MrWhite
Warlord
My lowest score ever! 
This game worked pretty well for me as well. All pieces game together as I was hoping. Only let-down is the far from optimal AI play. Even while I was (far) superior techwise, my army was almost non-existing. So in stead of letting me in peace, one of them should have been attacking me somewhere around turn 125 or so.
I would never have managed the win so easily then, even if I would eventually have been able to get the upper hand in such a war.
Then the second point: I was never outbid on a CS! I did my best to get some money in for the end (had between 1.500 and 2.000 left in the end), but Khan had over 3.000 and also some others could have bribed some from me. Alex fortunately had spend his money in the war he had going. But before that he also had over 2.000 to spend.
It made sure I could manage the diplo victory too easy. It should have been a lot more difficult!
I'm not sure if my start was optimal enough. For the first time I decided to build the NC before a second city. This meant the social policy settler had to wait for over 10 turns to settle. Luckily I was still able to settle the sweet spot south of Delhi. Later I build a third city at the coast west of Delhi. Only in the end I build a fourth city south of Delhi and east of Mumbai to get extra coal for my empire. This helped me because I was able to sell this coal to get enough RA's going. Through carefull planning I got the techs I desired. But I was not planning enough to get the RA's in blocks. This probably means I could have shaved some turns off.
Also I believe my gold acquiring should have been better (quicker).
Most alliances with city states I made in the end, to keep a friendly basis with all AI. It was late until I met Japan and Suleiman (around turn 110 I guess) and Alex around turn 160. But all leaders were trading, even if sometimes I had to sweeten the deal a bit (with resources or resources and then getting a bit of extra cash as spare).
I believe that choosing for war would have slowed me down. But it also meant that I had no extra cities generating cash or science. So I might be mistaken.
Still I see turn 224 is a pretty good win!

This game worked pretty well for me as well. All pieces game together as I was hoping. Only let-down is the far from optimal AI play. Even while I was (far) superior techwise, my army was almost non-existing. So in stead of letting me in peace, one of them should have been attacking me somewhere around turn 125 or so.
I would never have managed the win so easily then, even if I would eventually have been able to get the upper hand in such a war.
Then the second point: I was never outbid on a CS! I did my best to get some money in for the end (had between 1.500 and 2.000 left in the end), but Khan had over 3.000 and also some others could have bribed some from me. Alex fortunately had spend his money in the war he had going. But before that he also had over 2.000 to spend.
It made sure I could manage the diplo victory too easy. It should have been a lot more difficult!
I'm not sure if my start was optimal enough. For the first time I decided to build the NC before a second city. This meant the social policy settler had to wait for over 10 turns to settle. Luckily I was still able to settle the sweet spot south of Delhi. Later I build a third city at the coast west of Delhi. Only in the end I build a fourth city south of Delhi and east of Mumbai to get extra coal for my empire. This helped me because I was able to sell this coal to get enough RA's going. Through carefull planning I got the techs I desired. But I was not planning enough to get the RA's in blocks. This probably means I could have shaved some turns off.
Also I believe my gold acquiring should have been better (quicker).
Most alliances with city states I made in the end, to keep a friendly basis with all AI. It was late until I met Japan and Suleiman (around turn 110 I guess) and Alex around turn 160. But all leaders were trading, even if sometimes I had to sweeten the deal a bit (with resources or resources and then getting a bit of extra cash as spare).
I believe that choosing for war would have slowed me down. But it also meant that I had no extra cities generating cash or science. So I might be mistaken.
Still I see turn 224 is a pretty good win!


) and another cheap tech. But i signed RAs more than ever and i'm still getting better to block techs.

RAs gave me blocked off techs and forced me to make my own discoveries 

With all the war, getting more CS's would be impossible. So it was good I had 12 votes secured early. My wars I fought defensively for the most part... puppeted a few cities that others had snuck in between my own cities, and a couple Jap cities just for fun. My defenses never had t ofight on my own territory because I was primarily defending allied CS's. I lost one on the Greek mainland, but got a destroyer there in time to save the other two one the island SW of Greece. These I had to outbid Greece for, so I understand Greece was going to hate me. I almost lost one in the far East to Otto, but harassed him enough from my stolen Jap cities to make him divert to Konya, which is the only city I lost the whole game. He was probably only a couple turns from taking one of the CS's over there when the vote came up and I had 11 votes and victory.
