

about 8 in water at each side + 2 settlers
as my admiral had scouted allready 2 civs to east when astro hit all new ones (about 10) were going there for some time but as ai had some gold and I had loads of lux i could buy some in west later

in end I had 4 frigattes - like 15 (10 horses + 3 rams and some other) on west side and 7 on west side - on west side I lost quite some vs france

and 15 to kill ethopia - so quite some :)
 
How did u find out so late?
I discovered both east and west coast in like turn 10 and know 10 civs d not fit in between, even with slow or unlucky scouting u should know turn 20 what map looks about like -also read anouncement thread - all gotm are kind of cont like :)

U just landed like 20 turns too late hard to kill with anc units at turn 130

Agree about landing too late. Speed is SOOOO important. I also discovered both sides in less than 10 turns.

Good idea about bringing 2 settlers. Well, if i had know that it was a contient map i would have gone science first with huge cities. We played some pangea maps so far so i don't think it's exclusive to continents.

At which turn did you discovered Astro?

I watched first 2 parts of GOTM 42 and you seem to focus really hard on getting new cities very fast and ally most cs as possible. You seem to like building/buying early units to get fast barb camp cs quests. But you know what, in this GOTM 43 i got VERY unlucky with quests. All i got is cs bullying or simply nothing at all :(

I should scout a bit more and determine what type of map i'm playing much faster next time. Did you open with 2 scouts again?

Great tips and vids so far keep it up :goodjob:
 
I watched first 2 parts of GOTM 42 and you seem to focus really hard on getting new cities very fast and ally most cs as possible. You seem to like building/buying early units to get fast barb camp cs quests. But you know what, in this GOTM 43 i got VERY unlucky with quests. All i got is cs bullying or simply nothing at all

buying a unit costs like 200 gold - clearing a camp gives 50 influence (+ xp and influence for killing barb units)
250 gold give like 30 influence
so I go with the unit :)

I once have seen a video by a player (forgot who - but some1 known) who went just for the first barbs camp he seen - just like that - I try to NEVER kill a barb camp if no quest for it - they WILL come in 75% of CS

I should scout a bit more and determine what type of map i'm playing much faster next time. Did you open with 2 scouts again?

nah no 2nd scout - at turn 6 or so I had found england to my west allready and an ai scout came from north and scouted my west - dont bother with scout if is taking the huts anyway ....
 
Hadn't tried Immortal before (except for the Mongol-scenario), so didn't know what to expect. I quit my first game around turn 32, because I didn't have enough army to keep the enemy away.

Second try went better: Finished at turn 300 (score was 4358).

Even in this game I lost my second town to Lizzy, and then had to gather some strength before attacking her. Got her capital (turn 95) and another city as puppets, and then liberated my own second city. Used spy to get to the same tech level as others. Got my own continent cleared on turn 223.

Didn't get my own religion, but all my neighbours had one. Pacal had the strongest and most of my cities were with his religion in the end, which gave me and option to buy padogas in my own two cities + London, which I annexed as I wanted some ships).

The other continent was more easy (I had a small tech lead at this point and a big one in the end game), although it took a while to get Rome (280), because I didn't have enough troops to just go forward (attacked from Japan's soil). After that it went down pretty quickly.

I can't believe how fast some are ending these games! Although I know I have a lot to learn (don't normally play immortal or domination), even with training something near 200 turns sounds about as good as I could ever get.
 
Ugg. First game on immortal and my a$$ was handed to me twice. The first game I quit around turn 250 because I was so far behind in the tech (despite stealing about 6) that I knew I couldn't take Paris. The second game I rage quit about turn 20 because my warrior was upgraded to a ram, and my quick ram attack on London failed.

My third game I won, mostly because I focused early on GL and HG. In none of the games did I get a religion, tho. Don't know how you guys did it. I used a navy of 8 frigates and 2 privateers to take every capital on the other continent. Kyoto was too far away for direct naval attack of course, but he sent all his units towards the coast when I dow, so the frigates emptied his army. Same with Monty. I only used 6 land units total to finish Japan and Monty.

I have a lot of room for improvement for sure. Superb game, very fun, super challenging. I close with my 3rd game stats. I think I'll play a 4th game and see what building four big cities gets me.

Game status: Domination Victory
Game date: 1834AD
Turns played: 287
Base score: 2153
Final score: 3777

Afterthought: During this game I noticed France had 11,000 gold at one point, and Rome had 6,000. Don't know how or why they didn't spend it. Wondering if that is typical for an immortal game.
 
Ugg. First game on immortal and my a$$ was handed to me twice. The first game I quit around turn 250 because I was so far behind in the tech (despite stealing about 6) that I knew I couldn't take Paris. The second game I rage quit about turn 20 because my warrior was upgraded to a ram, and my quick ram attack on London failed.

My third game I won, <snip>
You may only submit your first play through. In future, if you quit on your first play through, please do not submit your game. Thanks.
 
Well, I must say, I felt very proud to complete this GOTM. I screwed up my game submission somehow by submitting twice before the first one uploaded :crazyeye:. Oh well. What a nice challenge.
 
Game: Civ5 GOTM 43
Date submitted: 2012-09-10
Reference number: 27189
Your name: DrZ
Game status: Domination Victory
Game date: 1840AD
Turns played: 290
Base score: 2927
Final score: 5046
Time played: 11:49:00
Submitted save: Attila_0290 AD-1840.Civ5Save
Renamed file: DrZ_C504301.Civ5Save

First of all thanks you very much for the game, it was awesome! :goodjob:

Second : DAMN tommynt, that was an awesome finish, i never thought about bringing settlers for a forward 'base'! :confused:

As for me, i went Liberty -> Commerce -> Order . Never had an issue with happiness with these 3, but i had a weaker army...

I wanted to expand to 4 cities but got only 3 good spots. While i was building up the 3 cities i tech-ed up to Bronze Working and The Wheel to get to my UUs. After that i spammed an army of HAs with 2 Battering Rams. This army killed Elizabeth and Pacal. I never got the chance to build a religion, but i chose the Open Sky pantheon which helped a lot in getting my social policies fast.

I have used my Liberty GP as an Admiral and met everybody on the other continent fast (except Oda who was already dead, Napoleon killed him)

After upgrading the units to medieval tech i killed Alex and Ethiopia, while teching to Astronomy and building up 2 port cities (Chichen Itza and London) who spammed a navy the rest of the game.

With the navy i secured a beach head while i was tech-ing to Dinamite.

After upgrading all my cannons to artillery the game was GG.

How did you use your early UU's to greatest advantage?
I used them badly: Built just 3 or 4 Battering rams all game, and they are really strong. I saved all promotions for HAs but the knights were not as strong as i hoped for...

How have the changes affected your strategy and game planning?
I saved promotions, trying to make a good transition from HAs to Knights but it did not work as planned :(.


How did you use religion or spying to your advantage?
I used Open Sky pantheon to get social policies faster, then i didn't care about religion at all

I used spies to spot for planes and artillery, and stole quite a bit from France (tech leader in my game).


How did your opponents affect your strategy?
I always DoW on the least liked AI so their diplo choices affected who i DoW.

Thanks again for the game :king:
 
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