TSG43 After Action Report

Game status: Domination Victory
Game date:1300AD
Turns played:190
Base score:1506
Final score:3963
Time played:15:54:00

I have reaally messed up my end game or so i think. I have a t126 save where my units just landed on the oher continent. I will try to replay from there and see if it can be done better. I think so...

I have taken Alex T98, then Pcal around 110, took out Alex and Liz completely hoping to do the same to Mayans and ethiopia who had 3 more cities left. Then relized i had no chance and just positioned my troop within my borders wainting for Astro and forgetting that it kicks in even outside borders :eek::confused::blush:

good 5 turns there lost, oh well, i wnated to take Oda first but he had GW and i did not bring a settler hoping i can build a citadel in open land, but again no luck there. Seeing how far Rome and Gao was i decided not to take on Oda and instead use my open Borders to take out Gao which looked undefended. All i saw was open terrain, not noticing the mountain chain with a single pass. As you can imagine my army got stalled there for 20 turns as my HAs slowly whittled him down. In meantime 2 more BR, SM and GG arrived by sea. That was enough to break the impasse and get me a foothold.

I moved my army towrds Nappy and just as my OB with Oda expired DoWed him. I had hard time getting space for my units outside of his counterattack range. Also my HAs were doing 4-5 damage per shot to his HUGE cap. It looked bleak, but my Navy of 3 frigates and two more BRs was on its way. I kept taking my potshots and clearing any muskets or pikes that stuck their noses outside the towns. Then commited all my troops in an enveloping all for nothing attack. I lost a BR and i think that was it. I managed to take his cap.

Healed for few turns, and decided to keep moving east, signed anther OB with Oda and moved my army to the desert east of Kyoto. Built two offensive citadels to get high ground next to his cap and started slugging it out. Lost few knights and pikes but none of my highly promoted HAs. I still kept them at this point, not liking the knights against so many pikes around. I have upgraded my BRs by then to cannon. I took his cap then two more cities towards Aztek Cap as I needed access, built two more citadels to get it and took him quite fast. At this point i finally had military science and upgraded to cav.

In meantime i sent the 3 frigates towards rome and started buing army in Gao, they slowly ground Ceasar down and took Rome. I noticed that AI really uses the flanking bonuses well now, but not necessarily picks the best target. They wasted a lot of effort trying to take out my exposed, but dug in behind a river musket while i moved my cannons accross the river under his protection.

I took carthage with mostly two tap march cavalry which i kept healing every turn as i had plenty of promotions and my cannons were stuck in the desert.

It was definitely a very challenging game for me and quite enjoyable. I wish i could capitalize on my earlier success as it seems i was gettign astro quite early. Even though not tommy early ;) He was finished by the time my first shots were fired on the other landmass. It didnt help that i used an army which landed on the eastern end to start taking the continent fromt he western end, lol.

I have not used my one of my UUs or UA well. I had an early hut BR and didnt use it to take out Liz. I wish I had. I also razed only few cities. I took happy policies after filling out honor and kept every cap and town i conquered (no sales to anyone).

I have noticed that once you are a warmonger the defeated civs wont give anything for peace? or is there different mechanics for that. If thats the case then clearing starting continent might be a priority as a good peace deal with some towns thrown in might make for a easy path to all the caps.

I barely used my spies, had few elections rigged and then defended my cap.

Founded religion very late not deciding till last minute to do it as i was hoping to use someone elses but i didnt like their choices.

Thanks for a great game:goodjob:
 
Game date: 1670AD
Turns played: 244
Base score: 2644
Final score: 5508

Made a lot of mistakes, but a fun game anyway. invasion of the other continent got off to a good start against Montezuma, and Carthage, but really bogged down against the Japanese with the Great Wall. Maybe I should have let France take their cap for me. Meanwhile Montezuma, who I didn't eliminate, builds a new city cutting off my access to Carthage. I didn't worry too much about that till too late when Dido launched an attack to take back her Capital. And she was successful! Is the Immortal AI that much better now, or am I just stupider?! :hammer2:

Waited till I 'd taken out the Japanese Capital and Paris before reclaiming Carthage. Then mopped up Rome who had graciously taken out Askia's cap for me.

I'm in awe of your time tommynt. :clap:
Just proves how valuable a high-food big capital is I guess, no matter what the victory condition. smart move to leave the Ethipians for last too! :bowdown:
 
Domination Victory 1640AD /Turn 238
Base score: 1673 Final score: 3257

Great game, really enjoyed this one. I am not a strong classical warrior but the HA, backed up by rams, are monsters. I conquered my whole continent with 5HA, 2 rams, a pikeman and a warrior. Settled 2N next to the river hills and managed to fit in scout, shrine, monument and granary before full military expansion. I bought a settler for a second city to S (marble, salt etc) then attacked anticlockwise (England, Maya, Greece then Ethiopia, who had the GW and caused some trouble). I left no enemy city intact, annexing Chichen Iza for a coastal city (Athens and London didn’t appeal) in order to build up a navy. I nabbed a pantheon (quarry faith) and eventually spread my religion to all cities on the continent (“cleansing” the Holy Cities of Athens and Addis Ababa using a GP). I took full Honor and full Commerce, both of which proved very worthy in this game. I had 4 logistics/cover/march HA in no time (and Honor enabled me to get 3 logistics Frigates in short order at a later date). Four-gold riverside trading posts are also rather handy. After researching Astro and using a GS for navigation, I headed Eastward and made a quick of recce of the New World. France were the main threat (they had already expunged Japan), although the Aztecs had religious dominance. I chose Carthage as my first victim because of a nearby neutral landing area for my army and the mistaken belief that I would keep the free harbours. My navy plus longswords and HA were adequate for the job but I needed a few cannon to take the inland Aztec capital further south. The navy made short work of Rome and by then a second army of gatling guns and muskets arrived to conquer Songhai. France had a formidable army but feeble navy and Paris was an easy target for amphibious attack (I bulbed steam power for a final ironclad assault). I retained or raised all captured cities.
Generally very happy with the way this played out:- I would have given higher early priority to Astro had I realised how easily I would carve up the continent with the early UUs. No RAs, in fact I have only signed a single RA in the last three TSGs (changed times indeed).

Won't be submitting because I crashed my computer on turn 220ish whilst flicking between CiV and the US Open tennis! This was a complex turn which couldn't easily be replicated. Nevertheless, Thanks for a really fun map.
 

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Domination Victory 1640AD /Turn 238
Base score: 1673 Final score: 3257
:goodjob:

Won't be submitting because I crashed my computer on turn 220ish whilst flicking between CiV and the US Open tennis! This was a complex turn which couldn't easily be replicated. Nevertheless, Thanks for a really fun map.
That will teach you to watch tennis while trying to conquer the world. :p

As long as you tried to recreate your moves as honestly as possible, you are allowed to submit. Up to you, of course. :)
 
Game: Civ5 GOTM 43
Date submitted: 2012-09-12
Reference number: 27199
Your name: Thresian
Game status: Domination Victory
Game date: 1540AD
Turns played: 218
Base score: 1351
Final score: 3141
Time played: 9:35:00
Submitted save: Attila_0218 AD-1540.Civ5Save
Renamed file: Thresian_C504301.Civ5Save

I have made a Let's Play of this game. Full play-list is here.


Link to video.

As I say in the video, I can see how I could readily trim 20 turns or so off this time, but I remain in awe of tommynt - 127 turns is crazy.
 
:goodjob:


That will teach you to watch tennis while trying to conquer the world. :p

As long as you tried to recreate your moves as honestly as possible, you are allowed to submit. Up to you, of course. :)

Thanks but there were units flying everywhere, so not really justified. I lost focus after turn 200 because I assumed (perhaps mistakenly) that there would be numerous sub-200 victories. Bring on TSG44!
 
I have tried a more rational approach to conquering the other continent, and have replayed from a t126 save when my units have just landed on other continent east of Kyoto. I have had OB with Monty and Oda at that point and used them to take out Monty 1st, then Oda, using a coastal town from Askia on whom i declared just to get the borders next to Kyoto to use my GG.

This has allowed me a nice central position to push forward to take tokyo and then launch my attack on Nappy from there, using another GG citadel. Oda fought long if not smart, as i needed to clear a lot of units and same for nappy. His cap was a monster this time too, taking out cover promoted trebs in one shot. I have used my 4 frigates to soften him up as well as my HAs.

In meantime 2nd army built from scratch in cap sailed to Gao and took it fairly quickly, then supported by the frigates sailing from Paris front took Neapolis and then Rome.

I have prebuilt a long road through the desert from Aztec cap towards carthage but had hard time getting there with my Paris army as no one would sign OB and i had to sail around Aztecs and land on 1 hex available south of Milan.

Cathage itsef fell only after my frigates cleared the seas from her Quinqeremes and helped support my HAs who by now were quite ineffective against the cap but i kept them unupgraded as i still did not have Cavalry.

By replaying it in a more rational fashion and focusing more on building a bigger navy and a bigger 2nd strike force of ancient units and then upgrading it i have managed to shave off 14 turns, not as much as i thought I could. Still i reduced my time to conquer other landmass from 64 to 50 turns using mostly ancient units. With few more tweaks i think i could have done it under 170. With very erly astro times finish times close to tommynt are very possible, I might even give it a go myself.
Looking forward to seeing Dave's and Ribannah's games :scan:
 
Game: Civ5 GOTM 43
Date submitted: 2012-09-15
Reference number: 27220
Your name: Morcar
Game status: Domination Victory
Game date: 1605AD
Turns played: 231
Base score: 1402
Final score: 3047
Time played: 7:41:00
Submitted save: Attila_0231 AD-1605.Civ5Save
Renamed file: Morcar_C504301.Civ5Save

Well, surprisingly easy game for immortal i think, guess it's becuase of the continents. So, i wiped all the civs on my continent by around 100th turn (except for Alex, who i sold York in the mean time :) ). After realizing, that i need astro to reach another continent i also decided to teach until Navigation, thinking that at this level AI just wouldn't have allowed me to capture his caps by only ground units. But i was mistaken, the only problem could have been the Napoleon who had like 20+ cities and nice research rate, but the frigates made what they were built for!

Still, i think very nice game for me and also a lot of early war expirience received, i think i will be more aggresive im my future games.

Thanks for the game!
 
Reference number: 27269
Game status: Domination Victory
Game date: 1340AD
Turns played: 194
Base score: 1294
Final score: 3405
Time played: 10:04:00

Well nice game. Required to think and plan a little.

As I found out that only 4 enemies are on my continent I started to build 2 armies - one for each coast. In the meantime I took England first, then Maya and Greece at around turn 80. When I finished researching Astro I had 2 armies of 10 around UU each and also 3rd army near Addis Ababa. Took this city as my armies reached other continent.

As for social policies I went to full Liberty to get free settlers and workers. I settled 3 additional cities.

As I reached the other continent from both sides around turn i found out to my disappointment that all the civs there were still alive. So I had to defeat them all. First I went for Goa and Tenochititlan. Lost 4 units there. They it was Rome's turn. No problems there. I war in good terms with French and traded a lot with them.

My army that took Tenochititlan went north to take Dido next. In the meantime napoleon got to cannons and musketman which was not good. Paris had 57 defense so I had to build a large fleet of frigates to take it out later.

When I conquered Chartage I immediately sold it to Napoleon for 200 gold. Then funny thing happened. I offered Rome to Napoleon (it had no wonders and it was worth nothing). Napoleon offered me 4000 gold and some luxuries for it?!? Well not that it mattered for my finish but just funny to mention it.

Then Napoleon declared war on Japan which was great. I joined him and took one city in a way to Kyoto. When I reached Kyoto Napoleon already had cannons around it.

In the meantime I had 6 frigates near Paris and 15 units on both sides of it. Even without cannons Paris fell in two turns. Couldn't be done without frigates as he had some musketeers there.

Then I just finished Napoleon's work in Kyoto and took it in the next turn. Don't know how tommynt managed to finish it by turn 127. Amazing.

Fun game and looking forward to more immortal games.
 
Your name: pontias
Game status: Domination Victory
Game date: 1560AD
Turns played: 222
Base score: 1423
Final score: 3234
Time played: 7:46:00

did this in two halves.. can't remember the start in loads of detail.

i settled the cap and captured continent by turn 100... astro turn 120 odd by memory.

kind of stalled on 2nd island a bit so took a while.. can't resist taking other cities - not sure i needed to! should have been more ruthless.

was very careless with my HA too which was silly as they were still effective at the end against rifles.

gg. well done everyone.
 
Game: Civ5 GOTM 43
Date submitted: 2012-09-21
Reference number: 27282
Your name: Schalke 04
Game status: Domination Victory
Game date: 1580AD
Turns played: 226
Base score: 1714
Final score: 3808
Time played: 11:27:00


I'm quite happy with it. After I conquered my continent after 60 turns (mentioned it already in the other thread) I fell back to my old builder habits... :D It took me quite a while till I could convince myself to go to the other continent. So I was sure that some good players were able to do a much faster finish, however I am totally fine with turn 226 on Immortal :)
 
First immortal win. Also, it's 6am and I kind of forgot to sleep.



Game: Civ5 GOTM 43
Date submitted: 2012-09-25
Reference number: 27298
Your name: Cromwell
Game status: Domination Victory
Game date: 1872AD
Turns played: 306
Base score: 2140
Final score: 3508
Time played: 10:46:00
 
First immortal win. Also, it's 6am and I kind of forgot to sleep.
Ahhh, a true CivFanatic. :)

No doubt as you fell asleep you were heard to whisper: "one more turn, just one more turn". :thumbsup:
 
i did replay this one, popped early ram again and used it to take out UK t23. From that point on the game was very different. Pacal was first to Dow me soon after and then Alex and Haile dogpiled me as well. I held them all off, taking Pacal then Alex out completely and saving haile for last.

Funny thing happened, by focusing on eary astro i managed to get it 10 turns later then in my original game, :lol: Prolly coz i was fighting for survival, and being denounced by my continental neighbours, but knowing the map and having an idea of my units strnghts and weaknesses, i managed to clear the other continent in 45 turns. Oda was the 800 pound gorilla, followed by Dido and Monty. Very different from 1st playthrough when Oda was still number one but Nappy and Ceasar were close behind. This time Nappy had only Paris and Monty has not lost any ground to anyone. Dido was on offensive agains thim and Rome and doing well.

I took Nappy 1st, Askia 2nd (2nd army sailing east) then Oda, Rome (2nd army), Monty, Haile (3rd home army) and Dido last with combined first two armies.

My conclusion is still the same with early astro ~ 95t or thereabouts, then a finish in 130-140 range is very doable since the HA and even Rams will be effective. Its only a queation of doing it ;)
Again :goodjob: tommynt

PS when i arrived on other landmass i was not a warmonger even though Haile was alive, i think bc he had no contact with them.
 
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