ense7en
n7
<rant>
But it seems pretty much impossible to keep a real tech advantage like this, your one newby spy to defend won't catch anything most of the time, and even if he does, having plenty of enemies means having a spying event about 1/turn. It's annoying in this game (I'd have been able to roll Japan but they stole all my military tech, pretty fast too), but i did a OCC science race in another game and nearly lost because of how easy it is to lose your techs. Only building the firewall really got rid of that, but thats a rather late thing. It seems to me it completely cancels out any profit from focusing science.
Theres really nothing to put a stop to it, sure you can ask them to stop, but if they don't what you gonna do? Declare war? That won't stop it either unless you completely wipe them and that means no more RAs.
Theres just nothing good about it in my opinion. Well it's easier to keep city states friendly, but mostly i don't care about city states.
</rant>
Moderator Action: Moved to the Opening Action thread. Once you have opened the save, please do not post in the Announcement thread because you may reveal spoilers, as you did in this post.
The spying is annoying, but on King, it's very easy to maintain a huge tech lead, so regardless of how many techs the AI steals it doesn't really matter.
You should already be well ahead of the AI going into Renaissance. Park your first spy in your cap; he'll eventually hit level 3.
Constabulary up if losing techs bothers you.