TSG49 After Action Report

Finally played my first game as Sweden, and had the privilige of having my real life home town Helsinki as an integral part of my empire. However, the downside was that I also nearly delayed my cultural victory as long as my real life birthday, missing it only by seven years (1981). That might be the worst submitted victory date in the whole GOTM, but at least I managed to grab the win (barely).

The Netherlands were only one space ship part short of winning. All the factions ended up being quite evenly matched the whole game. I was friends with most of them, but had an 'eternal' war with Egypt, as he had nowhere else to expand other than my lands, even though I didn't settle too close to him with my 4 cities. Fighting him off was still quite easy due to good defensive terrain and Belgrade's gifted units. Even after William declared some time in the modern age, the war was quite easily controlled by me. Managed to capture one of Egypt's cities, but lost it the next turn, as I wasn't really pursuing this.

Early game I decided to try a strategy for a cultural game I once heard of; getting the SP that cuts the cultural cost of founding cities and only then founding my second city. Seemed like a good idea especially as AI's were close and I didn't need to hurry to good spots, but judging from my horrible finish date, doesn't seem like that. I got most of the wonders I wanted, though I skipped Terracotta army. Another mistake of mine was that I didn't go for Freedom, as I thought I don't need the specialist bonuses, but I failed to think of the great improvement doubling power. Also, didn't go for religion and settled for Egypt's, which was quite useful in the war because he had chosen the +30% city ranged power belief.

All in all I rarely go for cultural victories (think this was my first in G&K), which shows in the finish time, but it was a nice game anyways. My native Finnish units Hakkapeliitta's were not useful here, but Caroleans were really good in defending against Egypt and later upgraded to infantry. Didn't gift a single GP as I got only a couple of GEs, a couple of GSs and ~8 GAs which were useful elsewhere.
 
Whew, what a game to pick as a start to playing Game of the Month. I'm still struggling with Emperor in single player, and this game was no exception. Played to the bitter taste of defeat on turn 373.

I founded my capital on the river hill to the east of the wine. Not much in the way of grasslands but there were a few wheat and loads of river tiles. I settled my way northwards, first on the west coast cattle (I was sure I'd need ships in this game at the time), then northwards to the desert hills and cotton, and finally east to the jungles between a mountain and a river. Apparently the last two cities annoyed my neighbors, as Egypt came charging in towards the desert city. It was touch and go for a bit, but I eventually pushed him back, then crossed the mountains to puppet one of his cities trying to force a favourable peace deal. I got it, but had to immediately turn around to repulse the Dutch forces going after my jungle city. They had a much rougher time of it, having to force through jungle without line of sight for ranged units. I had no trouble repelling William, but he refused to offer a peace deal that didn't include my complete capitulation until about halfway through the game. I'd learned not to enter the jungle from his examples, so I just played defence and committed most of my military to ensuring Egypt didn't reclaim his city (he tried twice, both led to quick rebuttal and peace).

The rest of my diplomatic attempts were much better received, staying friendly with the Arabians, Greeks, and Mongolians. My friendship with the Arabians was a bit short lived due to Harun getting curb stomped by Alex, which I suppose I should have taken as a sign that Alex was going to take off. He sat quite for a good 150 turns after that, then exploded outwards, first taking out most of the Netherlands, then following suite with Mongolia. Throughout the late turns diplomacy was a bit weird, I had too many DoFs which had everyone swapping between friends and enemies depending on which DOFs were active at the moment. The only exception was Egypt, who had apparently learned his lesson and decided to buddy up.

I definitely had the dominate culture on the map, but it still felt a little sluggish compared to what I'm used to on king difficulty. Too many wars were slowing me down and distracting my tech push away from the important culture beelines. Further more, my focus on culture left my science behind all the AI competitors the entire game, although I did make good use of spies to stay close enough that my armies weren't horribly outdated. I still managed to get a number of good culture wonders: the oracle, sistine chapel, and louvre all came up in my cities, as well as a smattering of others to fuel the 33% culture boost from having a wonder. My policy path was open tradition -> liberty for the free settler then reduced culture cost for cities -> finish tradition, sidetracking to finish liberty for a GE when I had a good wonder to build -> piety except for the temple gold boost -> freedom -> finish piety then pick up honour for the finish. Well, maybe it was less of a path and more of a drunken stagger.

The game ended in a bit of a race, with Egypt and Greece trying for science victories. Alex was one part away from completion when he popped the UN and I learned that space was apparently just a side project he did for fun in his spare time. He was predicted to win with 16 points and with only 10 required, that was pretty much my death knell. I still had three turns to my final policy, and then 12 turns to build the Utopia, but I played out the game anyhow. In retrospect, had I remembered that the Swedish can use great people for 90 influence, I may have been able to leverage my 5000+ spare faith and 3 great generals to pull enough city states away for the vote to let my Utopia complete (or Alex to finish that last spaceship part), but I expect that travel times would have been too slow for that to have worked unless I had been expecting it beforehand. Actually, I've never tried; do you need to walk your great people over or can you gift them from wherever?

- How did you use your UU's?
I completely ignored Hakkapeliittas as I had no horses and further more really dislike lancers, especially on defence. Caroleans however were the bulk of my defence force, and although I didn't use them much at the time, the free march promotion was invaluable holding off a late game desperation war from the Netherlands. Apparently William was tired of losing to Greece, so decided to pick on the weak neighbour. Infantry with march in jungles is a respectable defence force however, so he was ultimately stymied and soon was all but wiped out by Alex anyway.

- How did you use religion or spying to your advantage?
I used a Stonehenge fueled faith push to acquire Cathedrals, which were enough to net me a close loss instead of a blowout. Spying was invaluable to make up for my relatively poor science, and I had the advantage(?) that I could spy on anybody and grabs techs, so when somebody got wise I just moved my spies. I also used spies to try and keep Alex out of the two cultural city states I managed to find with my poor scouting, with mixed success.

- How did diplomacy go with your neighbours?
Trying to be friends with everyone so as to take advantage of my UA was probably not the best policy; I expect I should have tried to form a clique instead. I did managed to get a number of RAs though, so there is that.

- What effect did fewer AI and more space have on your strategy?
I had the ability to spread out my cities nicely and avoid overlapping tiles. I also used that spread to fill up the plains areas, leaving Egypt and the Netherlands to try and push through mountains and jungle respectively. I think the defencive buffer that provided probably saved me in the early game.

I may be beaten and battered, but I have to say it was still an entertaining game, and I'm glad to add that reading the posts of others playing has helped to point out some of my mistakes, which is never a bad thing. I'm definitely looking forwards to having a go at TSG50. It's even on King, so I should be able to pull off a victory, if not a fast one. May even start it off tonight.
 
I may be beaten and battered, but I have to say it was still an entertaining game, and I'm glad to add that reading the posts of others playing has helped to point out some of my mistakes, which is never a bad thing. I'm definitely looking forwards to having a go at TSG50. It's even on King, so I should be able to pull off a victory, if not a fast one. May even start it off tonight.
Welcome to CivFanatics and GOTM. :wavey:

This is what we are all about. Play it, read from others and learn from them. You will get it in no time. :thumbsup:

:xmassign:
 
Game: Civ5 GOTM 49
Date submitted: 2012-12-28
Reference number: 27998
Your name: Attaturk
Game status: Culture Victory
Game date: 1750AD
Turns played: 260
Base score: 1308
Final score: 2515
Time played: 3:39:00
Renamed file: Attaturk_C504901.Civ5Save
~~~~~~~~~~~~~~
I was tempted by the dark and I yielded to the temptation. I did abuse the AI and was milking it for money.

Especially the early game, you have money to buy settlers, workers, scouts, some buildings and focus on wonders.

First city on the hill east of wine. Bought worker, when I had money I bought a settler and send it to the desert hills of the future "desert wonder super city" near gold. After I got NC, I bought settler and settled a 3rd city on the coast, west of spices.

Policies: All Tradition, All but 1 piety. 3 Liberty (lower cult cost), full freedom, all but 1 liberty, full patronage, finish piety, finish liberty

Religion: Faith from deserts, Cathedral, Pagodas, Tithe, lower missionary coast.

Less populated map, easier to grab more territory, more huts.
 

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Game: Civ5 GOTM 49
Date submitted: 2012-12-31
Reference number: 28023
Your name: Xiamen_
Game status: Science Loss
Game date: 1950AD
Turns played: 370
Base score: 836
Final score: 836
Time played: 2:08:00
Submitted save: AutoSave_0370 AD-1950.Civ5Save
Renamed file: Xiamen__C504901.Civ5Save

- How did you use your UU's?
I didn't really use the mounted units, as I was unable to secure any horses though out the game, each time Belgrade gifted me there unit, I gifted it back to CS that I had low influence with. The Carolean actually saved me alot when I was out tech'd and forced into almost 200 turn war with Egypt.

- How did you use religion or spying to your advantage?
Religion was the power house for me, Tithe pumped in all the money from the 61 cities that had my religion. Spying, used to take free techs from Khan and Egypt.

- How did diplomacy go with your neighbors?
Diplomacy was Happy all game, the 2 major things that happen was a 100 or so turn DoW from Egypt, that continued to the end of the game. The second was entering a DoF with al-Rashid when everyone had denounced him, and thus me losing DoF' with Alexander and William, these were the most intensive, scary turns I've had to bare. Tho not renewing the DoF with al-Rashid and denonouncing him, relations with them both returned to friendly, allowing me to get back the 10% GP bonus.

- What effect did fewer AI and more space have on your strategy?
Less space your going to see alot more city spam from the AIs.

Other then trying to fight super powered AIs late game, that had entered the Information era, and the one long war with Egypt, the game was quite pleasant, and peaceful on my part. Getting 61 cities to take my religion was quite lucky as I was shut down early by barbs with scouting, though out the whole game I had only actually met 4 CS. Belgrade, Manila, Wittenberg and Quebec City.

After messing the timing with HS and buying a Cathedral, the game auto purchased a GP 4 turns before the HS had finished construction. I Using this GP to spread my religion to the 3 close CS, lucky William had only founded a Pantheon, and had a few cities using the last spell from the GP I converted Amsterdam, thus powering my religion to parts of the map I've not seen And of course stopping him from a religion, alto he founded Confucianism I had way to much pressure around and he just lost it.

This being my third attempt of the game I'd thought I would share my story with you all. I am quite impressed with the 61 cities following my religion.

You can also catch the VoD over at twitch if you so desire to.
 
Phew... just in time I guess.
Wasn't really satisfied with my finish time, but apparently it wasn't all that bad. Maybe I'm also just used to better starting positions and actually Quick Game Speed, so I didn't really knew what a decent time was before reading this thread.

Got some nice ruins: 90g, Scarcher, Animal Husbandry, Calender, Faith, Culture, Trapping, Spearman. Only once Maps and no Barb revelations in the first 50 Turns.
T23ish: Faith ruin --> very unconventional choice: Monument of the Gods
Spoiler :
0Gvrs.jpg

Just because there isn't really anything good there for this starting position. May even have been totally worth it as the Netherlands were competing with me for the GL (and they had quite some production (3 Gems, Marble, Stone and Horses)).

Some notes of my game:
T47: GL done. Egypt has 4 cities by now oO
T72: found Tyre... no wait: Genghis.
T78: HG done. Again just a tad quicker than the Oranjes.
T79: Sigtuna settled. Not sure if it was a good idea yet. If I can get Petra there then probably yes.
Spoiler :
e7mS0.jpg

T83: Barb camped cleared for Brussels. Best friends until the end of time.
T86: End of time for Brussels (gj Genghis -.-).

T87: Civil Service researched and Oracle completed.
T101: Florence falls to Mongolia. Khans already about to roll over Jakarta and Hong Kong as well. Ramesses declared on Cape Town too. I am somewhat glad the goal of this game is not a Diplomatic Victory^^
T104: Hong Kong is now Mongolian.
T111: Great Wall done. Put down an Academy (Beakers went from 60 to 72).
T114: Petra done (in Sigtuna). Luckily snatched a barb camp before William could do it for Quebec City and returned them their worker. They'll shortly provide me with Sugar (on top of the 4 food per turn) for quite a while.
T119: Ironworks done. Stockholm size 20. Sigtuna size 8.

T123: Ramesses declared WAR on me. Had enough cash to buy Walls and a Crossbowman which should be enough to hold the city.
T127: Alhambra done. Ramesses attacked with 8 Chariots, 4 Spearmen and 2 Composite Bowmen. Basically though he was just sitting there losing a unit every turn. A build Pikemen in Sigtuna will speed up the cleansing process so the city can grow again. Another gifted Pikeman from Belgrade spawned down in Stockholm and will clear a barb camp near Manila (as they requested) to maintain them as an ally.
T~141: 1 GA settled. 2 Opera Houses bought. Follower believe: Religious Art (+8 Culture for Hermitage).

T145: Notre Dame done.
T150: Sistine Chapel done.
T151: Oxford & Circus Maximus done. Free Tech: Architecture.
T153: Hermitage done. Culture per turn is now at +211.

T161: Holland just took Religious Community... not much left for me, so I took Divine Inspiration (+2 Faith per Wonder) and Reliquary (+50 Faith per used GP). That might enable me to buy 2-3 more Great People in the Industrial Age via Faith. Monasteries were still available, but with only 1 Wine that isn't really a good choice imho (+3 Faith, +3 Culture in the capital only). Not enhancing (yet) wasn't really a good choice either since I'm already allied with the 3 leftover city-states that are useful to me. All others were captured by Genghis. And I got plenty of money to maintain ally status with those 3, so I don't need to use the Nobel Prize ability.
T~169: Taj Mahal and Leaning Tower done; GE chosen.
T172: 2 Public Schools were bought.
T179ish: PT and Forbidden Palace done. Egypt Religion swaps over to Sigtuna which enables me to buy a Cathedral there.
T180: Constitution (Freedom) taken --> went from 283 to 346 CPT.

T194: Louvre done (GE).
T199: GG donated to Kathmandu. 489 CPT.
T202: 2 GS bulbed for Radio. 2 Broadcasting Towers bought. One GA generated, one bought with Faith, both settled --> 618 CPT.
T206: Freedom finished. --> 596 CPT (without Golden Age atm).

T230: 8 Landmarks. 860 CPT. 6 more Social Policies needed.
T~233: Peace with Egypt. Seems like the moment I slightly got more army value that him he surrendered. But okay... I'm expecting William to attack soon anyway.
T240: 9 Landmarks. Should be in a permanent GA until victory from now on. 919 CPT.
T254: Christo Redentor done (GE). 2 more policies. 960 CPT.
T268: Utopia project started. 3 Forests prechopped, 1 GE from Liberty Finisher settled. 156.8 Hammers (of 1500 needed) per turn together with some overflow results in 9 turns until victory. Since the Manufactory brought me down from 10 to 9 turns I don't expect the chopping to do anything.

T277: Cultural Victory. 2741 Points. Stockholm was size 40 at the end.
 
I saw something interesting in tommys video which might actually be a bug?
When he selected the pantheon he got it in both of his cities, probably it would spread to all of your own cities immediately no matter how far they were away. Doesn't feel intentional to me - would make much more sense if it was only gotten in the capital. In this game his 2nd city was too far away to even get his religion (>10 tiles) yet he got the pantheon for free. Not only did this give him 3 and more extra faith per turn right away, it also spreads to CS and enemy cities quickly. Seems like a small thing, but actually it gives him religious map dominance right away from the start throughout the whole game just "by the way" totally without any effort.
Not saying he planned or abused this, just happened. All I'm saying is it seems broken and it can be abused heavily unless you stumble upon a too early faith ruin ;)
 
I saw something interesting in tommys video which might actually be a bug?
When he selected the pantheon he got it in both of his cities, probably it would spread to all of your own cities immediately no matter how far they were away. Doesn't feel intentional to me - would make much more sense if it was only gotten in the capital. In this game his 2nd city was too far away to even get his religion (>10 tiles) yet he got the pantheon for free. Not only did this give him 3 and more extra faith per turn right away, it also spreads to CS and enemy cities quickly. Seems like a small thing, but actually it gives him religious map dominance right away from the start throughout the whole game just "by the way" totally without any effort.
Not saying he planned or abused this, just happened. All I'm saying is it seems broken and it can be abused heavily unless you stumble upon a too early faith ruin ;)

I don't think it's a bug cause I've seen AI's do it before. It only happens with pantheons (not actual religions) so they don't spread to foreign cities.

In the past, I have gotten early religions and spread them to AI's but then when they found a pantheon, it actually partly dilutes some of the religious followers I've established.
 
Not a bug (bad design? debatable).

Pantheon behaves differently from religion. Pantheon appears automatically in all of your cities that exist at the time you found your pantheon or that are founded afterwards UNTIL you found a religion. Once you found your religion, neither your pantheon nor your religion appears automatically in new cities; you have to spread your religion (or wait for your religion to spread). And pantheons don't exert pressure so they can't spread to CSs or other cities.
 
arghh! that was painful. made a few mistakes early. worst mistake was instead of using the Four-City-Tradition stategy I invented the Four-City-Liberty strategy ... don't know what I was thinking - not recommended! :)

lost early wonder races for GL, Hanging Gardens, and Oracle. got worse from there.

Only started to get better when I got Petra (probably because no-one else was going for it!)

Went into conquest mode and took all capitals except Athens. Looking forward to TSG52! :)

Wish I had time to replay this one, but I really need to move on to TSGs 50,51, and 52.

thanks for the interesting game Lief!
 
Never did finish my report on my game. Gotta do it before I start 52. I'll keep it to more general comments.

Genghis became the biggest and started on the space program. But occasional wars with Alex, and Rashid slowed him down a bit. I never ran into him as the Dutch acted as a buffer and I stayed at peace with them the whole game. I had never denounced anyone before, but found when I did denounce Genghis, I got a positive relationship with Alex, William and Rashid, all of whom had denounced him also. Even so, Genghis later would be Friendly with me.

I accepted a few research agreements but turned down many to use the money for other things. I think I turned down too many because I did fall behind in tech and it caused some problems in my war with Egypt.

As many other people have said, war with Ramses was a big problem. I knew when I founded my fourth city in the north it could come into conflict with either Ramses or William. I had a forever war with Egypt starting on turn 159. I had no problem turning back his first attack and took one of his cities. Unfortunately the other cities of his were very hard to get to behind passes between mountains or mountains and the sea.

On turn 259, he attacked me with a WW1 Bomber. I had no air or anti air, as I was starting to fall behind the tech race. It was amazing how fast Ramses tech'ed in the last half of the game. Never faced this situation before, but figured if I retreated from the front, he couldn't see my units, and if he couldn't see them he couldn't bomb them, it seemed to work.

By turn 300 I had enough triplanes to defend against his bombers but then his major attack happened. I found myself defending against WW2 and beyond tech with WW1 and pre-WW1 units. Thought I was going to lose the game. I ended up using two GG's to build citadels right by Birka, and barely manage to hold him off, only because he ran out of melee units. He kept attacking the city with artillery or rocket artillery for a while, but he couldn't take the city.

I was afraid he would get to space before I finished, so I had to attack him somehow. I finally took control of the bay to the west of the starting location. Got alliance with two of the CS's in his territory and used their lands take the fight to Ramses. But it was still Landships against Helicopters at times, not pretty. Finally he seemed to run out of units, and I invaded his territory behind the front lines. Roamed around with Landships pillaging everything I could. I did lose some, but with the heal from pillaging I could survive for quite a while, until he would create another Helicopter. I think I slowed him down some, breaking all his roads.

I was surprised at his lack of units so I mounted another invasion behind the front lines and managed to take his front line cities, the one's I couldn't get to directly because of the limited attack opportunities though passes. After that he sued for peace, didn't get any more cities but got money and happy resources. This was my first ever war fought at such a tech disadvantage.

Just as I was ending the game in 1944, I was exploring some area's with my ships and found some areas of fallout near Genghis and Alex. I guess they had a nuclear war I never knew about!

This was my first win at Emperor level, and I learned plenty. Enough so that I'm going to try the Immortal game #52. Don't expect to win, but I'll give it a shot.
 
This was my first win at Emperor level, and I learned plenty. Enough so that I'm going to try the Immortal game #52. Don't expect to win, but I'll give it a shot.
Congrats and best of luck in 52. :thumbsup:
 
I am a great fan of Tommy's play and videos. Thank you for that, Tommy!
In the Video when the Settler from Stockholm is walking north it is passing a scout from Holland and an barbarian archer. Is it normal that these don´t take a settler in this kind of situation?
I am amazed that Tommy time after time wins by such a margin. Very well done. I think you should do some more instructive stuff like Maddjin - why not do a lets play in moderate pace and with instructions? I would watch it with highest interest.
 
I submitted my game but it seems to think I played GotM 52 when in fact it is TSG 49. I don't recall any menu where I entered in which game it was. Although the opening post in this thread instructs me to submit my game, I'm pretty sure it is too late.

Game date: 1911AD
Turns played: 331
Base score: 1358
Final score: 2057
Time played: 6:50:00

- How did you use your UU's?
I didn't. My army was strictly for deterrence during that era.
- How did you use religion or spying to your advantage?
Papal Primacy + Religious Unity beliefs helped boost city-state influence, as did spying. My spies also stole a few techs from runaway Greece.
- How did diplomacy go with your neighbors?
I denounced Mongolia to DoF his 3 neighbors. I warred with Egypt a few times, leveling my army without losing the culture focus.
- What effect did fewer AI and more space have on your strategy?
With more breathing room, I skimped on military in the early game and settled my 1st expansion far from the capital.

My main regret is popping Great Artists too soon. I planted 3, but then upon completing the Louvre, I kept popping them. Perhaps it is best to plant until Freedom is finished (+50% golden age length)? If I had gotten Chichen Itza the popping would have worked out better.
 
ah I'll get in on a current one, thanks. Incase the zero-tolerance policy extends to games submitted late and under the wrong heading, my GotM 52 submission is in fact a GotM 49 where I reloaded after my game crashed. :P
 
I submitted my game but it seems to think I played GotM 52 when in fact it is TSG 49. I don't recall any menu where I entered in which game it was. Although the opening post in this thread instructs me to submit my game, I'm pretty sure it is too late.
The server may be confused because it is Sweden and TSG49 closed. We will check into it, thanks for letting us know.
 
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